Fix of objects have wrong color when using convex printbeds - SPE-1132
This commit is contained in:
parent
9e3e565bb6
commit
c071132385
@ -5119,10 +5119,12 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type)
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case BuildVolume::Type::Convex:
|
||||
case BuildVolume::Type::Custom: {
|
||||
m_volumes.set_print_volume({ static_cast<int>(type),
|
||||
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f } });
|
||||
{ -FLT_MAX, -FLT_MAX, FLT_MAX, FLT_MAX },
|
||||
{ -FLT_MAX, FLT_MAX } }
|
||||
);
|
||||
}
|
||||
}
|
||||
if (m_requires_check_outside_state) {
|
||||
|
Loading…
Reference in New Issue
Block a user