Merge branch 'scene_manipulators' of https://github.com/prusa3d/Slic3r
This commit is contained in:
commit
c1d1721dae
@ -103,6 +103,10 @@ public:
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bool contains(const BoundingBox3Base<PointClass>& other) const {
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return contains(other.min) && contains(other.max);
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}
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bool intersects(const BoundingBox3Base<PointClass>& other) const {
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return (this->min.x < other.max.x) && (this->max.x > other.min.x) && (this->min.y < other.max.y) && (this->max.y > other.min.y) && (this->min.z < other.max.z) && (this->max.z > other.min.z);
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}
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};
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class BoundingBox : public BoundingBoxBase<Point>
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@ -785,9 +785,10 @@ void GCode::_do_export(Print &print, FILE *file, GCodePreviewData *preview_data)
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// Order objects using a nearest neighbor search.
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std::vector<size_t> object_indices;
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Points object_reference_points;
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for (PrintObject *object : print.objects)
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PrintObjectPtrs printable_objects = print.get_printable_objects();
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for (PrintObject *object : printable_objects)
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object_reference_points.push_back(object->_shifted_copies.front());
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Slic3r::Geometry::chained_path(object_reference_points, object_indices);
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Slic3r::Geometry::chained_path(object_reference_points, object_indices);
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// Sort layers by Z.
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// All extrusion moves with the same top layer height are extruded uninterrupted.
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std::vector<std::pair<coordf_t, std::vector<LayerToPrint>>> layers_to_print = collect_layers_to_print(print);
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@ -799,7 +800,7 @@ void GCode::_do_export(Print &print, FILE *file, GCodePreviewData *preview_data)
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// Verify, whether the print overaps the priming extrusions.
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BoundingBoxf bbox_print(get_print_extrusions_extents(print));
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coordf_t twolayers_printz = ((layers_to_print.size() == 1) ? layers_to_print.front() : layers_to_print[1]).first + EPSILON;
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for (const PrintObject *print_object : print.objects)
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for (const PrintObject *print_object : printable_objects)
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bbox_print.merge(get_print_object_extrusions_extents(*print_object, twolayers_printz));
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bbox_print.merge(get_wipe_tower_extrusions_extents(print, twolayers_printz));
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BoundingBoxf bbox_prime(get_wipe_tower_priming_extrusions_extents(print));
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@ -67,11 +67,13 @@ ToolOrdering::ToolOrdering(const PrintObject &object, unsigned int first_extrude
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ToolOrdering::ToolOrdering(const Print &print, unsigned int first_extruder, bool prime_multi_material)
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{
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m_print_config_ptr = &print.config;
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PrintObjectPtrs objects = print.get_printable_objects();
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// Initialize the print layers for all objects and all layers.
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coordf_t object_bottom_z = 0.;
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{
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std::vector<coordf_t> zs;
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for (auto object : print.objects) {
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for (auto object : objects) {
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zs.reserve(zs.size() + object->layers.size() + object->support_layers.size());
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for (auto layer : object->layers)
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zs.emplace_back(layer->print_z);
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@ -84,7 +86,7 @@ ToolOrdering::ToolOrdering(const Print &print, unsigned int first_extruder, bool
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}
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// Collect extruders reuqired to print the layers.
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for (auto object : print.objects)
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for (auto object : objects)
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this->collect_extruders(*object);
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// Reorder the extruders to minimize tool switches.
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@ -1235,6 +1235,59 @@ void ModelObject::split(ModelObjectPtrs* new_objects)
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return;
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}
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void ModelObject::check_instances_print_volume_state(const BoundingBoxf3& print_volume)
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{
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for (ModelVolume* vol : this->volumes)
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{
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if (!vol->modifier)
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{
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for (ModelInstance* inst : this->instances)
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{
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BoundingBoxf3 bb;
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double c = cos(inst->rotation);
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double s = sin(inst->rotation);
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for (int f = 0; f < vol->mesh.stl.stats.number_of_facets; ++f)
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{
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const stl_facet& facet = vol->mesh.stl.facet_start[f];
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for (int i = 0; i < 3; ++i)
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{
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// original point
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const stl_vertex& v = facet.vertex[i];
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Pointf3 p((double)v.x, (double)v.y, (double)v.z);
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// scale
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p.x *= inst->scaling_factor;
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p.y *= inst->scaling_factor;
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p.z *= inst->scaling_factor;
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// rotate Z
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double x = p.x;
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double y = p.y;
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p.x = c * x - s * y;
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p.y = s * x + c * y;
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// translate
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p.x += inst->offset.x;
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p.y += inst->offset.y;
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bb.merge(p);
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}
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}
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if (print_volume.contains(bb))
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inst->print_volume_state = ModelInstance::PVS_Inside;
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else if (print_volume.intersects(bb))
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inst->print_volume_state = ModelInstance::PVS_Partly_Outside;
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else
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inst->print_volume_state = ModelInstance::PVS_Fully_Outside;
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}
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}
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}
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}
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void ModelObject::print_info() const
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{
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using namespace std;
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@ -132,6 +132,8 @@ public:
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void cut(coordf_t z, Model* model) const;
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void split(ModelObjectPtrs* new_objects);
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void check_instances_print_volume_state(const BoundingBoxf3& print_volume);
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// Print object statistics to console.
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void print_info() const;
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@ -197,12 +199,24 @@ private:
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// Knows the affine transformation of an object.
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class ModelInstance
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{
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friend class ModelObject;
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public:
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enum EPrintVolumeState : unsigned char
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{
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PVS_Inside,
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PVS_Partly_Outside,
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PVS_Fully_Outside,
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Num_BedStates
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};
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friend class ModelObject;
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double rotation; // Rotation around the Z axis, in radians around mesh center point
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double scaling_factor;
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Pointf offset; // in unscaled coordinates
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// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
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EPrintVolumeState print_volume_state;
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ModelObject* get_object() const { return this->object; }
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// To be called on an external mesh
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@ -213,14 +227,16 @@ public:
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BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
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// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
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void transform_polygon(Polygon* polygon) const;
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bool is_printable() const { return print_volume_state == PVS_Inside; }
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private:
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// Parent object, owning this instance.
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ModelObject* object;
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ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), object(object) {}
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ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset), object(object) {}
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rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset), object(object), print_volume_state(PVS_Inside) {}
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};
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@ -71,6 +71,13 @@ bool Print::reload_model_instances()
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return invalidated;
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}
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PrintObjectPtrs Print::get_printable_objects() const
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{
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PrintObjectPtrs printable_objects(this->objects);
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printable_objects.erase(std::remove_if(printable_objects.begin(), printable_objects.end(), [](PrintObject* o) { return !o->is_printable(); }), printable_objects.end());
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return printable_objects;
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}
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PrintRegion* Print::add_region()
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{
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regions.push_back(new PrintRegion(this));
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@ -534,11 +541,17 @@ std::string Print::validate() const
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BoundingBoxf3 print_volume(Pointf3(unscale(bed_box_2D.min.x), unscale(bed_box_2D.min.y), 0.0), Pointf3(unscale(bed_box_2D.max.x), unscale(bed_box_2D.max.y), config.max_print_height));
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// Allow the objects to protrude below the print bed, only the part of the object above the print bed will be sliced.
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print_volume.min.z = -1e10;
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unsigned int printable_count = 0;
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for (PrintObject *po : this->objects) {
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if (!print_volume.contains(po->model_object()->tight_bounding_box(false)))
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return L("Some objects are outside of the print volume.");
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po->model_object()->check_instances_print_volume_state(print_volume);
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po->reload_model_instances();
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if (po->is_printable())
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++printable_count;
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}
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if (printable_count == 0)
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return L("All objects are outside of the print volume.");
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if (this->config.complete_objects) {
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// Check horizontal clearance.
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{
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@ -858,8 +871,9 @@ void Print::_make_skirt()
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// prepended to the first 'n' layers (with 'n' = skirt_height).
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// $skirt_height_z in this case is the highest possible skirt height for safety.
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coordf_t skirt_height_z = 0.;
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for (const PrintObject *object : this->objects) {
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size_t skirt_layers = this->has_infinite_skirt() ?
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PrintObjectPtrs printable_objects = get_printable_objects();
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for (const PrintObject *object : printable_objects) {
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size_t skirt_layers = this->has_infinite_skirt() ?
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object->layer_count() :
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std::min(size_t(this->config.skirt_height.value), object->layer_count());
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skirt_height_z = std::max(skirt_height_z, object->layers[skirt_layers-1]->print_z);
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@ -867,7 +881,7 @@ void Print::_make_skirt()
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// Collect points from all layers contained in skirt height.
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Points points;
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for (const PrintObject *object : this->objects) {
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for (const PrintObject *object : printable_objects) {
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Points object_points;
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// Get object layers up to skirt_height_z.
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for (const Layer *layer : object->layers) {
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@ -980,7 +994,8 @@ void Print::_make_brim()
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// Brim is only printed on first layer and uses perimeter extruder.
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Flow flow = this->brim_flow();
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Polygons islands;
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for (PrintObject *object : this->objects) {
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PrintObjectPtrs printable_objects = get_printable_objects();
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for (PrintObject *object : printable_objects) {
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Polygons object_islands;
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for (ExPolygon &expoly : object->layers.front()->slices.expolygons)
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object_islands.push_back(expoly.contour);
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@ -209,6 +209,8 @@ public:
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void combine_infill();
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void _generate_support_material();
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bool is_printable() const { return !this->_shifted_copies.empty(); }
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private:
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Print* _print;
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ModelObject* _model_object;
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@ -257,6 +259,8 @@ public:
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void reload_object(size_t idx);
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bool reload_model_instances();
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PrintObjectPtrs get_printable_objects() const;
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// methods for handling regions
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PrintRegion* get_region(size_t idx) { return regions.at(idx); }
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const PrintRegion* get_region(size_t idx) const { return regions.at(idx); }
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@ -102,7 +102,10 @@ bool PrintObject::reload_model_instances()
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Points copies;
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copies.reserve(this->_model_object->instances.size());
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for (const ModelInstance *mi : this->_model_object->instances)
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copies.emplace_back(Point::new_scale(mi->offset.x, mi->offset.y));
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{
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if (mi->is_printable())
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copies.emplace_back(Point::new_scale(mi->offset.x, mi->offset.y));
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}
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return this->set_copies(copies);
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}
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@ -291,6 +294,9 @@ bool PrintObject::has_support_material() const
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void PrintObject::_prepare_infill()
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{
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if (!this->is_printable())
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return;
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// This will assign a type (top/bottom/internal) to $layerm->slices.
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// Then the classifcation of $layerm->slices is transfered onto
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// the $layerm->fill_surfaces by clipping $layerm->fill_surfaces
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@ -1442,6 +1448,9 @@ void PrintObject::_simplify_slices(double distance)
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void PrintObject::_make_perimeters()
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{
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if (!this->is_printable())
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return;
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if (this->state.is_done(posPerimeters)) return;
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this->state.set_started(posPerimeters);
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@ -1550,6 +1559,9 @@ void PrintObject::_make_perimeters()
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void PrintObject::_infill()
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{
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if (!this->is_printable())
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return;
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if (this->state.is_done(posInfill)) return;
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this->state.set_started(posInfill);
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@ -1954,6 +1966,9 @@ void PrintObject::combine_infill()
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void PrintObject::_generate_support_material()
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{
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if (!this->is_printable())
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return;
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|
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PrintObjectSupportMaterial support_material(this, PrintObject::slicing_parameters());
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support_material.generate(*this);
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}
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@ -22,11 +22,6 @@
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#include <tbb/parallel_for.h>
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#include <tbb/spin_mutex.h>
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#include <wx/bitmap.h>
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#include <wx/dcmemory.h>
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#include <wx/image.h>
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#include <wx/settings.h>
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#include <Eigen/Dense>
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#include "GUI.hpp"
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@ -540,8 +535,8 @@ double GLVolume::layer_height_texture_z_to_row_id() const
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|
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void GLVolume::generate_layer_height_texture(PrintObject *print_object, bool force)
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{
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GLTexture *tex = this->layer_height_texture.get();
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if (tex == nullptr)
|
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LayersTexture *tex = this->layer_height_texture.get();
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if (tex == nullptr)
|
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// No layer_height_texture is assigned to this GLVolume, therefore the layer height texture cannot be filled.
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return;
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|
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@ -588,8 +583,8 @@ std::vector<int> GLVolumeCollection::load_object(
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};
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||||
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// Object will have a single common layer height texture for all volumes.
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std::shared_ptr<GLTexture> layer_height_texture = std::make_shared<GLTexture>();
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|
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std::shared_ptr<LayersTexture> layer_height_texture = std::make_shared<LayersTexture>();
|
||||
|
||||
std::vector<int> volumes_idx;
|
||||
for (int volume_idx = 0; volume_idx < int(model_object->volumes.size()); ++ volume_idx) {
|
||||
const ModelVolume *model_volume = model_object->volumes[volume_idx];
|
||||
@ -743,7 +738,7 @@ void GLVolumeCollection::render_legacy() const
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config)
|
||||
bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, ModelInstance::EPrintVolumeState* out_state)
|
||||
{
|
||||
if (config == nullptr)
|
||||
return false;
|
||||
@ -757,18 +752,31 @@ bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config)
|
||||
// Allow the objects to protrude below the print bed
|
||||
print_volume.min.z = -1e10;
|
||||
|
||||
bool contained = true;
|
||||
ModelInstance::EPrintVolumeState state = ModelInstance::PVS_Inside;
|
||||
bool all_contained = true;
|
||||
|
||||
for (GLVolume* volume : this->volumes)
|
||||
{
|
||||
if ((volume != nullptr) && !volume->is_modifier)
|
||||
{
|
||||
bool state = print_volume.contains(volume->transformed_bounding_box());
|
||||
contained &= state;
|
||||
volume->is_outside = !state;
|
||||
const BoundingBoxf3& bb = volume->transformed_bounding_box();
|
||||
bool contained = print_volume.contains(bb);
|
||||
all_contained &= contained;
|
||||
|
||||
volume->is_outside = !contained;
|
||||
|
||||
if ((state == ModelInstance::PVS_Inside) && volume->is_outside)
|
||||
state = ModelInstance::PVS_Fully_Outside;
|
||||
|
||||
if ((state == ModelInstance::PVS_Fully_Outside) && volume->is_outside && print_volume.intersects(bb))
|
||||
state = ModelInstance::PVS_Partly_Outside;
|
||||
}
|
||||
}
|
||||
|
||||
return contained;
|
||||
if (out_state != nullptr)
|
||||
*out_state = state;
|
||||
|
||||
return all_contained;
|
||||
}
|
||||
|
||||
void GLVolumeCollection::reset_outside_state()
|
||||
@ -1576,246 +1584,8 @@ void _3DScene::point3_to_verts(const Point3& point, double width, double height,
|
||||
thick_point_to_verts(point, width, height, volume);
|
||||
}
|
||||
|
||||
_3DScene::LegendTexture _3DScene::s_legend_texture;
|
||||
_3DScene::WarningTexture _3DScene::s_warning_texture;
|
||||
GUI::GLCanvas3DManager _3DScene::s_canvas_mgr;
|
||||
|
||||
unsigned int _3DScene::TextureBase::finalize()
|
||||
{
|
||||
if ((m_tex_id == 0) && !m_data.empty()) {
|
||||
// sends buffer to gpu
|
||||
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
::glGenTextures(1, &m_tex_id);
|
||||
::glBindTexture(GL_TEXTURE_2D, (GLuint)m_tex_id);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)m_data.data());
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||
m_data.clear();
|
||||
}
|
||||
return (m_tex_width > 0 && m_tex_height > 0) ? m_tex_id : 0;
|
||||
}
|
||||
|
||||
void _3DScene::TextureBase::_destroy_texture()
|
||||
{
|
||||
if (m_tex_id > 0)
|
||||
{
|
||||
::glDeleteTextures(1, &m_tex_id);
|
||||
m_tex_id = 0;
|
||||
m_tex_height = 0;
|
||||
m_tex_width = 0;
|
||||
}
|
||||
m_data.clear();
|
||||
}
|
||||
|
||||
|
||||
const unsigned char _3DScene::WarningTexture::Background_Color[3] = { 9, 91, 134 };
|
||||
const unsigned char _3DScene::WarningTexture::Opacity = 255;
|
||||
|
||||
// Generate a texture data, but don't load it into the GPU yet, as the GPU context may not yet be valid.
|
||||
bool _3DScene::WarningTexture::generate(const std::string& msg)
|
||||
{
|
||||
// Mark the texture as released, but don't release the texture from the GPU yet.
|
||||
m_tex_width = m_tex_height = 0;
|
||||
m_data.clear();
|
||||
|
||||
if (msg.empty())
|
||||
return false;
|
||||
|
||||
wxMemoryDC memDC;
|
||||
// select default font
|
||||
memDC.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
|
||||
|
||||
// calculates texture size
|
||||
wxCoord w, h;
|
||||
memDC.GetTextExtent(msg, &w, &h);
|
||||
m_tex_width = (unsigned int)w;
|
||||
m_tex_height = (unsigned int)h;
|
||||
|
||||
// generates bitmap
|
||||
wxBitmap bitmap(m_tex_width, m_tex_height);
|
||||
|
||||
#if defined(__APPLE__) || defined(_MSC_VER)
|
||||
bitmap.UseAlpha();
|
||||
#endif
|
||||
|
||||
memDC.SelectObject(bitmap);
|
||||
memDC.SetBackground(wxBrush(wxColour(Background_Color[0], Background_Color[1], Background_Color[2])));
|
||||
memDC.Clear();
|
||||
|
||||
memDC.SetTextForeground(*wxWHITE);
|
||||
|
||||
// draw message
|
||||
memDC.DrawText(msg, 0, 0);
|
||||
|
||||
memDC.SelectObject(wxNullBitmap);
|
||||
|
||||
// Convert the bitmap into a linear data ready to be loaded into the GPU.
|
||||
{
|
||||
wxImage image = bitmap.ConvertToImage();
|
||||
image.SetMaskColour(Background_Color[0], Background_Color[1], Background_Color[2]);
|
||||
|
||||
// prepare buffer
|
||||
m_data.assign(4 * m_tex_width * m_tex_height, 0);
|
||||
for (unsigned int h = 0; h < m_tex_height; ++h)
|
||||
{
|
||||
unsigned int hh = h * m_tex_width;
|
||||
unsigned char* px_ptr = m_data.data() + 4 * hh;
|
||||
for (unsigned int w = 0; w < m_tex_width; ++w)
|
||||
{
|
||||
*px_ptr++ = image.GetRed(w, h);
|
||||
*px_ptr++ = image.GetGreen(w, h);
|
||||
*px_ptr++ = image.GetBlue(w, h);
|
||||
*px_ptr++ = image.IsTransparent(w, h) ? 0 : Opacity;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
const unsigned char _3DScene::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
|
||||
const unsigned char _3DScene::LegendTexture::Background_Color[3] = { 9, 91, 134 };
|
||||
const unsigned char _3DScene::LegendTexture::Opacity = 255;
|
||||
|
||||
// Generate a texture data, but don't load it into the GPU yet, as the GPU context may not yet be valid.
|
||||
bool _3DScene::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
|
||||
{
|
||||
// Mark the texture as released, but don't release the texture from the GPU yet.
|
||||
m_tex_width = m_tex_height = 0;
|
||||
m_data.clear();
|
||||
|
||||
// collects items to render
|
||||
auto title = _(preview_data.get_legend_title());
|
||||
const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors);
|
||||
|
||||
unsigned int items_count = (unsigned int)items.size();
|
||||
if (items_count == 0)
|
||||
// nothing to render, return
|
||||
return false;
|
||||
|
||||
wxMemoryDC memDC;
|
||||
// select default font
|
||||
memDC.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
|
||||
|
||||
// calculates texture size
|
||||
wxCoord w, h;
|
||||
memDC.GetTextExtent(title, &w, &h);
|
||||
unsigned int title_width = (unsigned int)w;
|
||||
unsigned int title_height = (unsigned int)h;
|
||||
|
||||
unsigned int max_text_width = 0;
|
||||
unsigned int max_text_height = 0;
|
||||
for (const GCodePreviewData::LegendItem& item : items)
|
||||
{
|
||||
memDC.GetTextExtent(GUI::from_u8(item.text), &w, &h);
|
||||
max_text_width = std::max(max_text_width, (unsigned int)w);
|
||||
max_text_height = std::max(max_text_height, (unsigned int)h);
|
||||
}
|
||||
|
||||
m_tex_width = std::max(2 * Px_Border + title_width, 2 * (Px_Border + Px_Square_Contour) + Px_Square + Px_Text_Offset + max_text_width);
|
||||
m_tex_height = 2 * (Px_Border + Px_Square_Contour) + title_height + Px_Title_Offset + items_count * Px_Square;
|
||||
if (items_count > 1)
|
||||
m_tex_height += (items_count - 1) * Px_Square_Contour;
|
||||
|
||||
// generates bitmap
|
||||
wxBitmap bitmap(m_tex_width, m_tex_height);
|
||||
|
||||
#if defined(__APPLE__) || defined(_MSC_VER)
|
||||
bitmap.UseAlpha();
|
||||
#endif
|
||||
|
||||
memDC.SelectObject(bitmap);
|
||||
memDC.SetBackground(wxBrush(wxColour(Background_Color[0], Background_Color[1], Background_Color[2])));
|
||||
memDC.Clear();
|
||||
|
||||
memDC.SetTextForeground(*wxWHITE);
|
||||
|
||||
// draw title
|
||||
unsigned int title_x = Px_Border;
|
||||
unsigned int title_y = Px_Border;
|
||||
memDC.DrawText(title, title_x, title_y);
|
||||
|
||||
// draw icons contours as background
|
||||
unsigned int squares_contour_x = Px_Border;
|
||||
unsigned int squares_contour_y = Px_Border + title_height + Px_Title_Offset;
|
||||
unsigned int squares_contour_width = Px_Square + 2 * Px_Square_Contour;
|
||||
unsigned int squares_contour_height = items_count * Px_Square + 2 * Px_Square_Contour;
|
||||
if (items_count > 1)
|
||||
squares_contour_height += (items_count - 1) * Px_Square_Contour;
|
||||
|
||||
wxColour color(Squares_Border_Color[0], Squares_Border_Color[1], Squares_Border_Color[2]);
|
||||
wxPen pen(color);
|
||||
wxBrush brush(color);
|
||||
memDC.SetPen(pen);
|
||||
memDC.SetBrush(brush);
|
||||
memDC.DrawRectangle(wxRect(squares_contour_x, squares_contour_y, squares_contour_width, squares_contour_height));
|
||||
|
||||
// draw items (colored icon + text)
|
||||
unsigned int icon_x = squares_contour_x + Px_Square_Contour;
|
||||
unsigned int icon_x_inner = icon_x + 1;
|
||||
unsigned int icon_y = squares_contour_y + Px_Square_Contour;
|
||||
unsigned int icon_y_step = Px_Square + Px_Square_Contour;
|
||||
|
||||
unsigned int text_x = icon_x + Px_Square + Px_Text_Offset;
|
||||
unsigned int text_y_offset = (Px_Square - max_text_height) / 2;
|
||||
|
||||
unsigned int px_inner_square = Px_Square - 2;
|
||||
|
||||
for (const GCodePreviewData::LegendItem& item : items)
|
||||
{
|
||||
// draw darker icon perimeter
|
||||
const std::vector<unsigned char>& item_color_bytes = item.color.as_bytes();
|
||||
wxImage::HSVValue dark_hsv = wxImage::RGBtoHSV(wxImage::RGBValue(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2]));
|
||||
dark_hsv.value *= 0.75;
|
||||
wxImage::RGBValue dark_rgb = wxImage::HSVtoRGB(dark_hsv);
|
||||
color.Set(dark_rgb.red, dark_rgb.green, dark_rgb.blue, item_color_bytes[3]);
|
||||
pen.SetColour(color);
|
||||
brush.SetColour(color);
|
||||
memDC.SetPen(pen);
|
||||
memDC.SetBrush(brush);
|
||||
memDC.DrawRectangle(wxRect(icon_x, icon_y, Px_Square, Px_Square));
|
||||
|
||||
// draw icon interior
|
||||
color.Set(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2], item_color_bytes[3]);
|
||||
pen.SetColour(color);
|
||||
brush.SetColour(color);
|
||||
memDC.SetPen(pen);
|
||||
memDC.SetBrush(brush);
|
||||
memDC.DrawRectangle(wxRect(icon_x_inner, icon_y + 1, px_inner_square, px_inner_square));
|
||||
|
||||
// draw text
|
||||
memDC.DrawText(GUI::from_u8(item.text), text_x, icon_y + text_y_offset);
|
||||
|
||||
// update y
|
||||
icon_y += icon_y_step;
|
||||
}
|
||||
|
||||
memDC.SelectObject(wxNullBitmap);
|
||||
|
||||
// Convert the bitmap into a linear data ready to be loaded into the GPU.
|
||||
{
|
||||
wxImage image = bitmap.ConvertToImage();
|
||||
image.SetMaskColour(Background_Color[0], Background_Color[1], Background_Color[2]);
|
||||
|
||||
// prepare buffer
|
||||
m_data.assign(4 * m_tex_width * m_tex_height, 0);
|
||||
for (unsigned int h = 0; h < m_tex_height; ++h)
|
||||
{
|
||||
unsigned int hh = h * m_tex_width;
|
||||
unsigned char* px_ptr = m_data.data() + 4 * hh;
|
||||
for (unsigned int w = 0; w < m_tex_width; ++w)
|
||||
{
|
||||
*px_ptr++ = image.GetRed(w, h);
|
||||
*px_ptr++ = image.GetGreen(w, h);
|
||||
*px_ptr++ = image.GetBlue(w, h);
|
||||
*px_ptr++ = image.IsTransparent(w, h) ? 0 : Opacity;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void _3DScene::init_gl()
|
||||
{
|
||||
s_canvas_mgr.init_gl();
|
||||
@ -2218,54 +1988,9 @@ void _3DScene::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* pr
|
||||
s_canvas_mgr.load_gcode_preview(canvas, preview_data, str_tool_colors);
|
||||
}
|
||||
|
||||
void _3DScene::generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
|
||||
{
|
||||
s_legend_texture.generate(preview_data, tool_colors);
|
||||
}
|
||||
|
||||
unsigned int _3DScene::get_legend_texture_width()
|
||||
{
|
||||
return s_legend_texture.get_texture_width();
|
||||
}
|
||||
|
||||
unsigned int _3DScene::get_legend_texture_height()
|
||||
{
|
||||
return s_legend_texture.get_texture_height();
|
||||
}
|
||||
|
||||
void _3DScene::reset_legend_texture()
|
||||
{
|
||||
s_legend_texture.reset_texture();
|
||||
}
|
||||
|
||||
unsigned int _3DScene::finalize_legend_texture()
|
||||
{
|
||||
return s_legend_texture.finalize();
|
||||
}
|
||||
|
||||
unsigned int _3DScene::get_warning_texture_width()
|
||||
{
|
||||
return s_warning_texture.get_texture_width();
|
||||
}
|
||||
|
||||
unsigned int _3DScene::get_warning_texture_height()
|
||||
{
|
||||
return s_warning_texture.get_texture_height();
|
||||
}
|
||||
|
||||
void _3DScene::generate_warning_texture(const std::string& msg)
|
||||
{
|
||||
s_warning_texture.generate(msg);
|
||||
}
|
||||
|
||||
void _3DScene::reset_warning_texture()
|
||||
{
|
||||
s_warning_texture.reset_texture();
|
||||
}
|
||||
|
||||
unsigned int _3DScene::finalize_warning_texture()
|
||||
{
|
||||
return s_warning_texture.finalize();
|
||||
s_canvas_mgr.reset_legend_texture();
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "../../libslic3r/Line.hpp"
|
||||
#include "../../libslic3r/TriangleMesh.hpp"
|
||||
#include "../../libslic3r/Utils.hpp"
|
||||
#include "../../libslic3r/Model.hpp"
|
||||
#include "../../slic3r/GUI/GLCanvas3DManager.hpp"
|
||||
|
||||
class wxBitmap;
|
||||
@ -199,10 +200,10 @@ private:
|
||||
}
|
||||
};
|
||||
|
||||
class GLTexture
|
||||
class LayersTexture
|
||||
{
|
||||
public:
|
||||
GLTexture() : width(0), height(0), levels(0), cells(0) {}
|
||||
LayersTexture() : width(0), height(0), levels(0), cells(0) {}
|
||||
|
||||
// Texture data
|
||||
std::vector<char> data;
|
||||
@ -341,7 +342,7 @@ public:
|
||||
void release_geometry() { this->indexed_vertex_array.release_geometry(); }
|
||||
|
||||
/************************************************ Layer height texture ****************************************************/
|
||||
std::shared_ptr<GLTexture> layer_height_texture;
|
||||
std::shared_ptr<LayersTexture> layer_height_texture;
|
||||
// Data to render this volume using the layer height texture
|
||||
LayerHeightTextureData layer_height_texture_data;
|
||||
|
||||
@ -422,7 +423,9 @@ public:
|
||||
print_box_max[0] = max_x; print_box_max[1] = max_y; print_box_max[2] = max_z;
|
||||
}
|
||||
|
||||
bool check_outside_state(const DynamicPrintConfig* config);
|
||||
// returns true if all the volumes are completely contained in the print volume
|
||||
// returns the containment state in the given out_state, if non-null
|
||||
bool check_outside_state(const DynamicPrintConfig* config, ModelInstance::EPrintVolumeState* out_state);
|
||||
void reset_outside_state();
|
||||
|
||||
void update_colors_by_extruder(const DynamicPrintConfig* config);
|
||||
@ -437,65 +440,6 @@ private:
|
||||
|
||||
class _3DScene
|
||||
{
|
||||
class TextureBase
|
||||
{
|
||||
protected:
|
||||
unsigned int m_tex_id;
|
||||
unsigned int m_tex_width;
|
||||
unsigned int m_tex_height;
|
||||
|
||||
// generate() fills in m_data with the pixels, while finalize() moves the data to the GPU before rendering.
|
||||
std::vector<unsigned char> m_data;
|
||||
|
||||
public:
|
||||
TextureBase() : m_tex_id(0), m_tex_width(0), m_tex_height(0) {}
|
||||
virtual ~TextureBase() { _destroy_texture(); }
|
||||
|
||||
// If not loaded, load the texture data into the GPU. Return a texture ID or 0 if the texture has zero size.
|
||||
unsigned int finalize();
|
||||
|
||||
unsigned int get_texture_id() const { return m_tex_id; }
|
||||
unsigned int get_texture_width() const { return m_tex_width; }
|
||||
unsigned int get_texture_height() const { return m_tex_height; }
|
||||
|
||||
void reset_texture() { _destroy_texture(); }
|
||||
|
||||
private:
|
||||
void _destroy_texture();
|
||||
};
|
||||
|
||||
class WarningTexture : public TextureBase
|
||||
{
|
||||
static const unsigned char Background_Color[3];
|
||||
static const unsigned char Opacity;
|
||||
|
||||
public:
|
||||
WarningTexture() : TextureBase() {}
|
||||
|
||||
// Generate a texture data, but don't load it into the GPU yet, as the glcontext may not be valid yet.
|
||||
bool generate(const std::string& msg);
|
||||
};
|
||||
|
||||
class LegendTexture : public TextureBase
|
||||
{
|
||||
static const unsigned int Px_Title_Offset = 5;
|
||||
static const unsigned int Px_Text_Offset = 5;
|
||||
static const unsigned int Px_Square = 20;
|
||||
static const unsigned int Px_Square_Contour = 1;
|
||||
static const unsigned int Px_Border = Px_Square / 2;
|
||||
static const unsigned char Squares_Border_Color[3];
|
||||
static const unsigned char Background_Color[3];
|
||||
static const unsigned char Opacity;
|
||||
|
||||
public:
|
||||
LegendTexture() : TextureBase() {}
|
||||
|
||||
// Generate a texture data, but don't load it into the GPU yet, as the glcontext may not be valid yet.
|
||||
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
||||
};
|
||||
|
||||
static LegendTexture s_legend_texture;
|
||||
static WarningTexture s_warning_texture;
|
||||
static GUI::GLCanvas3DManager s_canvas_mgr;
|
||||
|
||||
public:
|
||||
@ -597,21 +541,7 @@ public:
|
||||
static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
|
||||
static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
|
||||
|
||||
// generates the legend texture in dependence of the current shown view type
|
||||
static void generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
||||
static unsigned int get_legend_texture_width();
|
||||
static unsigned int get_legend_texture_height();
|
||||
|
||||
static void reset_legend_texture();
|
||||
static unsigned int finalize_legend_texture();
|
||||
|
||||
static unsigned int get_warning_texture_width();
|
||||
static unsigned int get_warning_texture_height();
|
||||
|
||||
// generates a warning texture containing the given message
|
||||
static void generate_warning_texture(const std::string& msg);
|
||||
static void reset_warning_texture();
|
||||
static unsigned int finalize_warning_texture();
|
||||
|
||||
static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GLVolume& volume);
|
||||
static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GLVolume& volume);
|
||||
|
@ -15,6 +15,10 @@
|
||||
|
||||
#include <wx/glcanvas.h>
|
||||
#include <wx/timer.h>
|
||||
#include <wx/bitmap.h>
|
||||
#include <wx/dcmemory.h>
|
||||
#include <wx/image.h>
|
||||
#include <wx/settings.h>
|
||||
|
||||
#include <tbb/parallel_for.h>
|
||||
#include <tbb/spin_mutex.h>
|
||||
@ -1381,7 +1385,8 @@ void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& b
|
||||
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
_render_current_gizmo(box);
|
||||
if (box.radius() > 0.0)
|
||||
_render_current_gizmo(box);
|
||||
|
||||
::glPushMatrix();
|
||||
::glLoadIdentity();
|
||||
@ -1456,6 +1461,224 @@ float GLCanvas3D::Gizmos::_get_total_overlay_height() const
|
||||
return height;
|
||||
}
|
||||
|
||||
const unsigned char GLCanvas3D::WarningTexture::Background_Color[3] = { 9, 91, 134 };
|
||||
const unsigned char GLCanvas3D::WarningTexture::Opacity = 255;
|
||||
|
||||
bool GLCanvas3D::WarningTexture::generate(const std::string& msg)
|
||||
{
|
||||
reset();
|
||||
|
||||
if (msg.empty())
|
||||
return false;
|
||||
|
||||
wxMemoryDC memDC;
|
||||
// select default font
|
||||
memDC.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
|
||||
|
||||
// calculates texture size
|
||||
wxCoord w, h;
|
||||
memDC.GetTextExtent(msg, &w, &h);
|
||||
m_width = (int)w;
|
||||
m_height = (int)h;
|
||||
|
||||
// generates bitmap
|
||||
wxBitmap bitmap(m_width, m_height);
|
||||
|
||||
#if defined(__APPLE__) || defined(_MSC_VER)
|
||||
bitmap.UseAlpha();
|
||||
#endif
|
||||
|
||||
memDC.SelectObject(bitmap);
|
||||
memDC.SetBackground(wxBrush(wxColour(Background_Color[0], Background_Color[1], Background_Color[2])));
|
||||
memDC.Clear();
|
||||
|
||||
memDC.SetTextForeground(*wxWHITE);
|
||||
|
||||
// draw message
|
||||
memDC.DrawText(msg, 0, 0);
|
||||
|
||||
memDC.SelectObject(wxNullBitmap);
|
||||
|
||||
// Convert the bitmap into a linear data ready to be loaded into the GPU.
|
||||
wxImage image = bitmap.ConvertToImage();
|
||||
image.SetMaskColour(Background_Color[0], Background_Color[1], Background_Color[2]);
|
||||
|
||||
// prepare buffer
|
||||
std::vector<unsigned char> data(4 * m_width * m_height, 0);
|
||||
for (int h = 0; h < m_height; ++h)
|
||||
{
|
||||
int hh = h * m_width;
|
||||
unsigned char* px_ptr = data.data() + 4 * hh;
|
||||
for (int w = 0; w < m_width; ++w)
|
||||
{
|
||||
*px_ptr++ = image.GetRed(w, h);
|
||||
*px_ptr++ = image.GetGreen(w, h);
|
||||
*px_ptr++ = image.GetBlue(w, h);
|
||||
*px_ptr++ = image.IsTransparent(w, h) ? 0 : Opacity;
|
||||
}
|
||||
}
|
||||
|
||||
// sends buffer to gpu
|
||||
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
::glGenTextures(1, &m_id);
|
||||
::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const unsigned char GLCanvas3D::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
|
||||
const unsigned char GLCanvas3D::LegendTexture::Background_Color[3] = { 9, 91, 134 };
|
||||
const unsigned char GLCanvas3D::LegendTexture::Opacity = 255;
|
||||
|
||||
bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
|
||||
{
|
||||
reset();
|
||||
|
||||
// collects items to render
|
||||
auto title = _(preview_data.get_legend_title());
|
||||
const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors);
|
||||
|
||||
unsigned int items_count = (unsigned int)items.size();
|
||||
if (items_count == 0)
|
||||
// nothing to render, return
|
||||
return false;
|
||||
|
||||
wxMemoryDC memDC;
|
||||
// select default font
|
||||
memDC.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
|
||||
|
||||
// calculates texture size
|
||||
wxCoord w, h;
|
||||
memDC.GetTextExtent(title, &w, &h);
|
||||
int title_width = (int)w;
|
||||
int title_height = (int)h;
|
||||
|
||||
int max_text_width = 0;
|
||||
int max_text_height = 0;
|
||||
for (const GCodePreviewData::LegendItem& item : items)
|
||||
{
|
||||
memDC.GetTextExtent(GUI::from_u8(item.text), &w, &h);
|
||||
max_text_width = std::max(max_text_width, (int)w);
|
||||
max_text_height = std::max(max_text_height, (int)h);
|
||||
}
|
||||
|
||||
m_width = std::max(2 * Px_Border + title_width, 2 * (Px_Border + Px_Square_Contour) + Px_Square + Px_Text_Offset + max_text_width);
|
||||
m_height = 2 * (Px_Border + Px_Square_Contour) + title_height + Px_Title_Offset + items_count * Px_Square;
|
||||
if (items_count > 1)
|
||||
m_height += (items_count - 1) * Px_Square_Contour;
|
||||
|
||||
// generates bitmap
|
||||
wxBitmap bitmap(m_width, m_height);
|
||||
|
||||
#if defined(__APPLE__) || defined(_MSC_VER)
|
||||
bitmap.UseAlpha();
|
||||
#endif
|
||||
|
||||
memDC.SelectObject(bitmap);
|
||||
memDC.SetBackground(wxBrush(wxColour(Background_Color[0], Background_Color[1], Background_Color[2])));
|
||||
memDC.Clear();
|
||||
|
||||
memDC.SetTextForeground(*wxWHITE);
|
||||
|
||||
// draw title
|
||||
int title_x = Px_Border;
|
||||
int title_y = Px_Border;
|
||||
memDC.DrawText(title, title_x, title_y);
|
||||
|
||||
// draw icons contours as background
|
||||
int squares_contour_x = Px_Border;
|
||||
int squares_contour_y = Px_Border + title_height + Px_Title_Offset;
|
||||
int squares_contour_width = Px_Square + 2 * Px_Square_Contour;
|
||||
int squares_contour_height = items_count * Px_Square + 2 * Px_Square_Contour;
|
||||
if (items_count > 1)
|
||||
squares_contour_height += (items_count - 1) * Px_Square_Contour;
|
||||
|
||||
wxColour color(Squares_Border_Color[0], Squares_Border_Color[1], Squares_Border_Color[2]);
|
||||
wxPen pen(color);
|
||||
wxBrush brush(color);
|
||||
memDC.SetPen(pen);
|
||||
memDC.SetBrush(brush);
|
||||
memDC.DrawRectangle(wxRect(squares_contour_x, squares_contour_y, squares_contour_width, squares_contour_height));
|
||||
|
||||
// draw items (colored icon + text)
|
||||
int icon_x = squares_contour_x + Px_Square_Contour;
|
||||
int icon_x_inner = icon_x + 1;
|
||||
int icon_y = squares_contour_y + Px_Square_Contour;
|
||||
int icon_y_step = Px_Square + Px_Square_Contour;
|
||||
|
||||
int text_x = icon_x + Px_Square + Px_Text_Offset;
|
||||
int text_y_offset = (Px_Square - max_text_height) / 2;
|
||||
|
||||
int px_inner_square = Px_Square - 2;
|
||||
|
||||
for (const GCodePreviewData::LegendItem& item : items)
|
||||
{
|
||||
// draw darker icon perimeter
|
||||
const std::vector<unsigned char>& item_color_bytes = item.color.as_bytes();
|
||||
wxImage::HSVValue dark_hsv = wxImage::RGBtoHSV(wxImage::RGBValue(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2]));
|
||||
dark_hsv.value *= 0.75;
|
||||
wxImage::RGBValue dark_rgb = wxImage::HSVtoRGB(dark_hsv);
|
||||
color.Set(dark_rgb.red, dark_rgb.green, dark_rgb.blue, item_color_bytes[3]);
|
||||
pen.SetColour(color);
|
||||
brush.SetColour(color);
|
||||
memDC.SetPen(pen);
|
||||
memDC.SetBrush(brush);
|
||||
memDC.DrawRectangle(wxRect(icon_x, icon_y, Px_Square, Px_Square));
|
||||
|
||||
// draw icon interior
|
||||
color.Set(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2], item_color_bytes[3]);
|
||||
pen.SetColour(color);
|
||||
brush.SetColour(color);
|
||||
memDC.SetPen(pen);
|
||||
memDC.SetBrush(brush);
|
||||
memDC.DrawRectangle(wxRect(icon_x_inner, icon_y + 1, px_inner_square, px_inner_square));
|
||||
|
||||
// draw text
|
||||
memDC.DrawText(GUI::from_u8(item.text), text_x, icon_y + text_y_offset);
|
||||
|
||||
// update y
|
||||
icon_y += icon_y_step;
|
||||
}
|
||||
|
||||
memDC.SelectObject(wxNullBitmap);
|
||||
|
||||
// Convert the bitmap into a linear data ready to be loaded into the GPU.
|
||||
wxImage image = bitmap.ConvertToImage();
|
||||
image.SetMaskColour(Background_Color[0], Background_Color[1], Background_Color[2]);
|
||||
|
||||
// prepare buffer
|
||||
std::vector<unsigned char> data(4 * m_width * m_height, 0);
|
||||
for (int h = 0; h < m_height; ++h)
|
||||
{
|
||||
int hh = h * m_width;
|
||||
unsigned char* px_ptr = data.data() + 4 * hh;
|
||||
for (int w = 0; w < m_width; ++w)
|
||||
{
|
||||
*px_ptr++ = image.GetRed(w, h);
|
||||
*px_ptr++ = image.GetGreen(w, h);
|
||||
*px_ptr++ = image.GetBlue(w, h);
|
||||
*px_ptr++ = image.IsTransparent(w, h) ? 0 : Opacity;
|
||||
}
|
||||
}
|
||||
|
||||
// sends buffer to gpu
|
||||
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
::glGenTextures(1, &m_id);
|
||||
::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
GLGizmoBase* GLCanvas3D::Gizmos::_get_current() const
|
||||
{
|
||||
GizmosMap::const_iterator it = m_gizmos.find(m_current);
|
||||
@ -1657,7 +1880,7 @@ void GLCanvas3D::update_volumes_selection(const std::vector<int>& selections)
|
||||
|
||||
bool GLCanvas3D::check_volumes_outside_state(const DynamicPrintConfig* config) const
|
||||
{
|
||||
return m_volumes.check_outside_state(config);
|
||||
return m_volumes.check_outside_state(config, nullptr);
|
||||
}
|
||||
|
||||
bool GLCanvas3D::move_volume_up(unsigned int id)
|
||||
@ -1905,7 +2128,7 @@ void GLCanvas3D::update_volumes_colors_by_extruder()
|
||||
|
||||
void GLCanvas3D::update_gizmos_data()
|
||||
{
|
||||
if (!m_gizmos.is_running())
|
||||
if (!m_gizmos.is_enabled())
|
||||
return;
|
||||
|
||||
int id = _get_first_selected_object_id();
|
||||
@ -1917,26 +2140,16 @@ void GLCanvas3D::update_gizmos_data()
|
||||
ModelInstance* model_instance = model_object->instances[0];
|
||||
if (model_instance != nullptr)
|
||||
{
|
||||
switch (m_gizmos.get_current_type())
|
||||
{
|
||||
case Gizmos::Scale:
|
||||
{
|
||||
m_gizmos.set_scale(model_instance->scaling_factor);
|
||||
break;
|
||||
}
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
m_gizmos.set_angle_z(model_instance->rotation);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_gizmos.set_scale(model_instance->scaling_factor);
|
||||
m_gizmos.set_angle_z(model_instance->rotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_gizmos.set_scale(1.0f);
|
||||
m_gizmos.set_angle_z(0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void GLCanvas3D::render()
|
||||
@ -2051,8 +2264,12 @@ void GLCanvas3D::reload_scene(bool force)
|
||||
m_objects_volumes_idxs.push_back(load_object(*m_model, obj_idx));
|
||||
}
|
||||
|
||||
// 1st call to reset if no objects left
|
||||
update_gizmos_data();
|
||||
update_volumes_selection(m_objects_selections);
|
||||
// 2nd call to restore if something selected
|
||||
if (!m_objects_selections.empty())
|
||||
update_gizmos_data();
|
||||
|
||||
if (m_config->has("nozzle_diameter"))
|
||||
{
|
||||
@ -2082,25 +2299,28 @@ void GLCanvas3D::reload_scene(bool force)
|
||||
// checks for geometry outside the print volume to render it accordingly
|
||||
if (!m_volumes.empty())
|
||||
{
|
||||
bool contained = m_volumes.check_outside_state(m_config);
|
||||
ModelInstance::EPrintVolumeState state;
|
||||
bool contained = m_volumes.check_outside_state(m_config, &state);
|
||||
|
||||
if (!contained)
|
||||
{
|
||||
enable_warning_texture(true);
|
||||
_3DScene::generate_warning_texture(L("Detected object outside print volume"));
|
||||
m_on_enable_action_buttons_callback.call(false);
|
||||
_generate_warning_texture(L("Detected object outside print volume"));
|
||||
m_on_enable_action_buttons_callback.call(state == ModelInstance::PVS_Fully_Outside);
|
||||
}
|
||||
else
|
||||
{
|
||||
enable_warning_texture(false);
|
||||
m_volumes.reset_outside_state();
|
||||
_3DScene::reset_warning_texture();
|
||||
_reset_warning_texture();
|
||||
m_on_enable_action_buttons_callback.call(!m_model->objects.empty());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
enable_warning_texture(false);
|
||||
_3DScene::reset_warning_texture();
|
||||
_reset_warning_texture();
|
||||
m_on_enable_action_buttons_callback.call(false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2490,11 +2710,11 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const
|
||||
_load_gcode_unretractions(preview_data);
|
||||
|
||||
if (m_volumes.empty())
|
||||
_3DScene::reset_legend_texture();
|
||||
reset_legend_texture();
|
||||
else
|
||||
{
|
||||
_3DScene::generate_legend_texture(preview_data, tool_colors);
|
||||
|
||||
_generate_legend_texture(preview_data, tool_colors);
|
||||
|
||||
// removes empty volumes
|
||||
m_volumes.volumes.erase(std::remove_if(m_volumes.volumes.begin(), m_volumes.volumes.end(),
|
||||
[](const GLVolume* volume) { return volume->print_zs.empty(); }), m_volumes.volumes.end());
|
||||
@ -3103,6 +3323,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
{
|
||||
deselect_volumes();
|
||||
_on_select(-1);
|
||||
update_gizmos_data();
|
||||
}
|
||||
}
|
||||
else if (evt.LeftUp() && m_gizmos.is_dragging())
|
||||
@ -3130,6 +3351,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
m_mouse.set_start_position_3D_as_invalid();
|
||||
m_mouse.set_start_position_2D_as_invalid();
|
||||
m_mouse.dragging = false;
|
||||
m_dirty = true;
|
||||
}
|
||||
else if (evt.Moving())
|
||||
{
|
||||
@ -3181,6 +3403,14 @@ Point GLCanvas3D::get_local_mouse_position() const
|
||||
return Point(mouse_pos.x, mouse_pos.y);
|
||||
}
|
||||
|
||||
void GLCanvas3D::reset_legend_texture()
|
||||
{
|
||||
if (!set_current())
|
||||
return;
|
||||
|
||||
m_legend_texture.reset();
|
||||
}
|
||||
|
||||
bool GLCanvas3D::_is_shown_on_screen() const
|
||||
{
|
||||
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
|
||||
@ -3272,7 +3502,7 @@ BoundingBoxf3 GLCanvas3D::_selected_volumes_bounding_box() const
|
||||
BoundingBoxf3 bb;
|
||||
for (const GLVolume* volume : m_volumes.volumes)
|
||||
{
|
||||
if ((volume != nullptr) && volume->selected)
|
||||
if ((volume != nullptr) && !volume->is_wipe_tower && volume->selected)
|
||||
bb.merge(volume->transformed_bounding_box());
|
||||
}
|
||||
return bb;
|
||||
@ -3441,6 +3671,7 @@ void GLCanvas3D::_picking_pass() const
|
||||
::glDisable(GL_MULTISAMPLE);
|
||||
|
||||
::glDisable(GL_BLEND);
|
||||
::glEnable(GL_DEPTH_TEST);
|
||||
|
||||
::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
@ -3549,7 +3780,7 @@ void GLCanvas3D::_render_objects() const
|
||||
{
|
||||
const BoundingBoxf3& bed_bb = m_bed.get_bounding_box();
|
||||
m_volumes.set_print_box((float)bed_bb.min.x, (float)bed_bb.min.y, 0.0f, (float)bed_bb.max.x, (float)bed_bb.max.y, (float)m_config->opt_float("max_print_height"));
|
||||
m_volumes.check_outside_state(m_config);
|
||||
m_volumes.check_outside_state(m_config, nullptr);
|
||||
}
|
||||
// do not cull backfaces to show broken geometry, if any
|
||||
::glDisable(GL_CULL_FACE);
|
||||
@ -3588,11 +3819,11 @@ void GLCanvas3D::_render_warning_texture() const
|
||||
return;
|
||||
|
||||
// If the warning texture has not been loaded into the GPU, do it now.
|
||||
unsigned int tex_id = _3DScene::finalize_warning_texture();
|
||||
unsigned int tex_id = m_warning_texture.get_id();
|
||||
if (tex_id > 0)
|
||||
{
|
||||
unsigned int w = _3DScene::get_warning_texture_width();
|
||||
unsigned int h = _3DScene::get_warning_texture_height();
|
||||
int w = m_warning_texture.get_width();
|
||||
int h = m_warning_texture.get_height();
|
||||
if ((w > 0) && (h > 0))
|
||||
{
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
@ -3621,11 +3852,11 @@ void GLCanvas3D::_render_legend_texture() const
|
||||
return;
|
||||
|
||||
// If the legend texture has not been loaded into the GPU, do it now.
|
||||
unsigned int tex_id = _3DScene::finalize_legend_texture();
|
||||
unsigned int tex_id = m_legend_texture.get_id();
|
||||
if (tex_id > 0)
|
||||
{
|
||||
unsigned int w = _3DScene::get_legend_texture_width();
|
||||
unsigned int h = _3DScene::get_legend_texture_height();
|
||||
int w = m_legend_texture.get_width();
|
||||
int h = m_legend_texture.get_height();
|
||||
if ((w > 0) && (h > 0))
|
||||
{
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
@ -4539,5 +4770,29 @@ std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& col
|
||||
return output;
|
||||
}
|
||||
|
||||
void GLCanvas3D::_generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors)
|
||||
{
|
||||
if (!set_current())
|
||||
return;
|
||||
|
||||
m_legend_texture.generate(preview_data, tool_colors);
|
||||
}
|
||||
|
||||
void GLCanvas3D::_generate_warning_texture(const std::string& msg)
|
||||
{
|
||||
if (!set_current())
|
||||
return;
|
||||
|
||||
m_warning_texture.generate(msg);
|
||||
}
|
||||
|
||||
void GLCanvas3D::_reset_warning_texture()
|
||||
{
|
||||
if (!set_current())
|
||||
return;
|
||||
|
||||
m_warning_texture.reset();
|
||||
}
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
@ -394,9 +394,35 @@ public:
|
||||
GLGizmoBase* _get_current() const;
|
||||
};
|
||||
|
||||
class WarningTexture : public GUI::GLTexture
|
||||
{
|
||||
static const unsigned char Background_Color[3];
|
||||
static const unsigned char Opacity;
|
||||
|
||||
public:
|
||||
bool generate(const std::string& msg);
|
||||
};
|
||||
|
||||
class LegendTexture : public GUI::GLTexture
|
||||
{
|
||||
static const int Px_Title_Offset = 5;
|
||||
static const int Px_Text_Offset = 5;
|
||||
static const int Px_Square = 20;
|
||||
static const int Px_Square_Contour = 1;
|
||||
static const int Px_Border = Px_Square / 2;
|
||||
static const unsigned char Squares_Border_Color[3];
|
||||
static const unsigned char Background_Color[3];
|
||||
static const unsigned char Opacity;
|
||||
|
||||
public:
|
||||
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
||||
};
|
||||
|
||||
private:
|
||||
wxGLCanvas* m_canvas;
|
||||
wxGLContext* m_context;
|
||||
LegendTexture m_legend_texture;
|
||||
WarningTexture m_warning_texture;
|
||||
wxTimer* m_timer;
|
||||
Camera m_camera;
|
||||
Bed m_bed;
|
||||
@ -578,6 +604,8 @@ public:
|
||||
Size get_canvas_size() const;
|
||||
Point get_local_mouse_position() const;
|
||||
|
||||
void reset_legend_texture();
|
||||
|
||||
private:
|
||||
bool _is_shown_on_screen() const;
|
||||
void _force_zoom_to_bed();
|
||||
@ -643,6 +671,13 @@ private:
|
||||
void _on_move(const std::vector<int>& volume_idxs);
|
||||
void _on_select(int volume_idx);
|
||||
|
||||
// generates the legend texture in dependence of the current shown view type
|
||||
void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
||||
|
||||
// generates a warning texture containing the given message
|
||||
void _generate_warning_texture(const std::string& msg);
|
||||
void _reset_warning_texture();
|
||||
|
||||
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
|
||||
};
|
||||
|
||||
|
@ -550,6 +550,15 @@ void GLCanvas3DManager::load_gcode_preview(wxGLCanvas* canvas, const GCodePrevie
|
||||
it->second->load_gcode_preview(*preview_data, str_tool_colors);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::reset_legend_texture()
|
||||
{
|
||||
for (CanvasesMap::value_type& canvas : m_canvases)
|
||||
{
|
||||
if (canvas.second != nullptr)
|
||||
canvas.second->reset_legend_texture();
|
||||
}
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
|
@ -137,6 +137,8 @@ public:
|
||||
void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
|
||||
void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
|
||||
|
||||
void reset_legend_texture();
|
||||
|
||||
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_double_click_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
@ -10,7 +10,7 @@ namespace GUI {
|
||||
|
||||
class GLTexture
|
||||
{
|
||||
private:
|
||||
protected:
|
||||
unsigned int m_id;
|
||||
int m_width;
|
||||
int m_height;
|
||||
@ -18,7 +18,7 @@ namespace GUI {
|
||||
|
||||
public:
|
||||
GLTexture();
|
||||
~GLTexture();
|
||||
virtual ~GLTexture();
|
||||
|
||||
bool load_from_file(const std::string& filename, bool generate_mipmaps);
|
||||
void reset();
|
||||
@ -26,11 +26,12 @@ namespace GUI {
|
||||
unsigned int get_id() const;
|
||||
int get_width() const;
|
||||
int get_height() const;
|
||||
|
||||
const std::string& get_source() const;
|
||||
|
||||
static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
|
||||
|
||||
private:
|
||||
protected:
|
||||
void _generate_mipmaps(wxImage& image);
|
||||
};
|
||||
|
||||
|
@ -105,10 +105,6 @@
|
||||
void release_geometry();
|
||||
|
||||
void set_print_box(float min_x, float min_y, float min_z, float max_x, float max_y, float max_z);
|
||||
bool check_outside_state(DynamicPrintConfig* config)
|
||||
%code%{
|
||||
RETVAL = THIS->check_outside_state(config);
|
||||
%};
|
||||
|
||||
void reset_outside_state();
|
||||
void update_colors_by_extruder(DynamicPrintConfig* config);
|
||||
@ -627,64 +623,12 @@ register_on_update_geometry_info_callback(canvas, callback)
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_update_geometry_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
unsigned int
|
||||
finalize_legend_texture()
|
||||
CODE:
|
||||
RETVAL = _3DScene::finalize_legend_texture();
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
unsigned int
|
||||
get_legend_texture_width()
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_legend_texture_width();
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
unsigned int
|
||||
get_legend_texture_height()
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_legend_texture_height();
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
reset_legend_texture()
|
||||
CODE:
|
||||
_3DScene::reset_legend_texture();
|
||||
|
||||
void
|
||||
generate_warning_texture(std::string msg)
|
||||
CODE:
|
||||
_3DScene::generate_warning_texture(msg);
|
||||
|
||||
unsigned int
|
||||
finalize_warning_texture()
|
||||
CODE:
|
||||
RETVAL = _3DScene::finalize_warning_texture();
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
unsigned int
|
||||
get_warning_texture_width()
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_warning_texture_width();
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
unsigned int
|
||||
get_warning_texture_height()
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_warning_texture_height();
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
reset_warning_texture()
|
||||
CODE:
|
||||
_3DScene::reset_warning_texture();
|
||||
|
||||
std::vector<int>
|
||||
load_model_object(canvas, model_object, obj_idx, instance_idxs)
|
||||
SV *canvas;
|
||||
|
Loading…
Reference in New Issue
Block a user