Extend simplify test to chack distance of each triangle center and each vertices. Both simplify to origin and vice versa
This commit is contained in:
parent
268b06bdbb
commit
c04856e049
@ -165,29 +165,51 @@ std::vector<Vec3f> its_sample_surface(const indexed_triangle_set &its,
|
||||
|
||||
#include "libslic3r/AABBTreeIndirect.hpp"
|
||||
|
||||
// return Average abs distance to original
|
||||
float compare(const indexed_triangle_set &original,
|
||||
const indexed_triangle_set &simplified,
|
||||
double sample_per_mm2)
|
||||
struct CompareConfig
|
||||
{
|
||||
float max_distance = 3.f;
|
||||
float max_average_distance = 2.f;
|
||||
};
|
||||
|
||||
bool is_similar(const indexed_triangle_set &from,
|
||||
const indexed_triangle_set &to,
|
||||
const CompareConfig &cfg)
|
||||
{
|
||||
// create ABBTree
|
||||
auto tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(
|
||||
original.vertices, original.indices);
|
||||
from.vertices, from.indices);
|
||||
float sum_distance = 0.f;
|
||||
float max_distance = 0.f;
|
||||
|
||||
unsigned int init = 0;
|
||||
std::mt19937 rnd(init);
|
||||
auto samples = its_sample_surface(simplified, sample_per_mm2, rnd);
|
||||
|
||||
float sumDistance = 0;
|
||||
for (const Vec3f &sample : samples) {
|
||||
auto collect_distances = [&](const Vec3f &surface_point) {
|
||||
size_t hit_idx;
|
||||
Vec3f hit_point;
|
||||
float distance2 = AABBTreeIndirect::squared_distance_to_indexed_triangle_set(
|
||||
original.vertices, original.indices, tree, sample, hit_idx,
|
||||
hit_point);
|
||||
sumDistance += sqrt(distance2);
|
||||
float distance2 =
|
||||
AABBTreeIndirect::squared_distance_to_indexed_triangle_set(
|
||||
from.vertices, from.indices, tree, surface_point, hit_idx, hit_point);
|
||||
float distance = sqrt(distance2);
|
||||
if (max_distance < distance) max_distance = distance;
|
||||
sum_distance += distance;
|
||||
};
|
||||
|
||||
for (const Vec3f &vertex : to.vertices) {
|
||||
collect_distances(vertex);
|
||||
}
|
||||
return sumDistance / samples.size();
|
||||
|
||||
for (const Vec3i &t : to.indices) {
|
||||
Vec3f center(0,0,0);
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
center += to.vertices[t[i]] / 3;
|
||||
}
|
||||
collect_distances(center);
|
||||
}
|
||||
|
||||
size_t count = to.vertices.size() + to.indices.size();
|
||||
float avg_distance = sum_distance / count;
|
||||
if (avg_distance > cfg.max_average_distance ||
|
||||
max_distance > cfg.max_distance)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
TEST_CASE("Reduce one edge by Quadric Edge Collapse", "[its]")
|
||||
@ -226,8 +248,12 @@ TEST_CASE("Reduce one edge by Quadric Edge Collapse", "[its]")
|
||||
(v[i] > v4[i] && v[i] < v2[i]);
|
||||
CHECK(is_between);
|
||||
}
|
||||
float avg_distance = compare(its_, its, 10);
|
||||
CHECK(avg_distance < 8e-3f);
|
||||
CompareConfig cfg;
|
||||
cfg.max_average_distance = 0.014f;
|
||||
cfg.max_distance = 0.75f;
|
||||
|
||||
CHECK(is_similar(its, its_, cfg));
|
||||
CHECK(is_similar(its_, its, cfg));
|
||||
}
|
||||
|
||||
#include "test_utils.hpp"
|
||||
@ -244,8 +270,13 @@ TEST_CASE("Simplify mesh by Quadric edge collapse to 5%", "[its]")
|
||||
CHECK(its.indices.size() <= wanted_count);
|
||||
double volume = its_volume(its);
|
||||
CHECK(fabs(original_volume - volume) < 33.);
|
||||
float avg_distance = compare(mesh.its, its, 10);
|
||||
CHECK(avg_distance < 0.022f); // 0.02022 | 0.0199614074
|
||||
|
||||
CompareConfig cfg;
|
||||
cfg.max_average_distance = 0.043f;
|
||||
cfg.max_distance = 0.32f;
|
||||
|
||||
CHECK(is_similar(mesh.its, its, cfg));
|
||||
CHECK(is_similar(its, mesh.its, cfg));
|
||||
}
|
||||
|
||||
TEST_CASE("Simplify trouble case", "[its]")
|
||||
|
Loading…
Reference in New Issue
Block a user