Tech ENABLE_THUMBNAIL_GENERATOR partially (only export to .gcode) ported from master
This commit is contained in:
parent
02e107fa6a
commit
c1a316124f
24 changed files with 787 additions and 29 deletions
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@ -4031,7 +4031,6 @@ printer_model = SL1
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printer_variant = default
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default_sla_material_profile = Prusa Orange Tough 0.05
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default_sla_print_profile = 0.05 Normal
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thumbnails = 400x400,800x480
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bed_shape = 1.48x1.02,119.48x1.02,119.48x67.02,1.48x67.02
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display_height = 68.04
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display_orientation = portrait
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@ -71,6 +71,8 @@ add_library(libslic3r STATIC
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Format/STL.hpp
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GCode/Analyzer.cpp
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GCode/Analyzer.hpp
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GCode/ThumbnailData.cpp
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GCode/ThumbnailData.hpp
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GCode/CoolingBuffer.cpp
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GCode/CoolingBuffer.hpp
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GCode/PostProcessor.cpp
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@ -17,6 +17,9 @@
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#include <boost/foreach.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/log/trivial.hpp>
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#if ENABLE_THUMBNAIL_GENERATOR
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#include <boost/beast/core/detail/base64.hpp>
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#endif // ENABLE_THUMBNAIL_GENERATOR
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#include <boost/nowide/iostream.hpp>
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#include <boost/nowide/cstdio.hpp>
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@ -28,6 +31,8 @@
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#include <Shiny/Shiny.h>
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#include "miniz_extension.hpp"
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#if 0
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// Enable debugging and asserts, even in the release build.
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#define DEBUG
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@ -651,7 +656,11 @@ std::vector<std::pair<coordf_t, std::vector<GCode::LayerToPrint>>> GCode::collec
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return layers_to_print;
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}
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#if ENABLE_THUMBNAIL_GENERATOR
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void GCode::do_export(Print* print, const char* path, GCodePreviewData* preview_data, ThumbnailsGeneratorCallback thumbnail_cb)
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#else
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void GCode::do_export(Print *print, const char *path, GCodePreviewData *preview_data)
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#endif // ENABLE_THUMBNAIL_GENERATOR
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{
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PROFILE_CLEAR();
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@ -677,7 +686,11 @@ void GCode::do_export(Print *print, const char *path, GCodePreviewData *preview_
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try {
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m_placeholder_parser_failed_templates.clear();
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#if ENABLE_THUMBNAIL_GENERATOR
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this->_do_export(*print, file, thumbnail_cb);
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#else
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this->_do_export(*print, file);
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#endif // ENABLE_THUMBNAIL_GENERATOR
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fflush(file);
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if (ferror(file)) {
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fclose(file);
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@ -737,7 +750,11 @@ void GCode::do_export(Print *print, const char *path, GCodePreviewData *preview_
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PROFILE_OUTPUT(debug_out_path("gcode-export-profile.txt").c_str());
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}
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#if ENABLE_THUMBNAIL_GENERATOR
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void GCode::_do_export(Print& print, FILE* file, ThumbnailsGeneratorCallback thumbnail_cb)
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#else
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void GCode::_do_export(Print &print, FILE *file)
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#endif // ENABLE_THUMBNAIL_GENERATOR
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{
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PROFILE_FUNC();
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@ -925,6 +942,49 @@ void GCode::_do_export(Print &print, FILE *file)
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// Write information on the generator.
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_write_format(file, "; %s\n\n", Slic3r::header_slic3r_generated().c_str());
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#if ENABLE_THUMBNAIL_GENERATOR
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// Write thumbnails using base64 encoding
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if (thumbnail_cb != nullptr)
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{
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const size_t max_row_length = 78;
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ThumbnailsList thumbnails;
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thumbnail_cb(thumbnails, print.full_print_config().option<ConfigOptionPoints>("thumbnails")->values, true, true, true, true);
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for (const ThumbnailData& data : thumbnails)
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{
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if (data.is_valid())
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{
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size_t png_size = 0;
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void* png_data = tdefl_write_image_to_png_file_in_memory_ex((const void*)data.pixels.data(), data.width, data.height, 4, &png_size, MZ_DEFAULT_LEVEL, 1);
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if (png_data != nullptr)
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{
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std::string encoded;
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encoded.resize(boost::beast::detail::base64::encoded_size(png_size));
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encoded.resize(boost::beast::detail::base64::encode((void*)&encoded[0], (const void*)png_data, png_size));
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_write_format(file, "\n;\n; thumbnail begin %dx%d %d\n", data.width, data.height, encoded.size());
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unsigned int row_count = 0;
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while (encoded.size() > max_row_length)
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{
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_write_format(file, "; %s\n", encoded.substr(0, max_row_length).c_str());
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encoded = encoded.substr(max_row_length);
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++row_count;
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}
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if (encoded.size() > 0)
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_write_format(file, "; %s\n", encoded.c_str());
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_write(file, "; thumbnail end\n;\n");
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mz_free(png_data);
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}
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}
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print.throw_if_canceled();
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}
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}
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#endif // ENABLE_THUMBNAIL_GENERATOR
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// Write notes (content of the Print Settings tab -> Notes)
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{
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std::list<std::string> lines;
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@ -17,6 +17,9 @@
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#include "GCodeTimeEstimator.hpp"
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#include "EdgeGrid.hpp"
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#include "GCode/Analyzer.hpp"
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#if ENABLE_THUMBNAIL_GENERATOR
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#include "GCode/ThumbnailData.hpp"
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#endif // ENABLE_THUMBNAIL_GENERATOR
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#include <memory>
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#include <string>
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@ -162,7 +165,11 @@ public:
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// throws std::runtime_exception on error,
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// throws CanceledException through print->throw_if_canceled().
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#if ENABLE_THUMBNAIL_GENERATOR
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void do_export(Print* print, const char* path, GCodePreviewData* preview_data = nullptr, ThumbnailsGeneratorCallback thumbnail_cb = nullptr);
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#else
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void do_export(Print *print, const char *path, GCodePreviewData *preview_data = nullptr);
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#endif // ENABLE_THUMBNAIL_GENERATOR
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// Exported for the helper classes (OozePrevention, Wipe) and for the Perl binding for unit tests.
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const Vec2d& origin() const { return m_origin; }
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@ -190,7 +197,11 @@ public:
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static void append_full_config(const Print& print, std::string& str);
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protected:
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#if ENABLE_THUMBNAIL_GENERATOR
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void _do_export(Print& print, FILE* file, ThumbnailsGeneratorCallback thumbnail_cb);
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#else
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void _do_export(Print &print, FILE *file);
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#endif //ENABLE_THUMBNAIL_GENERATOR
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// Object and support extrusions of the same PrintObject at the same print_z.
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struct LayerToPrint
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36
src/libslic3r/GCode/ThumbnailData.cpp
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36
src/libslic3r/GCode/ThumbnailData.cpp
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@ -0,0 +1,36 @@
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#include "libslic3r/libslic3r.h"
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#include "ThumbnailData.hpp"
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#if ENABLE_THUMBNAIL_GENERATOR
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namespace Slic3r {
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void ThumbnailData::set(unsigned int w, unsigned int h)
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{
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if ((w == 0) || (h == 0))
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return;
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if ((width != w) || (height != h))
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{
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width = w;
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height = h;
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// defaults to white texture
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pixels = std::vector<unsigned char>(width * height * 4, 255);
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}
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}
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void ThumbnailData::reset()
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{
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width = 0;
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height = 0;
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pixels.clear();
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}
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bool ThumbnailData::is_valid() const
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{
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return (width != 0) && (height != 0) && ((unsigned int)pixels.size() == 4 * width * height);
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}
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} // namespace Slic3r
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#endif // ENABLE_THUMBNAIL_GENERATOR
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31
src/libslic3r/GCode/ThumbnailData.hpp
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31
src/libslic3r/GCode/ThumbnailData.hpp
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@ -0,0 +1,31 @@
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#ifndef slic3r_ThumbnailData_hpp_
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#define slic3r_ThumbnailData_hpp_
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#if ENABLE_THUMBNAIL_GENERATOR
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#include <vector>
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#include "libslic3r/Point.hpp"
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namespace Slic3r {
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struct ThumbnailData
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{
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unsigned int width;
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unsigned int height;
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std::vector<unsigned char> pixels;
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ThumbnailData() { reset(); }
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void set(unsigned int w, unsigned int h);
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void reset();
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bool is_valid() const;
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};
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typedef std::vector<ThumbnailData> ThumbnailsList;
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typedef std::function<void(ThumbnailsList & thumbnails, const Vec2ds & sizes, bool printable_only, bool parts_only, bool show_bed, bool transparent_background)> ThumbnailsGeneratorCallback;
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} // namespace Slic3r
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#endif // ENABLE_THUMBNAIL_GENERATOR
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#endif // slic3r_ThumbnailData_hpp_
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@ -38,6 +38,7 @@ typedef std::vector<Point*> PointPtrs;
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typedef std::vector<const Point*> PointConstPtrs;
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typedef std::vector<Vec3crd> Points3;
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typedef std::vector<Vec2d> Pointfs;
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typedef std::vector<Vec2d> Vec2ds;
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typedef std::vector<Vec3d> Pointf3s;
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typedef Eigen::Matrix<float, 2, 2, Eigen::DontAlign> Matrix2f;
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@ -87,11 +88,12 @@ class Point : public Vec2crd
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public:
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typedef coord_t coord_type;
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Point() : Vec2crd() { (*this)(0) = 0; (*this)(1) = 0; }
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Point(coord_t x, coord_t y) { (*this)(0) = x; (*this)(1) = y; }
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Point(int64_t x, int64_t y) { (*this)(0) = coord_t(x); (*this)(1) = coord_t(y); } // for Clipper
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Point(double x, double y) { (*this)(0) = coord_t(lrint(x)); (*this)(1) = coord_t(lrint(y)); }
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Point(const Point &rhs) { *this = rhs; }
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Point() : Vec2crd(0, 0) {}
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Point(coord_t x, coord_t y) : Vec2crd(x, y) {}
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Point(int64_t x, int64_t y) : Vec2crd(coord_t(x), coord_t(y)) {} // for Clipper
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Point(double x, double y) : Vec2crd(coord_t(lrint(x)), coord_t(lrint(y))) {}
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Point(const Point& rhs) { *this = rhs; }
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explicit Point(const Vec2d& rhs) : Vec2crd(coord_t(lrint(rhs.x())), coord_t(lrint(rhs.y()))) {}
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// This constructor allows you to construct Point from Eigen expressions
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template<typename OtherDerived>
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Point(const Eigen::MatrixBase<OtherDerived> &other) : Vec2crd(other) {}
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@ -1525,7 +1525,11 @@ void Print::process()
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// The export_gcode may die for various reasons (fails to process output_filename_format,
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// write error into the G-code, cannot execute post-processing scripts).
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// It is up to the caller to show an error message.
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#if ENABLE_THUMBNAIL_GENERATOR
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std::string Print::export_gcode(const std::string& path_template, GCodePreviewData* preview_data, ThumbnailsGeneratorCallback thumbnail_cb)
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#else
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std::string Print::export_gcode(const std::string &path_template, GCodePreviewData *preview_data)
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#endif // ENABLE_THUMBNAIL_GENERATOR
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{
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// output everything to a G-code file
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// The following call may die if the output_filename_format template substitution fails.
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// The following line may die for multiple reasons.
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GCode gcode;
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#if ENABLE_THUMBNAIL_GENERATOR
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gcode.do_export(this, path.c_str(), preview_data, thumbnail_cb);
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#else
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gcode.do_export(this, path.c_str(), preview_data);
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#endif // ENABLE_THUMBNAIL_GENERATOR
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return path.c_str();
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}
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@ -11,6 +11,9 @@
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#include "Slicing.hpp"
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#include "GCode/ToolOrdering.hpp"
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#include "GCode/WipeTower.hpp"
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#if ENABLE_THUMBNAIL_GENERATOR
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#include "GCode/ThumbnailData.hpp"
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#endif // ENABLE_THUMBNAIL_GENERATOR
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namespace Slic3r {
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void process() override;
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// Exports G-code into a file name based on the path_template, returns the file path of the generated G-code file.
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// If preview_data is not null, the preview_data is filled in for the G-code visualization (not used by the command line Slic3r).
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#if ENABLE_THUMBNAIL_GENERATOR
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std::string export_gcode(const std::string& path_template, GCodePreviewData* preview_data, ThumbnailsGeneratorCallback thumbnail_cb = nullptr);
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#else
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std::string export_gcode(const std::string &path_template, GCodePreviewData *preview_data);
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#endif // ENABLE_THUMBNAIL_GENERATOR
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// methods for handling state
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bool is_step_done(PrintStep step) const { return Inherited::is_step_done(step); }
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def->mode = comAdvanced;
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def->set_default_value(new ConfigOptionString(""));
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def = this->add("thumbnails", coPoints);
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def->label = L("Picture sizes to be stored into a .gcode and .sl1 files");
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def->mode = comExpert;
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def->set_default_value(new ConfigOptionPoints());
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def = this->add("layer_height", coFloat);
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def->label = L("Layer height");
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def->category = L("Layers and Perimeters");
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#define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING (0 && ENABLE_1_42_0_ALPHA1)
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//============
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// 2.1.1 techs
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//============
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#define ENABLE_2_1_1 1
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// Enable thumbnail generator
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#define ENABLE_THUMBNAIL_GENERATOR (1 && ENABLE_2_1_1)
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#endif // _technologies_h_
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@ -171,6 +171,7 @@ void Bed3D::Axes::render() const
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glsafe(::glPopMatrix());
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glsafe(::glDisable(GL_LIGHTING));
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glsafe(::glDisable(GL_DEPTH_TEST));
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}
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void Bed3D::Axes::render_axis(double length) const
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return m_polygon.point_projection(point);
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}
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void Bed3D::render(GLCanvas3D& canvas, float theta, float scale_factor) const
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void Bed3D::render(GLCanvas3D& canvas, float theta, float scale_factor, bool show_axes) const
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{
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m_scale_factor = scale_factor;
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render_axes();
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if (show_axes)
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render_axes();
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glsafe(::glEnable(GL_DEPTH_TEST));
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switch (m_type)
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{
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default:
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case Custom: { render_custom(canvas, theta > 90.0f); break; }
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}
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glsafe(::glDisable(GL_DEPTH_TEST));
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}
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void Bed3D::calc_bounding_boxes() const
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@ -111,7 +111,7 @@ public:
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bool contains(const Point& point) const;
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Point point_projection(const Point& point) const;
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void render(GLCanvas3D& canvas, float theta, float scale_factor) const;
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void render(GLCanvas3D& canvas, float theta, float scale_factor, bool show_axes) const;
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private:
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void calc_bounding_boxes() const;
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@ -10,6 +10,10 @@
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#include <wx/wfstream.h>
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#include <wx/zipstrm.h>
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#if ENABLE_THUMBNAIL_GENERATOR
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#include <miniz.h>
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#endif // ENABLE_THUMBNAIL_GENERATOR
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// Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx.
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#include "libslic3r/Print.hpp"
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#include "libslic3r/SLAPrint.hpp"
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@ -82,8 +86,12 @@ void BackgroundSlicingProcess::process_fff()
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assert(m_print == m_fff_print);
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m_print->process();
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wxQueueEvent(GUI::wxGetApp().mainframe->m_plater, new wxCommandEvent(m_event_slicing_completed_id));
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m_fff_print->export_gcode(m_temp_output_path, m_gcode_preview_data);
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if (this->set_step_started(bspsGCodeFinalize)) {
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#if ENABLE_THUMBNAIL_GENERATOR
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m_fff_print->export_gcode(m_temp_output_path, m_gcode_preview_data, m_thumbnail_cb);
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#else
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m_fff_print->export_gcode(m_temp_output_path, m_gcode_preview_data);
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#endif // ENABLE_THUMBNAIL_GENERATOR
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if (this->set_step_started(bspsGCodeFinalize)) {
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if (! m_export_path.empty()) {
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//FIXME localize the messages
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// Perform the final post-processing of the export path by applying the print statistics over the file name.
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@ -49,7 +49,10 @@ public:
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void set_fff_print(Print *print) { m_fff_print = print; }
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void set_sla_print(SLAPrint *print) { m_sla_print = print; }
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void set_gcode_preview_data(GCodePreviewData *gpd) { m_gcode_preview_data = gpd; }
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// The following wxCommandEvent will be sent to the UI thread / Platter window, when the slicing is finished
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#if ENABLE_THUMBNAIL_GENERATOR
|
||||
void set_thumbnail_cb(ThumbnailsGeneratorCallback cb) { m_thumbnail_cb = cb; }
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
// The following wxCommandEvent will be sent to the UI thread / Platter window, when the slicing is finished
|
||||
// and the background processing will transition into G-code export.
|
||||
// The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed.
|
||||
void set_slicing_completed_event(int event_id) { m_event_slicing_completed_id = event_id; }
|
||||
|
@ -151,7 +154,11 @@ private:
|
|||
SLAPrint *m_sla_print = nullptr;
|
||||
// Data structure, to which the G-code export writes its annotations.
|
||||
GCodePreviewData *m_gcode_preview_data = nullptr;
|
||||
// Temporary G-code, there is one defined for the BackgroundSlicingProcess, differentiated from the other processes by a process ID.
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
// Callback function, used to write thumbnails into gcode.
|
||||
ThumbnailsGeneratorCallback m_thumbnail_cb = nullptr;
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
// Temporary G-code, there is one defined for the BackgroundSlicingProcess, differentiated from the other processes by a process ID.
|
||||
std::string m_temp_output_path;
|
||||
// Output path provided by the user. The output path may be set even if the slicing is running,
|
||||
// but once set, it cannot be re-set.
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
#include "libslic3r/libslic3r.h"
|
||||
|
||||
#include "Camera.hpp"
|
||||
#if !ENABLE_THUMBNAIL_GENERATOR
|
||||
#include "3DScene.hpp"
|
||||
#endif // !ENABLE_THUMBNAIL_GENERATOR
|
||||
#include "GUI_App.hpp"
|
||||
#include "AppConfig.hpp"
|
||||
|
||||
|
@ -22,6 +24,10 @@ namespace Slic3r {
|
|||
namespace GUI {
|
||||
|
||||
const double Camera::DefaultDistance = 1000.0;
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
const double Camera::DefaultZoomToBoxMarginFactor = 1.025;
|
||||
const double Camera::DefaultZoomToVolumesMarginFactor = 1.025;
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
double Camera::FrustrumMinZRange = 50.0;
|
||||
double Camera::FrustrumMinNearZ = 100.0;
|
||||
double Camera::FrustrumZMargin = 10.0;
|
||||
|
@ -184,7 +190,7 @@ void Camera::apply_view_matrix() const
|
|||
glsafe(::glGetDoublev(GL_MODELVIEW_MATRIX, m_view_matrix.data()));
|
||||
}
|
||||
|
||||
void Camera::apply_projection(const BoundingBoxf3& box) const
|
||||
void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double far_z) const
|
||||
{
|
||||
set_distance(DefaultDistance);
|
||||
|
||||
|
@ -195,6 +201,12 @@ void Camera::apply_projection(const BoundingBoxf3& box) const
|
|||
{
|
||||
m_frustrum_zs = calc_tight_frustrum_zs_around(box);
|
||||
|
||||
if (near_z > 0.0)
|
||||
m_frustrum_zs.first = std::min(m_frustrum_zs.first, near_z);
|
||||
|
||||
if (far_z > 0.0)
|
||||
m_frustrum_zs.second = std::max(m_frustrum_zs.second, far_z);
|
||||
|
||||
w = 0.5 * (double)m_viewport[2];
|
||||
h = 0.5 * (double)m_viewport[3];
|
||||
|
||||
|
@ -266,10 +278,18 @@ void Camera::apply_projection(const BoundingBoxf3& box) const
|
|||
glsafe(::glMatrixMode(GL_MODELVIEW));
|
||||
}
|
||||
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor)
|
||||
#else
|
||||
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
{
|
||||
// Calculate the zoom factor needed to adjust the view around the given box.
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h, margin_factor);
|
||||
#else
|
||||
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h);
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
if (zoom > 0.0)
|
||||
{
|
||||
m_zoom = zoom;
|
||||
|
@ -278,6 +298,20 @@ void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
|
|||
}
|
||||
}
|
||||
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
void Camera::zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor)
|
||||
{
|
||||
Vec3d center;
|
||||
double zoom = calc_zoom_to_volumes_factor(volumes, canvas_w, canvas_h, center, margin_factor);
|
||||
if (zoom > 0.0)
|
||||
{
|
||||
m_zoom = zoom;
|
||||
// center view around the calculated center
|
||||
m_target = center;
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
#if ENABLE_CAMERA_STATISTICS
|
||||
void Camera::debug_render() const
|
||||
{
|
||||
|
@ -372,7 +406,11 @@ std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBo
|
|||
return ret;
|
||||
}
|
||||
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor) const
|
||||
#else
|
||||
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
{
|
||||
double max_bb_size = box.max_size();
|
||||
if (max_bb_size == 0.0)
|
||||
|
@ -402,35 +440,112 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca
|
|||
vertices.push_back(box.max);
|
||||
vertices.emplace_back(box.min(0), box.max(1), box.max(2));
|
||||
|
||||
double max_x = 0.0;
|
||||
double max_y = 0.0;
|
||||
double min_x = DBL_MAX;
|
||||
double min_y = DBL_MAX;
|
||||
double max_x = -DBL_MAX;
|
||||
double max_y = -DBL_MAX;
|
||||
|
||||
#if !ENABLE_THUMBNAIL_GENERATOR
|
||||
// margin factor to give some empty space around the box
|
||||
double margin_factor = 1.25;
|
||||
#endif // !ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
for (const Vec3d& v : vertices)
|
||||
{
|
||||
// project vertex on the plane perpendicular to camera forward axis
|
||||
Vec3d pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2));
|
||||
Vec3d pos = v - bb_center;
|
||||
Vec3d proj_on_plane = pos - pos.dot(forward) * forward;
|
||||
|
||||
// calculates vertex coordinate along camera xy axes
|
||||
double x_on_plane = proj_on_plane.dot(right);
|
||||
double y_on_plane = proj_on_plane.dot(up);
|
||||
|
||||
max_x = std::max(max_x, std::abs(x_on_plane));
|
||||
max_y = std::max(max_y, std::abs(y_on_plane));
|
||||
min_x = std::min(min_x, x_on_plane);
|
||||
min_y = std::min(min_y, y_on_plane);
|
||||
max_x = std::max(max_x, x_on_plane);
|
||||
max_y = std::max(max_y, y_on_plane);
|
||||
}
|
||||
|
||||
if ((max_x == 0.0) || (max_y == 0.0))
|
||||
double dx = max_x - min_x;
|
||||
double dy = max_y - min_y;
|
||||
if ((dx <= 0.0) || (dy <= 0.0))
|
||||
return -1.0f;
|
||||
|
||||
max_x *= margin_factor;
|
||||
max_y *= margin_factor;
|
||||
double med_x = 0.5 * (max_x + min_x);
|
||||
double med_y = 0.5 * (max_y + min_y);
|
||||
|
||||
return std::min((double)canvas_w / (2.0 * max_x), (double)canvas_h / (2.0 * max_y));
|
||||
dx *= margin_factor;
|
||||
dy *= margin_factor;
|
||||
|
||||
return std::min((double)canvas_w / dx, (double)canvas_h / dy);
|
||||
}
|
||||
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor) const
|
||||
{
|
||||
if (volumes.empty())
|
||||
return -1.0;
|
||||
|
||||
// project the volumes vertices on a plane perpendicular to the camera forward axis
|
||||
// then calculates the vertices coordinate on this plane along the camera xy axes
|
||||
|
||||
// ensure that the view matrix is updated
|
||||
apply_view_matrix();
|
||||
|
||||
Vec3d right = get_dir_right();
|
||||
Vec3d up = get_dir_up();
|
||||
Vec3d forward = get_dir_forward();
|
||||
|
||||
BoundingBoxf3 box;
|
||||
for (const GLVolume* volume : volumes)
|
||||
{
|
||||
box.merge(volume->transformed_bounding_box());
|
||||
}
|
||||
center = box.center();
|
||||
|
||||
double min_x = DBL_MAX;
|
||||
double min_y = DBL_MAX;
|
||||
double max_x = -DBL_MAX;
|
||||
double max_y = -DBL_MAX;
|
||||
|
||||
for (const GLVolume* volume : volumes)
|
||||
{
|
||||
const Transform3d& transform = volume->world_matrix();
|
||||
const TriangleMesh* hull = volume->convex_hull();
|
||||
if (hull == nullptr)
|
||||
continue;
|
||||
|
||||
for (const Vec3f& vertex : hull->its.vertices)
|
||||
{
|
||||
Vec3d v = transform * vertex.cast<double>();
|
||||
|
||||
// project vertex on the plane perpendicular to camera forward axis
|
||||
Vec3d pos = v - center;
|
||||
Vec3d proj_on_plane = pos - pos.dot(forward) * forward;
|
||||
|
||||
// calculates vertex coordinate along camera xy axes
|
||||
double x_on_plane = proj_on_plane.dot(right);
|
||||
double y_on_plane = proj_on_plane.dot(up);
|
||||
|
||||
min_x = std::min(min_x, x_on_plane);
|
||||
min_y = std::min(min_y, y_on_plane);
|
||||
max_x = std::max(max_x, x_on_plane);
|
||||
max_y = std::max(max_y, y_on_plane);
|
||||
}
|
||||
}
|
||||
|
||||
center += 0.5 * (max_x + min_x) * right + 0.5 * (max_y + min_y) * up;
|
||||
|
||||
double dx = margin_factor * (max_x - min_x);
|
||||
double dy = margin_factor * (max_y - min_y);
|
||||
|
||||
if ((dx <= 0.0) || (dy <= 0.0))
|
||||
return -1.0f;
|
||||
|
||||
return std::min((double)canvas_w / dx, (double)canvas_h / dy);
|
||||
}
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
void Camera::set_distance(double distance) const
|
||||
{
|
||||
m_distance = distance;
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
#define slic3r_Camera_hpp_
|
||||
|
||||
#include "libslic3r/BoundingBox.hpp"
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
#include "3DScene.hpp"
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
#include <array>
|
||||
|
||||
namespace Slic3r {
|
||||
|
@ -10,6 +13,10 @@ namespace GUI {
|
|||
struct Camera
|
||||
{
|
||||
static const double DefaultDistance;
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
static const double DefaultZoomToBoxMarginFactor;
|
||||
static const double DefaultZoomToVolumesMarginFactor;
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
static double FrustrumMinZRange;
|
||||
static double FrustrumMinNearZ;
|
||||
static double FrustrumZMargin;
|
||||
|
@ -88,9 +95,16 @@ public:
|
|||
|
||||
void apply_viewport(int x, int y, unsigned int w, unsigned int h) const;
|
||||
void apply_view_matrix() const;
|
||||
void apply_projection(const BoundingBoxf3& box) const;
|
||||
// Calculates and applies the projection matrix tighting the frustrum z range around the given box.
|
||||
// If larger z span is needed, pass the desired values of near and far z (negative values are ignored)
|
||||
void apply_projection(const BoundingBoxf3& box, double near_z = -1.0, double far_z = -1.0) const;
|
||||
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor);
|
||||
void zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToVolumesMarginFactor);
|
||||
#else
|
||||
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h);
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
#if ENABLE_CAMERA_STATISTICS
|
||||
void debug_render() const;
|
||||
|
@ -100,7 +114,12 @@ private:
|
|||
// returns tight values for nearZ and farZ plane around the given bounding box
|
||||
// the camera MUST be outside of the bounding box in eye coordinate of the given box
|
||||
std::pair<double, double> calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const;
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor) const;
|
||||
double calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor = DefaultZoomToVolumesMarginFactor) const;
|
||||
#else
|
||||
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const;
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
void set_distance(double distance) const;
|
||||
};
|
||||
|
||||
|
|
|
@ -7,6 +7,9 @@
|
|||
#include "libslic3r/ClipperUtils.hpp"
|
||||
#include "libslic3r/PrintConfig.hpp"
|
||||
#include "libslic3r/GCode/PreviewData.hpp"
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
#include "libslic3r/GCode/ThumbnailData.hpp"
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
#include "libslic3r/Geometry.hpp"
|
||||
#include "libslic3r/ExtrusionEntity.hpp"
|
||||
#include "libslic3r/Utils.hpp"
|
||||
|
@ -1119,6 +1122,10 @@ wxDEFINE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
|
|||
wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
|
||||
wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
|
||||
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
|
||||
: m_canvas(canvas)
|
||||
, m_context(nullptr)
|
||||
|
@ -1585,7 +1592,7 @@ void GLCanvas3D::render()
|
|||
_render_objects();
|
||||
_render_sla_slices();
|
||||
_render_selection();
|
||||
_render_bed(theta);
|
||||
_render_bed(theta, true);
|
||||
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
_render_selection_center();
|
||||
|
@ -1645,6 +1652,18 @@ void GLCanvas3D::render()
|
|||
#endif // ENABLE_RENDER_STATISTICS
|
||||
}
|
||||
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background)
|
||||
{
|
||||
switch (GLCanvas3DManager::get_framebuffers_type())
|
||||
{
|
||||
case GLCanvas3DManager::FB_Arb: { _render_thumbnail_framebuffer(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
|
||||
case GLCanvas3DManager::FB_Ext: { _render_thumbnail_framebuffer_ext(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
|
||||
default: { _render_thumbnail_legacy(thumbnail_data, w, h, printable_only, parts_only, show_bed, transparent_background); break; }
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
void GLCanvas3D::select_all()
|
||||
{
|
||||
m_selection.add_all();
|
||||
|
@ -3526,6 +3545,323 @@ void GLCanvas3D::_render_undo_redo_stack(const bool is_undo, float pos_x)
|
|||
imgui->end();
|
||||
}
|
||||
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool show_bed, bool transparent_background)
|
||||
{
|
||||
auto is_visible = [](const GLVolume& v) -> bool
|
||||
{
|
||||
bool ret = v.printable;
|
||||
ret &= (!v.shader_outside_printer_detection_enabled || !v.is_outside);
|
||||
return ret;
|
||||
};
|
||||
|
||||
static const GLfloat orange[] = { 0.923f, 0.504f, 0.264f, 1.0f };
|
||||
static const GLfloat gray[] = { 0.64f, 0.64f, 0.64f, 1.0f };
|
||||
|
||||
GLVolumePtrs visible_volumes;
|
||||
|
||||
for (GLVolume* vol : m_volumes.volumes)
|
||||
{
|
||||
if (!vol->is_modifier && !vol->is_wipe_tower && (!parts_only || (vol->composite_id.volume_id >= 0)))
|
||||
{
|
||||
if (!printable_only || is_visible(*vol))
|
||||
visible_volumes.push_back(vol);
|
||||
}
|
||||
}
|
||||
|
||||
if (visible_volumes.empty())
|
||||
return;
|
||||
|
||||
BoundingBoxf3 box;
|
||||
for (const GLVolume* vol : visible_volumes)
|
||||
{
|
||||
box.merge(vol->transformed_bounding_box());
|
||||
}
|
||||
|
||||
Camera camera;
|
||||
camera.set_type(Camera::Ortho);
|
||||
camera.zoom_to_volumes(visible_volumes, thumbnail_data.width, thumbnail_data.height);
|
||||
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
|
||||
camera.apply_view_matrix();
|
||||
|
||||
double near_z = -1.0;
|
||||
double far_z = -1.0;
|
||||
|
||||
if (show_bed)
|
||||
{
|
||||
// extends the near and far z of the frustrum to avoid the bed being clipped
|
||||
|
||||
// box in eye space
|
||||
BoundingBoxf3 t_bed_box = m_bed.get_bounding_box(true).transformed(camera.get_view_matrix());
|
||||
near_z = -t_bed_box.max(2);
|
||||
far_z = -t_bed_box.min(2);
|
||||
}
|
||||
|
||||
camera.apply_projection(box, near_z, far_z);
|
||||
|
||||
if (transparent_background)
|
||||
glsafe(::glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
||||
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
m_shader.start_using();
|
||||
|
||||
GLint shader_id = m_shader.get_shader_program_id();
|
||||
GLint color_id = ::glGetUniformLocation(shader_id, "uniform_color");
|
||||
GLint print_box_detection_id = ::glGetUniformLocation(shader_id, "print_box.volume_detection");
|
||||
glcheck();
|
||||
|
||||
if (print_box_detection_id != -1)
|
||||
glsafe(::glUniform1i(print_box_detection_id, 0));
|
||||
|
||||
for (const GLVolume* vol : visible_volumes)
|
||||
{
|
||||
if (color_id >= 0)
|
||||
glsafe(::glUniform4fv(color_id, 1, (vol->printable && !vol->is_outside) ? orange : gray));
|
||||
else
|
||||
glsafe(::glColor4fv((vol->printable && !vol->is_outside) ? orange : gray));
|
||||
|
||||
vol->render();
|
||||
}
|
||||
|
||||
m_shader.stop_using();
|
||||
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
|
||||
if (show_bed)
|
||||
_render_bed(camera.get_theta(), false);
|
||||
|
||||
if (transparent_background)
|
||||
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background)
|
||||
{
|
||||
thumbnail_data.set(w, h);
|
||||
if (!thumbnail_data.is_valid())
|
||||
return;
|
||||
|
||||
bool multisample = m_multisample_allowed;
|
||||
if (multisample)
|
||||
glsafe(::glEnable(GL_MULTISAMPLE));
|
||||
|
||||
GLint max_samples;
|
||||
glsafe(::glGetIntegerv(GL_MAX_SAMPLES, &max_samples));
|
||||
GLsizei num_samples = max_samples / 2;
|
||||
|
||||
GLuint render_fbo;
|
||||
glsafe(::glGenFramebuffers(1, &render_fbo));
|
||||
glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, render_fbo));
|
||||
|
||||
GLuint render_tex = 0;
|
||||
GLuint render_tex_buffer = 0;
|
||||
if (multisample)
|
||||
{
|
||||
// use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2
|
||||
glsafe(::glGenRenderbuffers(1, &render_tex_buffer));
|
||||
glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_tex_buffer));
|
||||
glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_RGBA8, w, h));
|
||||
glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_tex_buffer));
|
||||
}
|
||||
else
|
||||
{
|
||||
glsafe(::glGenTextures(1, &render_tex));
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex));
|
||||
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
|
||||
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||
glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, render_tex, 0));
|
||||
}
|
||||
|
||||
GLuint render_depth;
|
||||
glsafe(::glGenRenderbuffers(1, &render_depth));
|
||||
glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_depth));
|
||||
if (multisample)
|
||||
glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_DEPTH_COMPONENT24, w, h));
|
||||
else
|
||||
glsafe(::glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, w, h));
|
||||
|
||||
glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, render_depth));
|
||||
|
||||
GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 };
|
||||
glsafe(::glDrawBuffers(1, drawBufs));
|
||||
|
||||
if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
_render_thumbnail_internal(thumbnail_data, printable_only, parts_only, show_bed, transparent_background);
|
||||
|
||||
if (multisample)
|
||||
{
|
||||
GLuint resolve_fbo;
|
||||
glsafe(::glGenFramebuffers(1, &resolve_fbo));
|
||||
glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo));
|
||||
|
||||
GLuint resolve_tex;
|
||||
glsafe(::glGenTextures(1, &resolve_tex));
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex));
|
||||
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
|
||||
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||
glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resolve_tex, 0));
|
||||
|
||||
glsafe(::glDrawBuffers(1, drawBufs));
|
||||
|
||||
if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, render_fbo));
|
||||
glsafe(::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo));
|
||||
glsafe(::glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR));
|
||||
|
||||
glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo));
|
||||
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
|
||||
}
|
||||
|
||||
glsafe(::glDeleteTextures(1, &resolve_tex));
|
||||
glsafe(::glDeleteFramebuffers(1, &resolve_fbo));
|
||||
}
|
||||
else
|
||||
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
|
||||
}
|
||||
|
||||
glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, 0));
|
||||
glsafe(::glDeleteRenderbuffers(1, &render_depth));
|
||||
if (render_tex_buffer != 0)
|
||||
glsafe(::glDeleteRenderbuffers(1, &render_tex_buffer));
|
||||
if (render_tex != 0)
|
||||
glsafe(::glDeleteTextures(1, &render_tex));
|
||||
glsafe(::glDeleteFramebuffers(1, &render_fbo));
|
||||
|
||||
if (multisample)
|
||||
glsafe(::glDisable(GL_MULTISAMPLE));
|
||||
}
|
||||
|
||||
void GLCanvas3D::_render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background)
|
||||
{
|
||||
thumbnail_data.set(w, h);
|
||||
if (!thumbnail_data.is_valid())
|
||||
return;
|
||||
|
||||
bool multisample = m_multisample_allowed;
|
||||
if (multisample)
|
||||
glsafe(::glEnable(GL_MULTISAMPLE));
|
||||
|
||||
GLint max_samples;
|
||||
glsafe(::glGetIntegerv(GL_MAX_SAMPLES_EXT, &max_samples));
|
||||
GLsizei num_samples = max_samples / 2;
|
||||
|
||||
GLuint render_fbo;
|
||||
glsafe(::glGenFramebuffersEXT(1, &render_fbo));
|
||||
glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, render_fbo));
|
||||
|
||||
GLuint render_tex = 0;
|
||||
GLuint render_tex_buffer = 0;
|
||||
if (multisample)
|
||||
{
|
||||
// use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2
|
||||
glsafe(::glGenRenderbuffersEXT(1, &render_tex_buffer));
|
||||
glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_tex_buffer));
|
||||
glsafe(::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, num_samples, GL_RGBA8, w, h));
|
||||
glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, render_tex_buffer));
|
||||
}
|
||||
else
|
||||
{
|
||||
glsafe(::glGenTextures(1, &render_tex));
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex));
|
||||
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
|
||||
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||
glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, render_tex, 0));
|
||||
}
|
||||
|
||||
GLuint render_depth;
|
||||
glsafe(::glGenRenderbuffersEXT(1, &render_depth));
|
||||
glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_depth));
|
||||
if (multisample)
|
||||
glsafe(::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, num_samples, GL_DEPTH_COMPONENT24, w, h));
|
||||
else
|
||||
glsafe(::glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, w, h));
|
||||
|
||||
glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, render_depth));
|
||||
|
||||
GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 };
|
||||
glsafe(::glDrawBuffers(1, drawBufs));
|
||||
|
||||
if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT)
|
||||
{
|
||||
_render_thumbnail_internal(thumbnail_data, printable_only, parts_only, show_bed, transparent_background);
|
||||
|
||||
if (multisample)
|
||||
{
|
||||
GLuint resolve_fbo;
|
||||
glsafe(::glGenFramebuffersEXT(1, &resolve_fbo));
|
||||
glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, resolve_fbo));
|
||||
|
||||
GLuint resolve_tex;
|
||||
glsafe(::glGenTextures(1, &resolve_tex));
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex));
|
||||
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr));
|
||||
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||
glsafe(::glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, resolve_tex, 0));
|
||||
|
||||
glsafe(::glDrawBuffers(1, drawBufs));
|
||||
|
||||
if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT)
|
||||
{
|
||||
glsafe(::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, render_fbo));
|
||||
glsafe(::glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, resolve_fbo));
|
||||
glsafe(::glBlitFramebufferEXT(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR));
|
||||
|
||||
glsafe(::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, resolve_fbo));
|
||||
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
|
||||
}
|
||||
|
||||
glsafe(::glDeleteTextures(1, &resolve_tex));
|
||||
glsafe(::glDeleteFramebuffersEXT(1, &resolve_fbo));
|
||||
}
|
||||
else
|
||||
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
|
||||
}
|
||||
|
||||
glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
|
||||
glsafe(::glDeleteRenderbuffersEXT(1, &render_depth));
|
||||
if (render_tex_buffer != 0)
|
||||
glsafe(::glDeleteRenderbuffersEXT(1, &render_tex_buffer));
|
||||
if (render_tex != 0)
|
||||
glsafe(::glDeleteTextures(1, &render_tex));
|
||||
glsafe(::glDeleteFramebuffersEXT(1, &render_fbo));
|
||||
|
||||
if (multisample)
|
||||
glsafe(::glDisable(GL_MULTISAMPLE));
|
||||
}
|
||||
|
||||
void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background)
|
||||
{
|
||||
// check that thumbnail size does not exceed the default framebuffer size
|
||||
const Size& cnv_size = get_canvas_size();
|
||||
unsigned int cnv_w = (unsigned int)cnv_size.get_width();
|
||||
unsigned int cnv_h = (unsigned int)cnv_size.get_height();
|
||||
if ((w > cnv_w) || (h > cnv_h))
|
||||
{
|
||||
float ratio = std::min((float)cnv_w / (float)w, (float)cnv_h / (float)h);
|
||||
w = (unsigned int)(ratio * (float)w);
|
||||
h = (unsigned int)(ratio * (float)h);
|
||||
}
|
||||
|
||||
thumbnail_data.set(w, h);
|
||||
if (!thumbnail_data.is_valid())
|
||||
return;
|
||||
|
||||
_render_thumbnail_internal(thumbnail_data, printable_only, parts_only, show_bed, transparent_background);
|
||||
|
||||
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
|
||||
|
||||
// restore the default framebuffer size to avoid flickering on the 3D scene
|
||||
m_camera.apply_viewport(0, 0, cnv_size.get_width(), cnv_size.get_height());
|
||||
}
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
bool GLCanvas3D::_init_toolbars()
|
||||
{
|
||||
if (!_init_main_toolbar())
|
||||
|
@ -3837,12 +4173,21 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_be
|
|||
return bb;
|
||||
}
|
||||
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
|
||||
{
|
||||
const Size& cnv_size = get_canvas_size();
|
||||
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height(), margin_factor);
|
||||
m_dirty = true;
|
||||
}
|
||||
#else
|
||||
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box)
|
||||
{
|
||||
const Size& cnv_size = get_canvas_size();
|
||||
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height());
|
||||
m_dirty = true;
|
||||
}
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
void GLCanvas3D::_refresh_if_shown_on_screen()
|
||||
{
|
||||
|
@ -4025,13 +4370,13 @@ void GLCanvas3D::_render_background() const
|
|||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
void GLCanvas3D::_render_bed(float theta) const
|
||||
void GLCanvas3D::_render_bed(float theta, bool show_axes) const
|
||||
{
|
||||
float scale_factor = 1.0;
|
||||
#if ENABLE_RETINA_GL
|
||||
scale_factor = m_retina_helper->get_scale_factor();
|
||||
#endif // ENABLE_RETINA_GL
|
||||
m_bed.render(const_cast<GLCanvas3D&>(*this), theta, scale_factor);
|
||||
m_bed.render(const_cast<GLCanvas3D&>(*this), theta, scale_factor, show_axes);
|
||||
}
|
||||
|
||||
void GLCanvas3D::_render_objects() const
|
||||
|
@ -4039,7 +4384,9 @@ void GLCanvas3D::_render_objects() const
|
|||
if (m_volumes.empty())
|
||||
return;
|
||||
|
||||
#if !ENABLE_THUMBNAIL_GENERATOR
|
||||
glsafe(::glEnable(GL_LIGHTING));
|
||||
#endif // !ENABLE_THUMBNAIL_GENERATOR
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
m_camera_clipping_plane = m_gizmos.get_sla_clipping_plane();
|
||||
|
@ -4083,7 +4430,9 @@ void GLCanvas3D::_render_objects() const
|
|||
m_shader.stop_using();
|
||||
|
||||
m_camera_clipping_plane = ClippingPlane::ClipsNothing();
|
||||
#if !ENABLE_THUMBNAIL_GENERATOR
|
||||
glsafe(::glDisable(GL_LIGHTING));
|
||||
#endif // !ENABLE_THUMBNAIL_GENERATOR
|
||||
}
|
||||
|
||||
void GLCanvas3D::_render_selection() const
|
||||
|
|
|
@ -35,6 +35,9 @@ class GLShader;
|
|||
class ExPolygon;
|
||||
class BackgroundSlicingProcess;
|
||||
class GCodePreviewData;
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
struct ThumbnailData;
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
struct SlicingParameters;
|
||||
enum LayerHeightEditActionType : unsigned int;
|
||||
|
||||
|
@ -131,6 +134,10 @@ wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
|
|||
|
||||
class GLCanvas3D
|
||||
{
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
static const double DefaultCameraZoomToBoxMarginFactor;
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
public:
|
||||
struct GCodePreviewVolumeIndex
|
||||
{
|
||||
|
@ -543,6 +550,11 @@ public:
|
|||
bool is_dragging() const { return m_gizmos.is_dragging() || m_moving; }
|
||||
|
||||
void render();
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
// printable_only == false -> render also non printable volumes as grayed
|
||||
// parts_only == false -> render also sla support and pad
|
||||
void render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background);
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
void select_all();
|
||||
void deselect_all();
|
||||
|
@ -662,14 +674,18 @@ private:
|
|||
|
||||
BoundingBoxf3 _max_bounding_box(bool include_gizmos, bool include_bed_model) const;
|
||||
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
void _zoom_to_box(const BoundingBoxf3& box, double margin_factor = DefaultCameraZoomToBoxMarginFactor);
|
||||
#else
|
||||
void _zoom_to_box(const BoundingBoxf3& box);
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
void _refresh_if_shown_on_screen();
|
||||
|
||||
void _picking_pass() const;
|
||||
void _rectangular_selection_picking_pass() const;
|
||||
void _render_background() const;
|
||||
void _render_bed(float theta) const;
|
||||
void _render_bed(float theta, bool show_axes) const;
|
||||
void _render_objects() const;
|
||||
void _render_selection() const;
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
|
@ -690,6 +706,15 @@ private:
|
|||
void _render_sla_slices() const;
|
||||
void _render_selection_sidebar_hints() const;
|
||||
void _render_undo_redo_stack(const bool is_undo, float pos_x);
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
void _render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool show_bed, bool transparent_background);
|
||||
// render thumbnail using an off-screen framebuffer
|
||||
void _render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background);
|
||||
// render thumbnail using an off-screen framebuffer when GLEW_EXT_framebuffer_object is supported
|
||||
void _render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background);
|
||||
// render thumbnail using the default framebuffer
|
||||
void _render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background);
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
void _update_volumes_hover_state() const;
|
||||
|
||||
|
|
|
@ -187,6 +187,7 @@ std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool exten
|
|||
|
||||
GLCanvas3DManager::EMultisampleState GLCanvas3DManager::s_multisample = GLCanvas3DManager::MS_Unknown;
|
||||
bool GLCanvas3DManager::s_compressed_textures_supported = false;
|
||||
GLCanvas3DManager::EFramebufferType GLCanvas3DManager::s_framebuffers_type = GLCanvas3DManager::FB_None;
|
||||
GLCanvas3DManager::GLInfo GLCanvas3DManager::s_gl_info;
|
||||
|
||||
GLCanvas3DManager::GLCanvas3DManager()
|
||||
|
@ -267,6 +268,13 @@ void GLCanvas3DManager::init_gl()
|
|||
else
|
||||
s_compressed_textures_supported = false;
|
||||
|
||||
if (GLEW_ARB_framebuffer_object)
|
||||
s_framebuffers_type = FB_Arb;
|
||||
else if (GLEW_EXT_framebuffer_object)
|
||||
s_framebuffers_type = FB_Ext;
|
||||
else
|
||||
s_framebuffers_type = FB_None;
|
||||
|
||||
if (! s_gl_info.is_version_greater_or_equal_to(2, 0)) {
|
||||
// Complain about the OpenGL version.
|
||||
wxString message = wxString::Format(
|
||||
|
|
|
@ -30,6 +30,13 @@ struct Camera;
|
|||
class GLCanvas3DManager
|
||||
{
|
||||
public:
|
||||
enum EFramebufferType : unsigned char
|
||||
{
|
||||
FB_None,
|
||||
FB_Arb,
|
||||
FB_Ext
|
||||
};
|
||||
|
||||
class GLInfo
|
||||
{
|
||||
mutable bool m_detected;
|
||||
|
@ -77,6 +84,7 @@ private:
|
|||
bool m_gl_initialized;
|
||||
static EMultisampleState s_multisample;
|
||||
static bool s_compressed_textures_supported;
|
||||
static EFramebufferType s_framebuffers_type;
|
||||
|
||||
public:
|
||||
GLCanvas3DManager();
|
||||
|
@ -97,6 +105,8 @@ public:
|
|||
|
||||
static bool can_multisample() { return s_multisample == MS_Enabled; }
|
||||
static bool are_compressed_textures_supported() { return s_compressed_textures_supported; }
|
||||
static bool are_framebuffers_supported() { return (s_framebuffers_type != FB_None); }
|
||||
static EFramebufferType get_framebuffers_type() { return s_framebuffers_type; }
|
||||
|
||||
static wxGLCanvas* create_wxglcanvas(wxWindow *parent);
|
||||
|
||||
|
|
|
@ -31,6 +31,9 @@
|
|||
#include "libslic3r/Format/AMF.hpp"
|
||||
#include "libslic3r/Format/3mf.hpp"
|
||||
#include "libslic3r/GCode/PreviewData.hpp"
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
#include "libslic3r/GCode/ThumbnailData.hpp"
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
#include "libslic3r/Model.hpp"
|
||||
#include "libslic3r/Polygon.hpp"
|
||||
#include "libslic3r/Print.hpp"
|
||||
|
@ -1901,6 +1904,11 @@ struct Plater::priv
|
|||
bool can_set_instance_to_object() const;
|
||||
bool can_mirror() const;
|
||||
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
void generate_thumbnail(ThumbnailData& data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background);
|
||||
void generate_thumbnails(ThumbnailsList& thumbnails, const Vec2ds& sizes, bool printable_only, bool parts_only, bool show_bed, bool transparent_background);
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
void msw_rescale_object_menu();
|
||||
|
||||
// returns the path to project file with the given extension (none if extension == wxEmptyString)
|
||||
|
@ -1968,6 +1976,17 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
|
|||
background_process.set_fff_print(&fff_print);
|
||||
background_process.set_sla_print(&sla_print);
|
||||
background_process.set_gcode_preview_data(&gcode_preview_data);
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
background_process.set_thumbnail_cb([this](ThumbnailsList& thumbnails, const Vec2ds& sizes, bool printable_only, bool parts_only, bool show_bed, bool transparent_background)
|
||||
{
|
||||
std::packaged_task<void(ThumbnailsList&, const Vec2ds&, bool, bool, bool, bool)> task([this](ThumbnailsList& thumbnails, const Vec2ds& sizes, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) {
|
||||
generate_thumbnails(thumbnails, sizes, printable_only, parts_only, show_bed, transparent_background);
|
||||
});
|
||||
std::future<void> result = task.get_future();
|
||||
wxTheApp->CallAfter([&]() { task(thumbnails, sizes, printable_only, parts_only, show_bed, transparent_background); });
|
||||
result.wait();
|
||||
});
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
background_process.set_slicing_completed_event(EVT_SLICING_COMPLETED);
|
||||
background_process.set_finished_event(EVT_PROCESS_COMPLETED);
|
||||
// Default printer technology for default config.
|
||||
|
@ -3481,6 +3500,26 @@ bool Plater::priv::init_object_menu()
|
|||
return true;
|
||||
}
|
||||
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
void Plater::priv::generate_thumbnail(ThumbnailData& data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background)
|
||||
{
|
||||
view3D->get_canvas3d()->render_thumbnail(data, w, h, printable_only, parts_only, show_bed, transparent_background);
|
||||
}
|
||||
|
||||
void Plater::priv::generate_thumbnails(ThumbnailsList& thumbnails, const Vec2ds& sizes, bool printable_only, bool parts_only, bool show_bed, bool transparent_background)
|
||||
{
|
||||
thumbnails.clear();
|
||||
for (const Vec2d& size : sizes)
|
||||
{
|
||||
thumbnails.push_back(ThumbnailData());
|
||||
Point isize(size); // round to ints
|
||||
generate_thumbnail(thumbnails.back(), isize.x(), isize.y(), printable_only, parts_only, show_bed, transparent_background);
|
||||
if (!thumbnails.back().is_valid())
|
||||
thumbnails.pop_back();
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
void Plater::priv::msw_rescale_object_menu()
|
||||
{
|
||||
for (MenuWithSeparators* menu : { &object_menu, &sla_object_menu, &part_menu })
|
||||
|
|
|
@ -426,7 +426,8 @@ const std::vector<std::string>& Preset::printer_options()
|
|||
"machine_max_acceleration_x", "machine_max_acceleration_y", "machine_max_acceleration_z", "machine_max_acceleration_e",
|
||||
"machine_max_feedrate_x", "machine_max_feedrate_y", "machine_max_feedrate_z", "machine_max_feedrate_e",
|
||||
"machine_min_extruding_rate", "machine_min_travel_rate",
|
||||
"machine_max_jerk_x", "machine_max_jerk_y", "machine_max_jerk_z", "machine_max_jerk_e"
|
||||
"machine_max_jerk_x", "machine_max_jerk_y", "machine_max_jerk_z", "machine_max_jerk_e",
|
||||
"thumbnails"
|
||||
};
|
||||
s_opts.insert(s_opts.end(), Preset::nozzle_options().begin(), Preset::nozzle_options().end());
|
||||
}
|
||||
|
|
|
@ -93,6 +93,7 @@ PresetBundle::PresetBundle() :
|
|||
preset.config.optptr("printer_vendor", true);
|
||||
preset.config.optptr("printer_model", true);
|
||||
preset.config.optptr("printer_variant", true);
|
||||
preset.config.optptr("thumbnails", true);
|
||||
if (i == 0) {
|
||||
preset.config.optptr("default_print_profile", true);
|
||||
preset.config.option<ConfigOptionStrings>("default_filament_profile", true)->values = { "" };
|
||||
|
|
Loading…
Reference in a new issue