Fixed a crash when deleting an object with sla supports gizmo active
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c1e6eda554
@ -1593,6 +1593,7 @@ void GLGizmoSlaSupports::set_model_object_ptr(ModelObject* model_object)
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{
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m_starting_center = Vec3d::Zero();
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m_model_object = model_object;
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m_model_object_matrix = model_object->instances.front()->world_matrix();
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if (is_mesh_update_necessary())
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update_mesh();
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}
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@ -1654,7 +1655,7 @@ void GLGizmoSlaSupports::render_grabbers(bool picking) const
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::glEnable(GL_LIGHTING);
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::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]);
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::glPushMatrix();
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Vec3d center = m_model_object->instances.front()->world_matrix() * m_grabbers[i].center;
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Vec3d center = m_model_object_matrix * m_grabbers[i].center;
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::glTranslatef((GLfloat)center(0), (GLfloat)center(1), (GLfloat)center(2));
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GLUquadricObj *quadric;
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quadric = ::gluNewQuadric();
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@ -408,6 +408,7 @@ class GLGizmoSlaSupports : public GLGizmoBase
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{
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private:
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ModelObject* m_model_object = nullptr;
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Transform3d m_model_object_matrix;
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Vec3f unproject_on_mesh(const Vec2d& mouse_pos);
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Eigen::MatrixXf m_V; // vertices
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