Fix for world transformation of text
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@ -403,7 +403,7 @@ Transform3d priv::world_matrix(const GLVolume *gl_volume, const Model *model)
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if (!fix.has_value())
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return res;
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return res * (*fix);
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return res * fix->inverse();
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}
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Transform3d priv::world_matrix(const Selection &selection)
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