Reworked the algorithm for avoid crossing perimeters for multiple objects
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@ -220,7 +220,7 @@ namespace Slic3r {
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return (total_length_forward < total_length_backward) ? Direction::Forward : Direction::Backward;
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}
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Polyline AvoidCrossingPerimeters2::simplify_travel(const Polyline &travel, const GCode &gcodegen)
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Polyline AvoidCrossingPerimeters2::simplify_travel(const EdgeGrid::Grid &edge_grid, const Polyline &travel)
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{
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struct Visitor
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{
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@ -249,7 +249,7 @@ namespace Slic3r {
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const Slic3r::Point *pt_current = nullptr;
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const Slic3r::Point *pt_next = nullptr;
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bool intersect = false;
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} visitor(m_grid);
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} visitor(edge_grid);
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Polyline optimized_comb_path;
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optimized_comb_path.points.reserve(travel.points.size());
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@ -270,7 +270,7 @@ namespace Slic3r {
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}
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visitor.pt_next = &travel.points[point_idx_2];
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m_grid.visit_cells_intersecting_line(*visitor.pt_current, *visitor.pt_next, visitor);
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edge_grid.visit_cells_intersecting_line(*visitor.pt_current, *visitor.pt_next, visitor);
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// Check if deleting point causes crossing a boundary
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if (!visitor.intersect) {
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next = travel.points[point_idx_2];
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@ -287,21 +287,75 @@ namespace Slic3r {
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void AvoidCrossingPerimeters2::init_layer(const Layer &layer)
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{
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m_boundaries.clear();
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BoundingBox bbox = get_extents(layer.lslices);
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// The path could start in the previous layer. Because of it, we need to extend bounding box by the previous layer
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if (layer.lower_layer != nullptr) bbox.merge(get_extents(layer.lower_layer->lslices));
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m_boundaries_external.clear();
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bbox.offset(SCALED_EPSILON);
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ExPolygons boundaries = get_boundary(layer);
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ExPolygons boundaries_external = get_boundary_external(layer);
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for (const ExPolygon &ex_polygon : boundaries) {
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m_boundaries.emplace_back(ex_polygon.contour);
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m_bbox = get_extents(boundaries);
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m_bbox.offset(SCALED_EPSILON);
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m_bbox_external = get_extents(boundaries_external);
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m_bbox_external.offset(SCALED_EPSILON);
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for (const Polygon &hole : ex_polygon.holes) m_boundaries.emplace_back(hole);
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for (const ExPolygon &ex_poly : boundaries) {
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m_boundaries.emplace_back(ex_poly.contour);
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append(m_boundaries, ex_poly.holes);
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}
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for (const ExPolygon &ex_poly : boundaries_external) {
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m_boundaries_external.emplace_back(ex_poly.contour);
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append(m_boundaries_external, ex_poly.holes);
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}
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m_grid.set_bbox(bbox);
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m_grid.set_bbox(m_bbox);
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m_grid.create(m_boundaries, scale_(1.));
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m_grid_external.set_bbox(m_bbox_external);
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m_grid_external.create(m_boundaries_external, scale_(1.));
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}
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ExPolygons AvoidCrossingPerimeters2::get_boundary_external(const Layer &llayer)
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{
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size_t regions_count = 0;
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long perimeter_spacing = 0;
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ExPolygons boundary;
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for (const PrintObject *object : llayer.object()->print()->objects()) {
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ExPolygons polygons_per_obj;
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for (Layer *layer : object->layers()) {
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if ((llayer.print_z - EPSILON) <= layer->print_z && layer->print_z <= (llayer.print_z + EPSILON)) {
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for (const LayerRegion *layer_region : layer->regions()) {
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for (const Surface &surface : layer_region->slices.surfaces)
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polygons_per_obj.emplace_back(surface.expolygon);
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perimeter_spacing += layer_region->flow(frPerimeter).scaled_spacing();
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++regions_count;
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}
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}
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}
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for (const PrintInstance &instance : object->instances()) {
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size_t boundary_idx = boundary.size();
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boundary.reserve(boundary.size() + polygons_per_obj.size());
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boundary.insert(boundary.end(), polygons_per_obj.begin(), polygons_per_obj.end());
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for (; boundary_idx < boundary.size(); ++boundary_idx)
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boundary[boundary_idx].translate(instance.shift.x(), instance.shift.y());
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}
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}
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perimeter_spacing /= regions_count;
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const long perimeter_offset = perimeter_spacing / 2;
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Polygons contours;
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Polygons holes;
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for (ExPolygon &poly : boundary) {
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contours.emplace_back(poly.contour);
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append(holes, poly.holes);
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}
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ExPolygons final_boundary = union_ex(diff(offset(contours, perimeter_spacing * 3), offset(contours, 3 * perimeter_spacing - perimeter_offset)));
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ExPolygons holes_boundary = union_ex(diff(offset(holes, perimeter_spacing), offset(holes, perimeter_offset)));
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final_boundary.reserve(final_boundary.size() + holes_boundary.size());
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final_boundary.insert(final_boundary.end(), holes_boundary.begin(), holes_boundary.end());
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final_boundary = union_ex(final_boundary);
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return final_boundary;
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}
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ExPolygons AvoidCrossingPerimeters2::get_boundary(const Layer &layer)
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@ -331,7 +385,7 @@ namespace Slic3r {
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offset + SCALED_EPSILON);
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perimeter_boundary = offset_ex(perimeter_boundary, offset);
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perimeter_boundary.insert(perimeter_boundary.begin(), missing_perimeter_boundary.begin(), missing_perimeter_boundary.end());
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final_boundary = offset_ex(union_ex(perimeter_boundary), -offset);
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final_boundary = union_ex(intersection_ex(offset_ex(perimeter_boundary, -offset), boundary));
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} else {
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final_boundary = std::move(perimeter_boundary);
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}
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@ -388,18 +442,49 @@ namespace Slic3r {
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return middle + (three_points_inward_normal(left, middle, right) * double(offset)).cast<coord_t>();
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}
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Polyline AvoidCrossingPerimeters2::travel_to(const GCode &gcodegen, const Point &point)
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bool check_if_could_cross_perimeters(const BoundingBox &bbox, const Point &start, const Point &end)
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{
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bool use_external = this->use_external_mp || this->use_external_mp_once;
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if (use_external) {
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Point scaled_origin = Point::new_scale(gcodegen.origin()(0), gcodegen.origin()(1));
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Polyline result = m_external_mp.get()->shortest_path(gcodegen.last_pos() + scaled_origin, point + scaled_origin);
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result.translate(-scaled_origin);
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return result;
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bool start_out_of_bound = !bbox.contains(start), end_out_of_bound = !bbox.contains(end);
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// When both endpoints are out of the bounding box, it needs to check in more detail.
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if (start_out_of_bound && end_out_of_bound) {
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Point intersection;
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return bbox.polygon().intersection(Line(start, end), &intersection);
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}
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return true;
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}
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const Point &start = gcodegen.last_pos();
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const Point &end = point;
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std::pair<Point, Point> clamp_endpoints_by_bounding_box(const BoundingBox &bbox, const Point &start, const Point &end)
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{
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bool start_out_of_bound = !bbox.contains(start), end_out_of_bound = !bbox.contains(end);
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Point start_clamped = start, end_clamped = end;
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Points intersections;
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if (start_out_of_bound || end_out_of_bound) {
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bbox.polygon().intersections(Line(start, end), &intersections);
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assert(intersections.size() <= 2);
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}
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if (start_out_of_bound && !end_out_of_bound && intersections.size() == 1) {
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start_clamped = intersections[0];
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} else if (!start_out_of_bound && end_out_of_bound && intersections.size() == 1) {
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end_clamped = intersections[0];
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} else if (start_out_of_bound && end_out_of_bound && intersections.size() == 2) {
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if ((intersections[0] - start).cast<double>().norm() < (intersections[1] - start).cast<double>().norm()) {
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start_clamped = intersections[0];
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end_clamped = intersections[1];
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} else {
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start_clamped = intersections[1];
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end_clamped = intersections[0];
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}
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}
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return std::make_pair(start_clamped, end_clamped);
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}
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Polyline AvoidCrossingPerimeters2::avoid_perimeters(const Polygons & boundaries,
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const EdgeGrid::Grid &edge_grid,
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const Point & start,
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const Point & end)
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{
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const Point direction = end - start;
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Matrix2d transform_to_x_axis = rotation_by_direction(direction);
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@ -444,9 +529,9 @@ namespace Slic3r {
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const Matrix2d &transform_to_x_axis;
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const Line &travel_line;
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std::unordered_set<std::pair<size_t, size_t>, boost::hash<std::pair<size_t, size_t>>> intersection_set;
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} visitor(m_grid, intersections, transform_to_x_axis, travel_line_orig);
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} visitor(edge_grid, intersections, transform_to_x_axis, travel_line_orig);
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m_grid.visit_cells_intersecting_line(start, end, visitor);
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edge_grid.visit_cells_intersecting_line(start, end, visitor);
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}
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std::sort(intersections.begin(), intersections.end());
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@ -458,7 +543,7 @@ namespace Slic3r {
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for (auto it_second = it_first + 1; it_second != intersections.end(); ++it_second) {
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const Intersection &intersection_second = *it_second;
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if (intersection_first.border_idx == intersection_second.border_idx) {
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Lines border_lines = m_boundaries[intersection_first.border_idx].lines();
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Lines border_lines = boundaries[intersection_first.border_idx].lines();
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const Line &first_intersected_line = border_lines[intersection_first.line_idx];
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const Line &second_intersected_line = border_lines[intersection_second.line_idx];
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// Append the nearest intersection into the path
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@ -471,12 +556,12 @@ namespace Slic3r {
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if (shortest_direction == Direction::Forward)
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for (int line_idx = intersection_first.line_idx; line_idx != int(intersection_second.line_idx);
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line_idx = (((line_idx + 1) < int(border_lines.size())) ? (line_idx + 1) : 0))
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result.append(get_polygon_vertex_offset(m_boundaries[intersection_first.border_idx],
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(line_idx + 1 == int(m_boundaries[intersection_first.border_idx].points.size())) ? 0 : (line_idx + 1), SCALED_EPSILON));
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result.append(get_polygon_vertex_offset(boundaries[intersection_first.border_idx],
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(line_idx + 1 == int(boundaries[intersection_first.border_idx].points.size())) ? 0 : (line_idx + 1), SCALED_EPSILON));
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else
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for (int line_idx = intersection_first.line_idx; line_idx != int(intersection_second.line_idx);
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line_idx = (((line_idx - 1) >= 0) ? (line_idx - 1) : (int(border_lines.size()) - 1)))
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result.append(get_polygon_vertex_offset(m_boundaries[intersection_first.border_idx], line_idx + 0, SCALED_EPSILON));
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result.append(get_polygon_vertex_offset(boundaries[intersection_second.border_idx], line_idx + 0, SCALED_EPSILON));
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// Append the farthest intersection into the path
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result.append(get_middle_point_offset(second_intersected_line.a, intersection_second.point, second_intersected_line.b, SCALED_EPSILON));
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@ -488,7 +573,33 @@ namespace Slic3r {
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}
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result.append(end);
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return simplify_travel(result, gcodegen);
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return simplify_travel(edge_grid, result);
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}
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Polyline AvoidCrossingPerimeters2::travel_to(const GCode &gcodegen, const Point &point)
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{
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// If use_external, then perform the path planning in the world coordinate system (correcting for the gcodegen offset).
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// Otherwise perform the path planning in the coordinate system of the active object.
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bool use_external = this->use_external_mp || this->use_external_mp_once;
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Point scaled_origin = use_external ? Point::new_scale(gcodegen.origin()(0), gcodegen.origin()(1)) : Point(0, 0);
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Point start = gcodegen.last_pos() + scaled_origin;
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Point end = point + scaled_origin;
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Polyline result;
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if (!check_if_could_cross_perimeters(use_external ? m_bbox_external : m_bbox, start, end)) {
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result = Polyline({start, end});
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} else {
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auto [start_clamped, end_clamped] = clamp_endpoints_by_bounding_box(use_external ? m_bbox_external : m_bbox, start, end);
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if (use_external)
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result = this->avoid_perimeters(m_boundaries_external, m_grid_external, start_clamped, end_clamped);
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else
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result = this->avoid_perimeters(m_boundaries, m_grid, start_clamped, end_clamped);
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}
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result.points.front() = start;
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result.points.back() = end;
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if (use_external)
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result.translate(-scaled_origin);
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return result;
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}
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std::string OozePrevention::pre_toolchange(GCode& gcodegen)
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@ -88,10 +88,19 @@ private:
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const Point &intersection_last);
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static ExPolygons get_boundary(const Layer &layer);
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Polyline simplify_travel(const Polyline &travel, const GCode &gcodegen);
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static ExPolygons get_boundary_external(const Layer &layer);
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static Polyline simplify_travel(const EdgeGrid::Grid &edge_grid, const Polyline &travel);
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static Polyline avoid_perimeters(const Polygons &boundaries, const EdgeGrid::Grid &grid, const Point &start, const Point &end);
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Polygons m_boundaries;
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Polygons m_boundaries_external;
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BoundingBox m_bbox;
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BoundingBox m_bbox_external;
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EdgeGrid::Grid m_grid;
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EdgeGrid::Grid m_grid_external;
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public:
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AvoidCrossingPerimeters2() : AvoidCrossingPerimeters() {}
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@ -140,6 +140,17 @@ bool MultiPoint::first_intersection(const Line& line, Point* intersection) const
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return found;
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}
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bool MultiPoint::intersections(const Line &line, Points *intersections) const
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{
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size_t intersections_size = intersections->size();
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for (const Line &polygon_line : this->lines()) {
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Point intersection;
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if (polygon_line.intersection(line, &intersection))
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intersections->emplace_back(std::move(intersection));
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}
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return intersections->size() > intersections_size;
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}
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std::vector<Point> MultiPoint::_douglas_peucker(const std::vector<Point>& pts, const double tolerance)
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{
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std::vector<Point> result_pts;
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@ -81,6 +81,7 @@ public:
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bool intersection(const Line& line, Point* intersection) const;
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bool first_intersection(const Line& line, Point* intersection) const;
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bool intersections(const Line &line, Points *intersections) const;
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static Points _douglas_peucker(const Points &points, const double tolerance);
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static Points visivalingam(const Points& pts, const double& tolerance);
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