Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
Fixed conflicts during rebase with master
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1d5be00acf
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c468dcbed7
25 changed files with 767 additions and 731 deletions
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@ -619,12 +619,12 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
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const Transform3d& view_matrix = camera.get_view_matrix();
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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Transform3d view_model_matrix = view_matrix * m_grabbers.front().matrix *
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Geometry::assemble_transform(center, Vec3d(0.5 * PI, 0.0, m_angle)) *
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Transform3d model_matrix = m_grabbers.front().matrix * Geometry::assemble_transform(center, Vec3d(0.5 * PI, 0.0, m_angle)) *
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Geometry::assemble_transform(2.0 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
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shader->set_uniform("view_model_matrix", view_model_matrix);
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shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
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Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader->set_uniform("view_normal_matrix", view_normal_matrix);
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#else
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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@ -635,12 +635,12 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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m_cone.render();
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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view_model_matrix = view_matrix * m_grabbers.front().matrix *
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Geometry::assemble_transform(center, Vec3d(-0.5 * PI, 0.0, m_angle)) *
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model_matrix = m_grabbers.front().matrix * Geometry::assemble_transform(center, Vec3d(-0.5 * PI, 0.0, m_angle)) *
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Geometry::assemble_transform(2.0 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
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shader->set_uniform("view_model_matrix", view_model_matrix);
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shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
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view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader->set_uniform("view_normal_matrix", view_normal_matrix);
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#else
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glsafe(::glPopMatrix());
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glsafe(::glPushMatrix());
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@ -654,7 +654,7 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glPopMatrix());
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if (!picking)
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if (! picking)
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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shader->stop_using();
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}
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