Other refactoring plus some fixes into GLGizmoScale3D
Fixed conflicts during rebase with master
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@ -179,15 +179,14 @@ void GLGizmoScale3D::on_render()
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m_transform = Transform3d::Identity();
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// Transforms grabbers' offsets to world refefence system
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Transform3d offsets_transform = Transform3d::Identity();
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m_offsets_transform = Transform3d::Identity();
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Vec3d angles = Vec3d::Zero();
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if (selection.is_single_full_instance()) {
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// calculate bounding box in instance local reference system
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const Selection::IndicesList& idxs = selection.get_volume_idxs();
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for (unsigned int idx : idxs) {
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const GLVolume* vol = selection.get_volume(idx);
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m_box.merge(vol->bounding_box().transformed(vol->get_volume_transformation().get_matrix()));
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const GLVolume* v = selection.get_volume(idx);
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m_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix()));
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}
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// gets transform from first selected volume
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@ -197,7 +196,6 @@ void GLGizmoScale3D::on_render()
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angles = v->get_instance_rotation();
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// consider rotation+mirror only components of the transform for offsets
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offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
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m_offsets_transform = offsets_transform;
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}
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else if (selection.is_single_modifier() || selection.is_single_volume()) {
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const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
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@ -206,37 +204,40 @@ void GLGizmoScale3D::on_render()
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angles = Geometry::extract_euler_angles(m_transform);
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// consider rotation+mirror only components of the transform for offsets
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offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
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m_offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), v->get_volume_rotation(), Vec3d::Ones(), v->get_volume_mirror());
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}
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else
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m_box = selection.get_bounding_box();
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const Vec3d& center = m_box.center();
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const bool ctrl_down = (m_dragging && m_starting.ctrl_down) || (!m_dragging && wxGetKeyState(WXK_CONTROL));
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Vec3d offset_x = offsets_transform * (Offset * Vec3d::UnitX());
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Vec3d offset_y = offsets_transform * (Offset * Vec3d::UnitY());
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Vec3d offset_z = offsets_transform * (Offset * Vec3d::UnitZ());
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bool ctrl_down = (m_dragging && m_starting.ctrl_down) || (!m_dragging && wxGetKeyState(WXK_CONTROL));
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// x axis
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m_grabbers[0].center = m_transform * Vec3d(m_box.min.x() - Offset, center.y(), center.z());
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m_grabbers[0].center = m_transform * Vec3d(m_box.min.x(), center.y(), center.z()) - offset_x;
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m_grabbers[0].color = (ctrl_down && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0];
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m_grabbers[1].center = m_transform * Vec3d(m_box.max.x() + Offset, center.y(), center.z());
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m_grabbers[1].center = m_transform * Vec3d(m_box.max.x(), center.y(), center.z()) + offset_x;
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m_grabbers[1].color = (ctrl_down && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0];
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// y axis
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m_grabbers[2].center = m_transform * Vec3d(center.x(), m_box.min.y() - Offset, center.z());
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m_grabbers[2].center = m_transform * Vec3d(center.x(), m_box.min.y(), center.z()) - offset_y;
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m_grabbers[2].color = (ctrl_down && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1];
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m_grabbers[3].center = m_transform * Vec3d(center.x(), m_box.max.y() + Offset, center.z());
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m_grabbers[3].center = m_transform * Vec3d(center.x(), m_box.max.y(), center.z()) + offset_y;
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m_grabbers[3].color = (ctrl_down && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1];
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// z axis
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m_grabbers[4].center = m_transform * Vec3d(center.x(), center.y(), m_box.min.z() - Offset);
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m_grabbers[4].center = m_transform * Vec3d(center.x(), center.y(), m_box.min.z()) - offset_z;
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m_grabbers[4].color = (ctrl_down && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2];
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m_grabbers[5].center = m_transform * Vec3d(center.x(), center.y(), m_box.max.z() + Offset);
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m_grabbers[5].center = m_transform * Vec3d(center.x(), center.y(), m_box.max.z()) + offset_z;
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m_grabbers[5].color = (ctrl_down && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2];
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// uniform
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m_grabbers[6].center = m_transform * Vec3d(m_box.min.x() - Offset, m_box.min.y() - Offset, center.z());
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m_grabbers[7].center = m_transform * Vec3d(m_box.max.x() + Offset, m_box.min.y() - Offset, center.z());
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m_grabbers[8].center = m_transform * Vec3d(m_box.max.x() + Offset, m_box.max.y() + Offset, center.z());
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m_grabbers[9].center = m_transform * Vec3d(m_box.min.x() - Offset, m_box.max.y() + Offset, center.z());
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m_grabbers[6].center = m_transform * Vec3d(m_box.min.x(), m_box.min.y(), center.z()) - offset_x - offset_y;
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m_grabbers[7].center = m_transform * Vec3d(m_box.max.x(), m_box.min.y(), center.z()) + offset_x - offset_y;
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m_grabbers[8].center = m_transform * Vec3d(m_box.max.x(), m_box.max.y(), center.z()) + offset_x + offset_y;
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m_grabbers[9].center = m_transform * Vec3d(m_box.min.x(), m_box.max.y(), center.z()) - offset_x + offset_y;
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for (int i = 6; i < 10; ++i) {
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m_grabbers[i].color = m_highlight_color;
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}
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@ -505,7 +506,10 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
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if (ratio > 0.0) {
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m_scale(axis) = m_starting.scale(axis) * ratio;
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if (m_starting.ctrl_down) {
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double local_offset = 0.5 * (m_scale(axis) - m_starting.scale(axis)) * m_starting.box.size()(axis);
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double local_offset = 0.5 * (ratio - 1.0) * m_starting.box.size()(axis);
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if (!m_parent.get_selection().is_single_full_instance())
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local_offset *= m_starting.scale(axis);
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if (m_hover_id == 2 * axis)
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local_offset *= -1.0;
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@ -518,7 +522,7 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
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default: break;
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}
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m_offset = m_offsets_transform * local_offset_vec;
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m_offset = local_offset_vec;
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}
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else
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m_offset = Vec3d::Zero();
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@ -538,10 +542,11 @@ double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
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{
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double ratio = 0.0;
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const Vec3d pivot = (m_starting.ctrl_down && (m_hover_id < 6)) ? m_starting.pivots[m_hover_id] : m_starting.box.center();
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const Vec3d pivot = (m_starting.ctrl_down && m_hover_id < 6) ? m_starting.pivots[m_hover_id] : m_starting.box.center();
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const Vec3d starting_vec = m_starting.drag_position - pivot;
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const double len_starting_vec = starting_vec.norm();
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if (len_starting_vec != 0.0) {
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const Vec3d mouse_dir = data.mouse_ray.unit_vector();
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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@ -22,10 +22,8 @@ class GLGizmoScale3D : public GLGizmoBase
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std::array<Vec3d, 6> pivots{ Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero() };
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};
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mutable BoundingBoxf3 m_box;
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mutable Transform3d m_transform;
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// Transforms grabbers offsets to the proper reference system (world for instances, instance for volumes)
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mutable Transform3d m_offsets_transform;
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BoundingBoxf3 m_box;
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Transform3d m_transform;
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Vec3d m_scale{ Vec3d::Ones() };
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Vec3d m_offset{ Vec3d::Zero() };
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double m_snap_step{ 0.05 };
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