Improvement in handling of the custom bridging angle value.

In case the bridge is only supported at one side, it is technically
not considered to be a support, therefore the default infill angle is used.
With this change, the bridging areas use the custom angle value even
if not supported on both sides.
This commit is contained in:
bubnikv 2019-04-01 17:12:39 +02:00
parent 5f66a2d181
commit c1b7d987a0
2 changed files with 8 additions and 3 deletions

View File

@ -258,13 +258,18 @@ void LayerRegion::process_external_surfaces(const Layer* lower_layer)
#ifdef SLIC3R_DEBUG #ifdef SLIC3R_DEBUG
printf("Processing bridge at layer " PRINTF_ZU ":\n", this->layer()->id()); printf("Processing bridge at layer " PRINTF_ZU ":\n", this->layer()->id());
#endif #endif
if (bd.detect_angle(Geometry::deg2rad(this->region()->config().bridge_angle.value))) { double custom_angle = Geometry::deg2rad(this->region()->config().bridge_angle.value);
if (bd.detect_angle(custom_angle)) {
bridges[idx_last].bridge_angle = bd.angle; bridges[idx_last].bridge_angle = bd.angle;
if (this->layer()->object()->config().support_material) { if (this->layer()->object()->config().support_material) {
polygons_append(this->bridged, bd.coverage()); polygons_append(this->bridged, bd.coverage());
this->unsupported_bridge_edges.append(bd.unsupported_edges()); this->unsupported_bridge_edges.append(bd.unsupported_edges());
} }
} } else if (custom_angle > 0) {
// Bridge was not detected (likely it is only supported at one side). Still it is a surface filled in
// using a bridging flow, therefore it makes sense to respect the custom bridging direction.
bridges[idx_last].bridge_angle = custom_angle;
}
// without safety offset, artifacts are generated (GH #2494) // without safety offset, artifacts are generated (GH #2494)
surfaces_append(bottom, union_ex(grown, true), bridges[idx_last]); surfaces_append(bottom, union_ex(grown, true), bridges[idx_last]);
} }

View File

@ -6,7 +6,7 @@
#include <vector> #include <vector>
#include <cstdint> #include <cstdint>
namespace ClipperLib { class Polygon; } namespace ClipperLib { struct Polygon; }
namespace Slic3r { namespace Slic3r {