Improvements of the C++ RectInfill2 code for supports:
Make the contours more continuous. Some documentation, asserts and such.
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c16eca0065
@ -66,7 +66,7 @@ BridgeDetector::detect_angle()
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we'll use this one to clip our test lines and be sure that their endpoints
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are inside the anchors and not on their contours leading to false negatives. */
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Polygons clip_area;
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offset(this->expolygon, &clip_area, +this->extrusion_width/2);
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offset((const Slic3r::Polygons)this->expolygon, &clip_area, +this->extrusion_width/2);
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/* we'll now try several directions using a rudimentary visibility check:
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bridge in several directions and then sum the length of lines having both
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@ -287,6 +287,7 @@ StaticConfig::set_defaults()
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t_config_option_keys
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StaticConfig::keys() const {
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t_config_option_keys keys;
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assert(this->def != NULL);
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for (t_optiondef_map::const_iterator it = this->def->options.begin(); it != this->def->options.end(); ++it) {
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const ConfigOption* opt = this->option(it->first);
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if (opt != NULL) keys.push_back(it->first);
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@ -434,20 +434,35 @@ static inline int intersection_on_next_vertical_line(
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return intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, true);
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}
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enum IntersectionTypeOtherVLine {
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// There is no connection point on the other vertical line.
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INTERSECTION_TYPE_OTHER_VLINE_UNDEFINED = -1,
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// Connection point on the other vertical segment was found
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// and it could be followed.
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INTERSECTION_TYPE_OTHER_VLINE_OK = 0,
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// The connection segment connects to a middle of a vertical segment.
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// Cannot follow.
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INTERSECTION_TYPE_OTHER_VLINE_INNER,
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// Cannot extend the contor to this intersection point as either the connection segment
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// or the succeeding vertical segment were already consumed.
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INTERSECTION_TYPE_OTHER_VLINE_CONSUMED,
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// Not the first intersection along the contor. This intersection point
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// has been preceded by an intersection point along the vertical line.
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INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST,
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};
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// Find an intersection on a previous line, but return -1, if the connecting segment of a perimeter was already extruded.
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static inline int intersection_unused_on_prev_next_vertical_line(
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const ExPolygonWithOffset &poly_with_offset,
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static inline IntersectionTypeOtherVLine intersection_type_on_prev_next_vertical_line(
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const std::vector<SegmentedIntersectionLine> &segs,
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size_t iVerticalLine,
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size_t iInnerContour,
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size_t iIntersection,
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size_t iIntersectionOther,
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bool dir_is_next)
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{
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//FIXME This routine will propose a connecting line even if the connecting perimeter segment intersects
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// This routine will propose a connecting line even if the connecting perimeter segment intersects
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// iVertical line multiple times before reaching iIntersectionOther.
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int iIntersectionOther = intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, dir_is_next);
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if (iIntersectionOther == -1)
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return -1;
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return INTERSECTION_TYPE_OTHER_VLINE_UNDEFINED;
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myassert(dir_is_next ? (iVerticalLine + 1 < segs.size()) : (iVerticalLine > 0));
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const SegmentedIntersectionLine &il_this = segs[iVerticalLine];
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const SegmentIntersection &itsct_this = il_this.intersections[iIntersection];
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@ -461,35 +476,33 @@ static inline int intersection_unused_on_prev_next_vertical_line(
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if (itsct_other2.is_inner())
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// Cannot follow a perimeter segment into the middle of another vertical segment.
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// Only perimeter segments connecting to the end of a vertical segment are followed.
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return -1;
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return INTERSECTION_TYPE_OTHER_VLINE_INNER;
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myassert(itsct_other.is_low() == itsct_other2.is_low());
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if (dir_is_next ? itsct_this.consumed_perimeter_right : itsct_other.consumed_perimeter_right)
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// This perimeter segment was already consumed.
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return -1;
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return INTERSECTION_TYPE_OTHER_VLINE_CONSUMED;
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if (itsct_other.is_low() ? itsct_other.consumed_vertical_up : il_other.intersections[iIntersectionOther-1].consumed_vertical_up)
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// This vertical segment was already consumed.
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return -1;
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return iIntersectionOther;
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return INTERSECTION_TYPE_OTHER_VLINE_CONSUMED;
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return INTERSECTION_TYPE_OTHER_VLINE_OK;
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}
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static inline int intersection_unused_on_prev_vertical_line(
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const ExPolygonWithOffset &poly_with_offset,
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static inline IntersectionTypeOtherVLine intersection_type_on_prev_vertical_line(
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const std::vector<SegmentedIntersectionLine> &segs,
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size_t iVerticalLine,
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size_t iInnerContour,
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size_t iIntersection)
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size_t iIntersection,
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size_t iIntersectionPrev)
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{
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return intersection_unused_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, false);
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return intersection_type_on_prev_next_vertical_line(segs, iVerticalLine, iIntersection, iIntersectionPrev, false);
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}
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static inline int intersection_unused_on_next_vertical_line(
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const ExPolygonWithOffset &poly_with_offset,
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static inline IntersectionTypeOtherVLine intersection_type_on_next_vertical_line(
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const std::vector<SegmentedIntersectionLine> &segs,
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size_t iVerticalLine,
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size_t iInnerContour,
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size_t iIntersection)
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size_t iIntersection,
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size_t iIntersectionNext)
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{
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return intersection_unused_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, true);
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return intersection_type_on_prev_next_vertical_line(segs, iVerticalLine, iIntersection, iIntersectionNext, true);
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}
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// Measure an Euclidian length of a perimeter segment when going from iIntersection to iIntersection2.
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@ -594,6 +607,44 @@ static inline void emit_perimeter_prev_next_segment(
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out.points.push_back(Point(il2.pos, itsct2.pos));
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}
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// Append the points of a perimeter segment when going from iIntersection to iIntersection2.
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// The first point (the point of iIntersection) will not be inserted,
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// the last point will be inserted.
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static inline void emit_perimeter_segment_on_vertical_line(
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const ExPolygonWithOffset &poly_with_offset,
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const std::vector<SegmentedIntersectionLine> &segs,
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size_t iVerticalLine,
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size_t iInnerContour,
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size_t iIntersection,
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size_t iIntersection2,
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Polyline &out,
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bool forward)
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{
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const SegmentedIntersectionLine &il = segs[iVerticalLine];
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const SegmentIntersection &itsct = il.intersections[iIntersection];
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const SegmentIntersection &itsct2 = il.intersections[iIntersection2];
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const Polygon &poly = poly_with_offset.contour(iInnerContour);
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myassert(itsct.is_inner());
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myassert(itsct2.is_inner());
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myassert(itsct.type != itsct2.type);
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myassert(itsct.iContour == iInnerContour);
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myassert(itsct.iContour == itsct2.iContour);
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// Do not append the first point.
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// out.points.push_back(Point(il.pos, itsct.pos));
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if (forward)
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polygon_segment_append(out.points, poly, itsct.iSegment, itsct2.iSegment);
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else
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polygon_segment_append_reversed(out.points, poly, itsct.iSegment, itsct2.iSegment);
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// Append the last point.
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out.points.push_back(Point(il.pos, itsct2.pos));
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}
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enum DirectionMask
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{
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DIR_FORWARD = 1,
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DIR_BACKWARD = 2
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};
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void FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillParams ¶ms, float angleBase, Polylines &polylines_out)
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{
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// At the end, only the new polylines will be rotated back.
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@ -929,6 +980,16 @@ void FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
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}
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#endif /* SLIC3R_DEBUG */
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// Mark an outer only chord as consumed, so there will be no tiny pieces emitted.
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for (size_t i_vline = 0; i_vline < segs.size(); ++ i_vline) {
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SegmentedIntersectionLine &seg = segs[i_vline];
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for (size_t i = 0; i + 1 < seg.intersections.size(); ++ i) {
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if (seg.intersections[i].type == SegmentIntersection::OUTER_LOW &&
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seg.intersections[i+1].type == SegmentIntersection::OUTER_HIGH)
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seg.intersections[i].consumed_vertical_up = true;
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}
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}
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// Now construct a graph.
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// Find the first point.
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//FIXME ideally one would plan the initial point to be closest to the current print head position.
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@ -964,10 +1025,11 @@ void FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
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dist2min = dist2;
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i_vline = i_vline2;
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i_intersection = i;
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if (polylines_out.empty()) {
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//FIXME We are taking the first left point always. Verify, that the caller chains the paths
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// by a shortest distance, while reversing the paths if needed.
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//if (polylines_out.empty())
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// Initial state, take the first line, which is the first from the left.
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goto found;
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}
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}
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}
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}
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@ -1038,91 +1100,179 @@ void FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
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}
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if (try_connect) {
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// Decide, whether to finish the segment, or whether to follow the perimeter.
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int iPrev = intersection_unused_on_prev_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection);
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int iNext = intersection_unused_on_next_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection);
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if (iPrev != -1 || iNext != -1) {
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// Does the perimeter intersect the current vertical line?
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// 1) Find possible connection points on the previous / next vertical line.
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int iPrev = intersection_on_prev_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection);
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int iNext = intersection_on_next_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection);
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IntersectionTypeOtherVLine intrsctn_type_prev = intersection_type_on_prev_vertical_line(segs, i_vline, i_intersection, iPrev);
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IntersectionTypeOtherVLine intrsctn_type_next = intersection_type_on_next_vertical_line(segs, i_vline, i_intersection, iNext);
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// 2) Find possible connection points on the same vertical line.
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int iAbove = -1;
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int iBelow = -1;
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int iSegAbove = -1;
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int iSegBelow = -1;
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{
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SegmentIntersection::SegmentIntersectionType type_crossing = (intrsctn->type == SegmentIntersection::INNER_LOW) ?
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SegmentIntersection::INNER_HIGH : SegmentIntersection::INNER_LOW;
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// Does the perimeter intersect the current vertical line above intrsctn?
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int iSegAbove = -1;
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for (size_t i = i_intersection + 1; i + 1 < seg.intersections.size(); ++ i)
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if (seg.intersections[i].iContour == intrsctn->iContour &&
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seg.intersections[i].type == type_crossing) {
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// if (seg.intersections[i].iContour == intrsctn->iContour && seg.intersections[i].type == type_crossing) {
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if (seg.intersections[i].iContour == intrsctn->iContour) {
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iAbove = i;
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iSegAbove = seg.intersections[i].iSegment;
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break;
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}
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// Does the perimeter intersect the current vertical line below intrsctn?
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int iSegBelow = -1;
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for (size_t i = i_intersection - 1; i > 0; -- i)
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if (seg.intersections[i].iContour == intrsctn->iContour &&
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seg.intersections[i].type == type_crossing) {
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// if (seg.intersections[i].iContour == intrsctn->iContour && seg.intersections[i].type == type_crossing) {
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if (seg.intersections[i].iContour == intrsctn->iContour) {
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iBelow = i;
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iSegBelow = seg.intersections[i].iSegment;
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break;
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}
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if (iSegBelow != -1 || iSegAbove != -1) {
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// Invalidate iPrev resp. iNext, if the perimeter crosses the current vertical line earlier than iPrev resp. iNext.
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// The perimeter contour orientation.
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const bool forward = intrsctn->is_low(); // == poly_with_offset.is_contour_ccw(intrsctn->iContour);
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const Polygon &poly = poly_with_offset.contour(intrsctn->iContour);
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if (iPrev != -1) {
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int d1 = distance_of_segmens(poly, segs[i_vline-1].intersections[iPrev].iSegment, intrsctn->iSegment, forward);
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int d2 = (iSegBelow == -1) ? std::numeric_limits<int>::max() :
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distance_of_segmens(poly, iSegBelow, intrsctn->iSegment, forward);
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if (iSegAbove != -1)
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d2 = std::min(d2, distance_of_segmens(poly, iSegAbove, intrsctn->iSegment, forward));
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if (d2 < d1)
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// The vertical crossing comes eralier than the prev crossing.
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// Disable the perimeter going back.
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iPrev = -1;
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}
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if (iNext != -1) {
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int d1 = distance_of_segmens(poly, intrsctn->iSegment, segs[i_vline+1].intersections[iNext].iSegment, forward);
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int d2 = (iSegBelow == -1) ? std::numeric_limits<int>::max() :
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distance_of_segmens(poly, intrsctn->iSegment, iSegBelow, forward);
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if (iSegAbove != -1)
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d2 = std::min(d2, distance_of_segmens(poly, intrsctn->iSegment, iSegAbove, forward));
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if (d2 < d1)
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// The vertical crossing comes eralier than the prev crossing.
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// Disable the perimeter going forward.
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iNext = -1;
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}
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}
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// 3) Sort the intersection points, clear iPrev / iNext / iSegBelow / iSegAbove,
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// if it is preceded by any other intersection point along the contour.
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unsigned int vert_seg_dir_valid_mask =
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(going_up ?
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(iSegAbove != -1 && seg.intersections[iAbove].type == SegmentIntersection::INNER_LOW) :
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(iSegBelow != -1 && seg.intersections[iBelow].type == SegmentIntersection::INNER_HIGH)) ?
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(DIR_FORWARD | DIR_BACKWARD) :
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0;
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{
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// Invalidate iPrev resp. iNext, if the perimeter crosses the current vertical line earlier than iPrev resp. iNext.
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// The perimeter contour orientation.
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const bool forward = intrsctn->is_low(); // == poly_with_offset.is_contour_ccw(intrsctn->iContour);
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const Polygon &poly = poly_with_offset.contour(intrsctn->iContour);
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{
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int d_horiz = (iPrev == -1) ? std::numeric_limits<int>::max() :
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distance_of_segmens(poly, segs[i_vline-1].intersections[iPrev].iSegment, intrsctn->iSegment, forward);
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int d_down = (iSegBelow == -1) ? std::numeric_limits<int>::max() :
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distance_of_segmens(poly, iSegBelow, intrsctn->iSegment, forward);
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int d_up = (iSegAbove == -1) ? std::numeric_limits<int>::max() :
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distance_of_segmens(poly, iSegAbove, intrsctn->iSegment, forward);
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if (intrsctn_type_prev == INTERSECTION_TYPE_OTHER_VLINE_OK && d_horiz > std::min(d_down, d_up))
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// The vertical crossing comes eralier than the prev crossing.
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// Disable the perimeter going back.
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intrsctn_type_prev = INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST;
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if (going_up ? (d_up > std::min(d_horiz, d_down)) : (d_down > std::min(d_horiz, d_up)))
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// The horizontal crossing comes earlier than the vertical crossing.
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vert_seg_dir_valid_mask &= ~(forward ? DIR_BACKWARD : DIR_FORWARD);
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}
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if (iPrev != -1 || iNext != -1) {
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// Zig zag
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coord_t distPrev = (iPrev == -1) ? std::numeric_limits<coord_t>::max() :
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measure_perimeter_prev_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iPrev);
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coord_t distNext = (iNext == -1) ? std::numeric_limits<coord_t>::max() :
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measure_perimeter_next_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iNext);
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// Take the shorter path.
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bool take_next = (iPrev != -1 && iNext != -1) ? (distNext < distPrev) : iNext != -1;
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myassert(intrsctn->is_inner());
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pointLast = Point(seg.pos, intrsctn->pos);
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polyline_current->points.push_back(pointLast);
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emit_perimeter_prev_next_segment(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, take_next ? iNext : iPrev, *polyline_current, take_next);
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{
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int d_horiz = (iNext == -1) ? std::numeric_limits<int>::max() :
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distance_of_segmens(poly, intrsctn->iSegment, segs[i_vline+1].intersections[iNext].iSegment, forward);
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int d_down = (iSegBelow == -1) ? std::numeric_limits<int>::max() :
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distance_of_segmens(poly, intrsctn->iSegment, iSegBelow, forward);
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int d_up = (iSegAbove == -1) ? std::numeric_limits<int>::max() :
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distance_of_segmens(poly, intrsctn->iSegment, iSegAbove, forward);
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if (intrsctn_type_next == INTERSECTION_TYPE_OTHER_VLINE_OK && d_horiz > std::min(d_down, d_up))
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// The vertical crossing comes eralier than the prev crossing.
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// Disable the perimeter going forward.
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intrsctn_type_next = INTERSECTION_TYPE_OTHER_VLINE_NOT_FIRST;
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if (going_up ? (d_up > std::min(d_horiz, d_down)) : (d_down > std::min(d_horiz, d_up)))
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// The horizontal crossing comes earlier than the vertical crossing.
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vert_seg_dir_valid_mask &= ~(forward ? DIR_FORWARD : DIR_BACKWARD);
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}
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}
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// 4) Try to connect to a previous or next vertical line, making a zig-zag pattern.
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if (intrsctn_type_prev == INTERSECTION_TYPE_OTHER_VLINE_OK || intrsctn_type_next == INTERSECTION_TYPE_OTHER_VLINE_OK) {
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coordf_t distPrev = (intrsctn_type_prev != INTERSECTION_TYPE_OTHER_VLINE_OK) ? std::numeric_limits<coord_t>::max() :
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measure_perimeter_prev_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iPrev);
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coordf_t distNext = (intrsctn_type_next != INTERSECTION_TYPE_OTHER_VLINE_OK) ? std::numeric_limits<coord_t>::max() :
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measure_perimeter_next_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iNext);
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// Take the shorter path.
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//FIXME this may not be always the best strategy to take the shortest connection line now.
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bool take_next = (intrsctn_type_prev == INTERSECTION_TYPE_OTHER_VLINE_OK && intrsctn_type_next == INTERSECTION_TYPE_OTHER_VLINE_OK) ?
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(distNext < distPrev) :
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intrsctn_type_next == INTERSECTION_TYPE_OTHER_VLINE_OK;
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myassert(intrsctn->is_inner());
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polyline_current->points.push_back(Point(seg.pos, intrsctn->pos));
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emit_perimeter_prev_next_segment(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, take_next ? iNext : iPrev, *polyline_current, take_next);
|
||||
// Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed.
|
||||
if (iPrev != -1)
|
||||
segs[i_vline-1].intersections[iPrev].consumed_perimeter_right = true;
|
||||
if (iNext != -1)
|
||||
intrsctn->consumed_perimeter_right = true;
|
||||
//FIXME consume the left / right connecting segments at the other end of this line? Currently it is not critical because a perimeter segment is not followed if the vertical segment at the other side has already been consumed.
|
||||
// Advance to the neighbor line.
|
||||
if (take_next) {
|
||||
++ i_vline;
|
||||
i_intersection = iNext;
|
||||
} else {
|
||||
-- i_vline;
|
||||
i_intersection = iPrev;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// 5) Try to connect to a previous or next point on the same vertical line.
|
||||
if (vert_seg_dir_valid_mask) {
|
||||
bool valid = true;
|
||||
// Verify, that there is no intersection with the inner contour up to the end of the contour segment.
|
||||
// Verify, that the successive segment has not been consumed yet.
|
||||
if (going_up) {
|
||||
if (seg.intersections[iAbove].consumed_vertical_up) {
|
||||
valid = false;
|
||||
} else {
|
||||
for (int i = (int)i_intersection + 1; i < iAbove && valid; ++i)
|
||||
if (seg.intersections[i].is_inner())
|
||||
valid = false;
|
||||
}
|
||||
} else {
|
||||
if (seg.intersections[iBelow-1].consumed_vertical_up) {
|
||||
valid = false;
|
||||
} else {
|
||||
for (int i = iBelow + 1; i < (int)i_intersection && valid; ++i)
|
||||
if (seg.intersections[i].is_inner())
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
if (valid) {
|
||||
const Polygon &poly = poly_with_offset.contour(intrsctn->iContour);
|
||||
int iNext = going_up ? iAbove : iBelow;
|
||||
int iSegNext = going_up ? iSegAbove : iSegBelow;
|
||||
bool dir_forward = (vert_seg_dir_valid_mask == (DIR_FORWARD | DIR_BACKWARD)) ?
|
||||
// Take the shorter length between the current and the next intersection point.
|
||||
(distance_of_segmens(poly, intrsctn->iSegment, iSegNext, true) <
|
||||
distance_of_segmens(poly, intrsctn->iSegment, iSegNext, false)) :
|
||||
(vert_seg_dir_valid_mask == DIR_FORWARD);
|
||||
// Consume the connecting contour and the next segment.
|
||||
polyline_current->points.push_back(Point(seg.pos, intrsctn->pos));
|
||||
emit_perimeter_segment_on_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iNext, *polyline_current, dir_forward);
|
||||
// Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed.
|
||||
if (iPrev != -1)
|
||||
segs[i_vline-1].intersections[iPrev].consumed_perimeter_right = true;
|
||||
if (iNext != -1)
|
||||
intrsctn->consumed_perimeter_right = true;
|
||||
//FIXME consume the left / right connecting segments at the other end of this line? Currently it is not critical because a perimeter segment is not followed if the vertical segment at the other side has already been consumed.
|
||||
// Advance to the neighbor line.
|
||||
if (take_next) {
|
||||
++ i_vline;
|
||||
i_intersection = iNext;
|
||||
// If there are any outer intersection points skipped (bypassed) by the contour,
|
||||
// mark them as processed.
|
||||
if (going_up) {
|
||||
for (int i = (int)i_intersection; i < iAbove; ++ i)
|
||||
seg.intersections[i].consumed_vertical_up = true;
|
||||
} else {
|
||||
-- i_vline;
|
||||
i_intersection = iPrev;
|
||||
for (int i = iBelow; i < (int)i_intersection; ++ i)
|
||||
seg.intersections[i].consumed_vertical_up = true;
|
||||
}
|
||||
// seg.intersections[going_up ? i_intersection : i_intersection - 1].consumed_vertical_up = true;
|
||||
intrsctn->consumed_perimeter_right = true;
|
||||
i_intersection = iNext;
|
||||
if (going_up)
|
||||
++ intrsctn;
|
||||
else
|
||||
-- intrsctn;
|
||||
intrsctn->consumed_perimeter_right = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
// Take the complete line up to the outer contour.
|
||||
|
||||
// No way to continue the current polyline. Take the rest of the line up to the outer contour.
|
||||
// This will finish the polyline, starting another polyline at a new point.
|
||||
if (going_up)
|
||||
++ intrsctn;
|
||||
else
|
||||
-- intrsctn;
|
||||
}
|
||||
|
||||
// Finish the current vertical line,
|
||||
// reset the current vertical line to pick a new starting point in the next round.
|
||||
myassert(intrsctn->is_outer());
|
||||
@ -1145,16 +1295,32 @@ void FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
|
||||
|
||||
#ifdef SLIC3R_DEBUG
|
||||
{
|
||||
sprintf(path, "out/FillRectilinear2-final-%d.svg", iRun);
|
||||
::Slic3r::SVG svg(path, bbox_svg); // , scale_(1.));
|
||||
for (size_t i = 0; i < poly_with_offset.polygons_src.size(); ++ i)
|
||||
svg.draw(poly_with_offset.polygons_src[i].lines());
|
||||
for (size_t i = 0; i < poly_with_offset.polygons_outer.size(); ++ i)
|
||||
svg.draw(poly_with_offset.polygons_outer[i].lines(), "green");
|
||||
for (size_t i = 0; i < poly_with_offset.polygons_inner.size(); ++ i)
|
||||
svg.draw(poly_with_offset.polygons_inner[i].lines(), "brown");
|
||||
for (size_t i = n_polylines_out_initial; i < polylines_out.size(); ++ i)
|
||||
svg.draw(polylines_out[i].lines(), "black");
|
||||
{
|
||||
sprintf(path, "out\\FillRectilinear2-final-%03d.svg", iRun);
|
||||
::Slic3r::SVG svg(path, bbox_svg); // , scale_(1.));
|
||||
for (size_t i = 0; i < poly_with_offset.polygons_src.size(); ++ i)
|
||||
svg.draw(poly_with_offset.polygons_src[i].lines());
|
||||
for (size_t i = 0; i < poly_with_offset.polygons_outer.size(); ++ i)
|
||||
svg.draw(poly_with_offset.polygons_outer[i].lines(), "green");
|
||||
for (size_t i = 0; i < poly_with_offset.polygons_inner.size(); ++ i)
|
||||
svg.draw(poly_with_offset.polygons_inner[i].lines(), "brown");
|
||||
for (size_t i = n_polylines_out_initial; i < polylines_out.size(); ++ i)
|
||||
svg.draw(polylines_out[i].lines(), "black");
|
||||
svg.Close();
|
||||
}
|
||||
// Paint a picture per polyline. This makes it easier to discover the order of the polylines and their overlap.
|
||||
for (size_t i_polyline = n_polylines_out_initial; i_polyline < polylines_out.size(); ++ i_polyline) {
|
||||
sprintf(path, "out\\FillRectilinear2-final-%03d-%03d.svg", iRun, i_polyline);
|
||||
::Slic3r::SVG svg(path, bbox_svg); // , scale_(1.));
|
||||
for (size_t i = 0; i < poly_with_offset.polygons_src.size(); ++ i)
|
||||
svg.draw(poly_with_offset.polygons_src[i].lines());
|
||||
for (size_t i = 0; i < poly_with_offset.polygons_outer.size(); ++ i)
|
||||
svg.draw(poly_with_offset.polygons_outer[i].lines(), "green");
|
||||
for (size_t i = 0; i < poly_with_offset.polygons_inner.size(); ++ i)
|
||||
svg.draw(poly_with_offset.polygons_inner[i].lines(), "brown");
|
||||
svg.draw(polylines_out[i_polyline].lines(), "black");
|
||||
svg.Close();
|
||||
}
|
||||
}
|
||||
#endif /* SLIC3R_DEBUG */
|
||||
|
||||
@ -1192,3 +1358,4 @@ Polylines FillGrid2::fill_surface(const Surface *surface, const FillParams ¶
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
||||
|
@ -139,12 +139,15 @@ protected:
|
||||
class SupportLayer : public Layer {
|
||||
friend class PrintObject;
|
||||
|
||||
public:
|
||||
public:
|
||||
// Polygons covered by the supports: base, interface and contact areas.
|
||||
ExPolygonCollection support_islands;
|
||||
// Extrusion paths for the support base.
|
||||
ExtrusionEntityCollection support_fills;
|
||||
// Extrusion paths for the support interface and contacts.
|
||||
ExtrusionEntityCollection support_interface_fills;
|
||||
|
||||
protected:
|
||||
protected:
|
||||
SupportLayer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z,
|
||||
coordf_t slice_z);
|
||||
virtual ~SupportLayer();
|
||||
|
Loading…
Reference in New Issue
Block a user