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@ -2657,7 +2657,7 @@ bool Clipper::FixupIntersectionOrder()
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//Now it's crucial that intersections are made only between adjacent edges,
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//Now it's crucial that intersections are made only between adjacent edges,
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//so to ensure this the order of intersections may need adjusting ...
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//so to ensure this the order of intersections may need adjusting ...
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CopyAELToSEL();
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CopyAELToSEL();
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std::sort(m_IntersectList.begin(), m_IntersectList.end(), [](IntersectNode &node1, IntersectNode &node2) { return node2.Pt.Y < node1.Pt.Y; });
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std::sort(m_IntersectList.begin(), m_IntersectList.end(), [](const IntersectNode &node1, const IntersectNode &node2) { return node2.Pt.Y < node1.Pt.Y; });
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size_t cnt = m_IntersectList.size();
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size_t cnt = m_IntersectList.size();
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for (size_t i = 0; i < cnt; ++i)
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for (size_t i = 0; i < cnt; ++i)
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