diff --git a/src/slic3r/GUI/BitmapCache.cpp b/src/slic3r/GUI/BitmapCache.cpp index f7cefe72b..7322a88d1 100644 --- a/src/slic3r/GUI/BitmapCache.cpp +++ b/src/slic3r/GUI/BitmapCache.cpp @@ -1,6 +1,7 @@ #include "BitmapCache.hpp" #include "libslic3r/Utils.hpp" +#include <boost/filesystem.hpp> #if ! defined(WIN32) && ! defined(__APPLE__) #define BROKEN_ALPHA @@ -15,7 +16,7 @@ #include "nanosvg/nanosvg.h" #define NANOSVGRAST_IMPLEMENTATION #include "nanosvg/nanosvgrast.h" -#include "GUI_App.hpp" +//#include "GUI_App.hpp" namespace Slic3r { namespace GUI { @@ -226,7 +227,7 @@ wxBitmap* BitmapCache::load_png(const std::string &bitmap_name, unsigned width, } wxBitmap* BitmapCache::load_svg(const std::string &bitmap_name, unsigned target_width, unsigned target_height, - float scale /* = 1.0f */, const bool grayscale/* = false*/) + float scale /* = 1.0f */, const bool grayscale/* = false*/, const bool dark_mode/* = false*/) { std::string bitmap_key = bitmap_name + ( target_height !=0 ? "-h" + std::to_string(target_height) : @@ -234,16 +235,45 @@ wxBitmap* BitmapCache::load_svg(const std::string &bitmap_name, unsigned target_ + (scale != 1.0f ? "-s" + std::to_string(scale) : "") + (grayscale ? "-gs" : ""); - target_height != 0 ? target_height *= scale : target_width *= scale; + /* For the Dark mode of any platform, we should draw icons in respect to OS background + * Note: All standard(regular) icons are collected in "icons" folder, + * SVG-icons, which have "Dark mode" variant, are collected in "icons/white" folder + */ + std::string folder; + if (dark_mode) + { +#ifdef __WXMSW__ + folder = "white\\"; +#else + folder = "white/"; +#endif + auto it = m_map.find(folder + bitmap_key); + if (it != m_map.end()) + return it->second; + else { + it = m_map.find(bitmap_key); + if (it != m_map.end()) + return it->second; + } - auto it = m_map.find(bitmap_key); - if (it != m_map.end()) - return it->second; + if (!boost::filesystem::exists(Slic3r::var(folder + bitmap_name + ".svg"))) + folder.clear(); + else + bitmap_key = folder + bitmap_key; + } + else + { + auto it = m_map.find(bitmap_key); + if (it != m_map.end()) + return it->second; + } - NSVGimage *image = ::nsvgParseFromFile(Slic3r::var(bitmap_name + ".svg").c_str(), "px", 96.0f); + NSVGimage *image = ::nsvgParseFromFile(Slic3r::var(folder + bitmap_name + ".svg").c_str(), "px", 96.0f); if (image == nullptr) return nullptr; + target_height != 0 ? target_height *= scale : target_width *= scale; + float svg_scale = target_height != 0 ? (float)target_height / image->height : target_width != 0 ? (float)target_width / image->width : 1; diff --git a/src/slic3r/GUI/BitmapCache.hpp b/src/slic3r/GUI/BitmapCache.hpp index ce77057c8..041e7d892 100644 --- a/src/slic3r/GUI/BitmapCache.hpp +++ b/src/slic3r/GUI/BitmapCache.hpp @@ -34,7 +34,7 @@ public: // Load png from resources/icons. bitmap_key is given without the .png suffix. Bitmap will be rescaled to provided height/width if nonzero. wxBitmap* load_png(const std::string &bitmap_key, unsigned width = 0, unsigned height = 0, const bool grayscale = false); // Load svg from resources/icons. bitmap_key is given without the .svg suffix. SVG will be rasterized to provided height/width. - wxBitmap* load_svg(const std::string &bitmap_key, unsigned width = 0, unsigned height = 0, float scale = 1.0f, const bool grayscale = false); + wxBitmap* load_svg(const std::string &bitmap_key, unsigned width = 0, unsigned height = 0, float scale = 1.0f, const bool grayscale = false, const bool dark_mode = false); static wxBitmap mksolid(size_t width, size_t height, unsigned char r, unsigned char g, unsigned char b, unsigned char transparency); static wxBitmap mksolid(size_t width, size_t height, const unsigned char rgb[3]) { return mksolid(width, height, rgb[0], rgb[1], rgb[2], wxALPHA_OPAQUE); } diff --git a/src/slic3r/GUI/wxExtensions.cpp b/src/slic3r/GUI/wxExtensions.cpp index 7b36207f5..ae27f6d03 100644 --- a/src/slic3r/GUI/wxExtensions.cpp +++ b/src/slic3r/GUI/wxExtensions.cpp @@ -13,9 +13,7 @@ #include <wx/numformatter.h> #include <wx/colordlg.h> -#include <boost/filesystem.hpp> #include <boost/algorithm/string/replace.hpp> -#include <boost/nowide/cstdio.hpp> #include "BitmapCache.hpp" #include "GUI.hpp" @@ -426,28 +424,6 @@ static float get_svg_scale_factor(wxWindow *win) #endif } -// in the Dark mode of any platform, we should draw icons in respect to OS background -static std::string icon_name_respected_to_mode(const std::string& bmp_name_in) -{ -#ifdef __WXMSW__ - const std::string folder = "white\\"; -#else - const std::string folder = "white/"; -#endif - std::string bmp_name; - if (Slic3r::GUI::wxGetApp().dark_mode()) { - bmp_name = folder + bmp_name_in; - boost::replace_last(bmp_name, ".png", ""); - if (! boost::filesystem::exists(Slic3r::var(bmp_name + ".svg"))) - bmp_name.clear(); - } - if (bmp_name.empty()) { - bmp_name = bmp_name_in; - boost::replace_last(bmp_name, ".png", ""); - } - return bmp_name; -} - // If an icon has horizontal orientation (width > height) call this function with is_horizontal = true wxBitmap create_scaled_bitmap(wxWindow *win, const std::string& bmp_name_in, const int px_cnt/* = 16*/, const bool is_horizontal /* = false*/, const bool grayscale/* = false*/) @@ -474,13 +450,13 @@ wxBitmap create_scaled_bitmap(wxWindow *win, const std::string& bmp_name_in, scale_base = (unsigned int)(em_unit(win) * px_cnt * 0.1f + 0.5f); -// std::string bmp_name = bmp_name_in; -// boost::replace_last(bmp_name, ".png", ""); + std::string bmp_name = bmp_name_in; + boost::replace_last(bmp_name, ".png", ""); - std::string bmp_name = icon_name_respected_to_mode(bmp_name_in); +// std::string bmp_name = icon_name_respected_to_mode(bmp_name_in); // Try loading an SVG first, then PNG if SVG is not found: - wxBitmap *bmp = cache.load_svg(bmp_name, width, height, scale_factor, grayscale); + wxBitmap *bmp = cache.load_svg(bmp_name, width, height, scale_factor, grayscale, Slic3r::GUI::wxGetApp().dark_mode()); if (bmp == nullptr) { bmp = cache.load_png(bmp_name, width, height, grayscale); }