Follow-up of 005fef7bf6 - Fixed imgui dialogs associated to gizmo bar and toolbar items

This commit is contained in:
enricoturri1966 2022-03-08 09:24:42 +01:00
parent 9fb350e3dd
commit c17c4d2e9a
4 changed files with 66 additions and 29 deletions

View file

@ -85,26 +85,29 @@ bool GLToolbarItem::update_enabled_state()
return ret;
}
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
void GLToolbarItem::render(const GLCanvas3D& parent, unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
#else
void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
{
auto uvs = [this](unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) -> GLTexture::Quad_UVs
{
assert((tex_width != 0) && (tex_height != 0));
auto uvs = [this](unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) -> GLTexture::Quad_UVs {
assert(tex_width != 0 && tex_height != 0);
GLTexture::Quad_UVs ret;
// tiles in the texture are spaced by 1 pixel
float icon_size_px = (float)(tex_width - 1) / ((float)Num_States + (float)Num_Rendered_Highlight_States);
char render_state = (m_highlight_state == NotHighlighted ? m_state : Num_States + m_highlight_state);
float inv_tex_width = 1.0f / (float)tex_width;
float inv_tex_height = 1.0f / (float)tex_height;
const float icon_size_px = (float)(tex_width - 1) / ((float)Num_States + (float)Num_Rendered_Highlight_States);
const char render_state = (m_highlight_state == NotHighlighted ? m_state : Num_States + m_highlight_state);
const float inv_tex_width = 1.0f / (float)tex_width;
const float inv_tex_height = 1.0f / (float)tex_height;
// tiles in the texture are spaced by 1 pixel
float u_offset = 1.0f * inv_tex_width;
float v_offset = 1.0f * inv_tex_height;
float du = icon_size_px * inv_tex_width;
float dv = icon_size_px * inv_tex_height;
float left = u_offset + (float)render_state * du;
float right = left + du - u_offset;
float top = v_offset + (float)m_data.sprite_id * dv;
float bottom = top + dv - v_offset;
const float u_offset = 1.0f * inv_tex_width;
const float v_offset = 1.0f * inv_tex_height;
const float du = icon_size_px * inv_tex_width;
const float dv = icon_size_px * inv_tex_height;
const float left = u_offset + (float)render_state * du;
const float right = left + du - u_offset;
const float top = v_offset + (float)m_data.sprite_id * dv;
const float bottom = top + dv - v_offset;
ret.left_top = { left, top };
ret.left_bottom = { left, bottom };
ret.right_bottom = { right, bottom };
@ -114,12 +117,26 @@ void GLToolbarItem::render(unsigned int tex_id, float left, float right, float b
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, uvs(tex_width, tex_height, icon_size));
if (is_pressed())
{
if ((m_last_action_type == Left) && m_data.left.can_render())
if (is_pressed()) {
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
const Size cnv_size = parent.get_canvas_size();
const float cnv_w = (float)cnv_size.get_width();
const float cnv_h = (float)cnv_size.get_height();
const float out_left = (0.5f * left + 0.5f) * cnv_w;
const float out_right = (0.5f * right + 0.5f) * cnv_w;
const float out_top = (0.5f * top + 0.5f) * cnv_h;
const float out_bottom = (0.5f * bottom + 0.5f) * cnv_h;
if (m_last_action_type == Left && m_data.left.can_render())
m_data.left.render_callback(out_left, out_right, out_bottom, out_top);
else if (m_last_action_type == Right && m_data.right.can_render())
m_data.right.render_callback(out_left, out_right, out_bottom, out_top);
#else
if (m_last_action_type == Left && m_data.left.can_render())
m_data.left.render_callback(left, right, bottom, top);
else if ((m_last_action_type == Right) && m_data.right.can_render())
else if (m_last_action_type == Right && m_data.right.can_render())
m_data.right.render_callback(left, right, bottom, top);
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
}
}
@ -1756,7 +1773,11 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent)
if (item->is_separator())
left += separator_stride;
else {
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
item->render(parent, tex_id, left, left + icons_size_x, top - icons_size_y, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
#else
item->render(tex_id, left, left + icons_size_x, top - icons_size_y, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
left += icon_stride;
}
}
@ -1811,7 +1832,11 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent)
if (item->is_separator())
top -= separator_stride;
else {
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
item->render(parent, tex_id, left, left + icons_size_x, top - icons_size_y, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
#else
item->render(tex_id, left, left + icons_size_x, top - icons_size_y, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
top -= icon_stride;
}
}