Bugfix: crash when rendering lines with zero length in 3D preview. #2569
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@ -1198,6 +1198,7 @@ sub _extrusionentity_to_verts {
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return;
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} elsif ($entity->isa('Slic3r::ExtrusionPath')) {
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my $polyline = $entity->polyline->clone;
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$polyline->remove_duplicate_points;
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$polyline->translate(@$copy);
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$lines = $polyline->lines;
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$widths = [ map $entity->width, 0..$#$lines ];
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@ -1210,6 +1211,7 @@ sub _extrusionentity_to_verts {
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$closed = 1;
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foreach my $path (@$entity) {
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my $polyline = $path->polyline->clone;
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$polyline->remove_duplicate_points;
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$polyline->translate(@$copy);
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my $path_lines = $polyline->lines;
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push @$lines, @$path_lines;
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@ -1217,7 +1219,6 @@ sub _extrusionentity_to_verts {
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push @$heights, map $path->height, 0..$#$path_lines;
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}
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}
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Slic3r::GUI::_3DScene::_extrusionentity_to_verts_do($lines, $widths, $heights,
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$closed, $top_z, $copy, $qverts, $tverts);
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}
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@ -172,13 +172,6 @@ ExtrusionPath::grow() const
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return pp;
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}
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ExtrusionLoop::operator Polygon() const
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{
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Polygon polygon;
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this->polygon(&polygon);
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return polygon;
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}
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ExtrusionLoop*
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ExtrusionLoop::clone() const
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{
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@ -188,8 +181,7 @@ ExtrusionLoop::clone() const
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bool
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ExtrusionLoop::make_clockwise()
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{
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Polygon polygon = *this;
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bool was_ccw = polygon.is_counter_clockwise();
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bool was_ccw = this->polygon().is_counter_clockwise();
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if (was_ccw) this->reverse();
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return was_ccw;
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}
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@ -197,8 +189,7 @@ ExtrusionLoop::make_clockwise()
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bool
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ExtrusionLoop::make_counter_clockwise()
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{
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Polygon polygon = *this;
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bool was_cw = polygon.is_clockwise();
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bool was_cw = this->polygon().is_clockwise();
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if (was_cw) this->reverse();
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return was_cw;
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}
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@ -223,13 +214,15 @@ ExtrusionLoop::last_point() const
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return this->paths.back().polyline.points.back(); // which coincides with first_point(), by the way
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}
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void
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ExtrusionLoop::polygon(Polygon* polygon) const
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Polygon
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ExtrusionLoop::polygon() const
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{
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Polygon polygon;
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for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path) {
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// for each polyline, append all points except the last one (because it coincides with the first one of the next polyline)
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polygon->points.insert(polygon->points.end(), path->polyline.points.begin(), path->polyline.points.end()-1);
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polygon.points.insert(polygon.points.end(), path->polyline.points.begin(), path->polyline.points.end()-1);
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}
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return polygon;
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}
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double
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@ -92,14 +92,13 @@ class ExtrusionLoop : public ExtrusionEntity
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bool is_loop() const {
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return true;
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};
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operator Polygon() const;
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ExtrusionLoop* clone() const;
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bool make_clockwise();
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bool make_counter_clockwise();
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void reverse();
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Point first_point() const;
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Point last_point() const;
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void polygon(Polygon* polygon) const;
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Polygon polygon() const;
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double length() const;
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bool split_at_vertex(const Point &point);
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void split_at(const Point &point);
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@ -2,25 +2,33 @@
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namespace Slic3r {
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// caller is responsible for supplying NO lines with zero length
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void
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_3DScene::_extrusionentity_to_verts_do(const Lines &lines, const std::vector<double> &widths,
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const std::vector<double> &heights, bool closed, double top_z, const Point ©,
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GLVertexArray* qverts, GLVertexArray* tverts)
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{
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/* It looks like it's faster without reserving capacity...
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// each segment has 4 quads, thus 16 vertices; + 2 caps
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qverts->reserve_more(3 * 4 * (4 * lines.size() + 2));
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// two triangles for each corner
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tverts->reserve_more(3 * 3 * 2 * (lines.size() + 1));
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*/
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Line prev_line;
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Pointf prev_b1, prev_b2;
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Vectorf3 prev_xy_left_normal, prev_xy_right_normal;
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// loop once more in case of closed loops
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bool first_done = false;
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for (int i = 0; i <= lines.size(); ++i) {
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for (size_t i = 0; i <= lines.size(); ++i) {
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if (i == lines.size()) i = 0;
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const Line &line = lines.at(i);
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if (i == 0 && first_done && !closed) break;
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double len = line.length();
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if (len == 0) continue;
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double unscaled_len = unscale(len);
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double bottom_z = top_z - heights.at(i);
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@ -52,7 +60,6 @@ _3DScene::_extrusionentity_to_verts_do(const Lines &lines, const std::vector<dou
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// if we're making a ccw turn, draw the triangles on the right side, otherwise draw them on the left side
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double ccw = line.b.ccw(prev_line);
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if (ccw > EPSILON) {
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tverts->reserve_more(6);
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// top-right vertex triangle between previous line and this one
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{
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// use the normal going to the right calculated for the previous line
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@ -82,7 +89,6 @@ _3DScene::_extrusionentity_to_verts_do(const Lines &lines, const std::vector<dou
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tverts->push_vert(a1.x, a1.y, middle_z);
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}
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} else if (ccw < -EPSILON) {
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tverts->reserve_more(6);
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// top-left vertex triangle between previous line and this one
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{
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// use the normal going to the left calculated for the previous line
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@ -126,8 +132,6 @@ _3DScene::_extrusionentity_to_verts_do(const Lines &lines, const std::vector<dou
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if (!closed) {
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// terminate open paths with caps
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if (i == 0) {
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qverts->reserve_more(4);
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// normal pointing downwards
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qverts->push_norm(0,0,-1);
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qverts->push_vert(a.x, a.y, bottom_z);
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@ -144,8 +148,6 @@ _3DScene::_extrusionentity_to_verts_do(const Lines &lines, const std::vector<dou
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qverts->push_norm(xy_left_normal);
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qverts->push_vert(a2.x, a2.y, middle_z);
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} else if (i == lines.size()-1) {
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qverts->reserve_more(4);
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// normal pointing downwards
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qverts->push_norm(0,0,-1);
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qverts->push_vert(b.x, b.y, bottom_z);
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@ -164,8 +166,6 @@ _3DScene::_extrusionentity_to_verts_do(const Lines &lines, const std::vector<dou
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}
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}
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qverts->reserve_more(16);
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// bottom-right face
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{
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// normal going downwards
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@ -228,7 +228,7 @@ _3DScene::_extrusionentity_to_verts_do(const Lines &lines, const std::vector<dou
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void
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GLVertexArray::load_mesh(const TriangleMesh &mesh)
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{
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this->reserve_more(3 * mesh.facets_count());
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this->reserve_more(3 * 3 * mesh.facets_count());
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for (int i = 0; i < mesh.stl.stats.number_of_facets; ++i) {
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stl_facet &facet = mesh.stl.facet_start[i];
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@ -89,6 +89,17 @@ MultiPoint::bounding_box() const
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return BoundingBox(this->points);
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}
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void
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MultiPoint::remove_duplicate_points()
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{
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for (size_t i = 1; i < this->points.size(); ++i) {
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if (this->points.at(i).coincides_with(this->points.at(i-1))) {
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this->points.erase(this->points.begin() + i);
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--i;
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}
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}
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}
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Points
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MultiPoint::_douglas_peucker(const Points &points, const double tolerance)
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{
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@ -32,6 +32,7 @@ class MultiPoint
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int find_point(const Point &point) const;
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bool has_boundary_point(const Point &point) const;
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BoundingBox bounding_box() const;
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void remove_duplicate_points();
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static Points _douglas_peucker(const Points &points, const double tolerance);
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@ -15,8 +15,7 @@
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bool make_counter_clockwise();
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Clone<Point> first_point();
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Clone<Point> last_point();
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Clone<Polygon> polygon()
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%code{% RETVAL = Polygon(*THIS); %};
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Clone<Polygon> polygon();
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void append(ExtrusionPath* path)
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%code{% THIS->paths.push_back(*path); %};
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double length();
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@ -37,6 +37,7 @@
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%code{% THIS->split_at(*point, p1, p2); %};
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bool is_straight();
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Clone<BoundingBox> bounding_box();
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void remove_duplicate_points();
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std::string wkt();
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%{
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