Ported point_line_distance() and removed same_point()
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09be25a156
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@ -187,7 +187,7 @@ sub _medial_axis_voronoi {
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# being longer than $width / 2
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$polygon = $polygon->subdivide($width/2);
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push @points, map $_->pp, @$polygon;
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push @points, @{$polygon->pp};
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}
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$voronoi = Math::Geometry::Voronoi->new(points => \@points);
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}
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@ -200,10 +200,8 @@ sub _medial_axis_voronoi {
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# ignore lines going to infinite
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next if $edge->[1] == -1 || $edge->[2] == -1;
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my ($a, $b);
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$a = Slic3r::Point->new(@{$vertices->[$edge->[1]]});
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$b = Slic3r::Point->new(@{$vertices->[$edge->[2]]});
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next if !$self->encloses_point_quick($a) || !$self->encloses_point_quick($b);
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next if !$self->encloses_point_quick(Slic3r::Point->new(@{$vertices->[$edge->[1]]}))
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|| !$self->encloses_point_quick(Slic3r::Point->new(@{$vertices->[$edge->[2]]}));
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push @skeleton_lines, [$edge->[1], $edge->[2]];
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}
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@ -244,7 +242,7 @@ sub _medial_axis_voronoi {
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# cleanup
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$polyline = Slic3r::Geometry::douglas_peucker($polyline, $width / 7);
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if (Slic3r::Geometry::same_point($polyline->[0], $polyline->[-1])) {
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if ($polyline->[0][X] == $polyline->[-1][X] && $polyline->[0][Y] == $polyline->[-1][Y]) {
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next if @$polyline == 2;
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push @result, Slic3r::Polygon->new(@$polyline[0..$#$polyline-1]);
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} else {
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@ -14,7 +14,7 @@ our @EXPORT_OK = qw(
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polygon_has_vertex can_connect_points deg2rad rad2deg
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rotate_points move_points clip_segment_polygon
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sum_vectors multiply_vector subtract_vectors dot perp polygon_points_visibility
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line_intersection bounding_box bounding_box_intersect same_point
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line_intersection bounding_box bounding_box_intersect
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angle3points three_points_aligned line_direction
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polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices
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polygon_remove_acute_vertices polygon_remove_parallel_continuous_edges
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@ -107,29 +107,11 @@ sub points_coincide {
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return 0;
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}
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sub same_point {
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my ($p1, $p2) = @_;
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return $p1->[X] == $p2->[X] && $p1->[Y] == $p2->[Y];
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}
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sub distance_between_points {
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my ($p1, $p2) = @_;
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return sqrt((($p1->[X] - $p2->[X])**2) + ($p1->[Y] - $p2->[Y])**2);
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}
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sub point_line_distance {
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my ($point, $line) = @_;
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return distance_between_points($point, $line->[A])
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if same_point($line->[A], $line->[B]);
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my $n = ($line->[B][X] - $line->[A][X]) * ($line->[A][Y] - $point->[Y])
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- ($line->[A][X] - $point->[X]) * ($line->[B][Y] - $line->[A][Y]);
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my $d = sqrt((($line->[B][X] - $line->[A][X]) ** 2) + (($line->[B][Y] - $line->[A][Y]) ** 2));
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return abs($n) / $d;
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}
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# this will check whether a point is in a polygon regardless of polygon orientation
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sub point_in_polygon {
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my ($point, $polygon) = @_;
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@ -795,7 +777,7 @@ sub douglas_peucker {
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my $dmax = 0;
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my $index = 0;
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for my $i (1..$#$points) {
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my $d = point_line_distance($points->[$i], [ $points->[0], $points->[-1] ]);
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my $d = $points->[$i]->distance_to(Slic3r::Line->new($points->[0], $points->[-1]));
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if ($d > $dmax) {
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$index = $i;
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$dmax = $d;
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@ -60,6 +60,12 @@ Line::coincides_with(const Line* line) const
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return this->a.coincides_with(&line->a) && this->b.coincides_with(&line->b);
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}
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double
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Line::distance_to(const Point* point) const
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{
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return point->distance_to(this);
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}
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#ifdef SLIC3RXS
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void
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Line::from_SV(SV* line_sv)
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@ -6,6 +6,8 @@
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namespace Slic3r {
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class Line;
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class Line
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{
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public:
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@ -21,6 +23,7 @@ class Line
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Point* midpoint() const;
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Point* point_at(double distance) const;
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bool coincides_with(const Line* line) const;
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double distance_to(const Point* point) const;
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#ifdef SLIC3RXS
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void from_SV(SV* line_sv);
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@ -1,4 +1,5 @@
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#include "Point.hpp"
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#include "Line.hpp"
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#include <math.h>
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namespace Slic3r {
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@ -72,6 +73,17 @@ Point::distance_to(const Point* point) const
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return sqrt(dx*dx + dy*dy);
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}
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double
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Point::distance_to(const Line* line) const
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{
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if (line->a.coincides_with(&line->b)) return this->distance_to(&line->a);
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double n = (line->b.x - line->a.x) * (line->a.y - this->y)
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- (line->a.x - this->x) * (line->b.y - line->a.y);
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return abs(n) / line->length();
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}
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#ifdef SLIC3RXS
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SV*
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Point::to_SV_ref() {
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@ -7,6 +7,7 @@
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namespace Slic3r {
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class Line;
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class Point;
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typedef std::vector<Point> Points;
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@ -23,6 +24,7 @@ class Point
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int nearest_point_index(const Points points) const;
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Point* nearest_point(Points points) const;
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double distance_to(const Point* point) const;
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double distance_to(const Line* line) const;
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#ifdef SLIC3RXS
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void from_SV(SV* point_sv);
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