Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2022-04-21 13:58:04 +02:00
parent 1d5be00acf
commit c468dcbed7
25 changed files with 767 additions and 731 deletions

View file

@ -320,16 +320,18 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
const Camera& camera = wxGetApp().plater()->get_camera();
Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::assemble_transform(m_grabbers[axis].center);
const Transform3d& view_matrix = camera.get_view_matrix();
Transform3d model_matrix = Geometry::assemble_transform(m_grabbers[axis].center);
if (axis == X)
view_model_matrix = view_model_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY());
model_matrix = model_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY());
else if (axis == Y)
view_model_matrix = view_model_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitX());
view_model_matrix = view_model_matrix * Geometry::assemble_transform(2.0 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
model_matrix = model_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitX());
model_matrix = model_matrix * Geometry::assemble_transform(2.0 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
shader->set_uniform("view_normal_matrix", view_normal_matrix);
#else
m_cone.set_color(-1, (!picking && m_hover_id != -1) ? complementary(m_grabbers[axis].color) : m_grabbers[axis].color);
if (!picking) {
@ -352,7 +354,7 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
if (!picking)
if (! picking)
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
shader->stop_using();
}