Merge branch 'master' into fs_emboss

# Conflicts:
#	src/libslic3r/CMakeLists.txt
#	src/libslic3r/Format/3mf.cpp
#	src/libslic3r/Model.hpp
#	src/libslic3r/Point.hpp
#	src/libslic3r/Technologies.hpp
#	src/slic3r/CMakeLists.txt
#	src/slic3r/GUI/GLCanvas3D.cpp
#	src/slic3r/GUI/GLSelectionRectangle.cpp
#	src/slic3r/GUI/GUI_Factories.hpp
#	src/slic3r/GUI/Gizmos/GLGizmoBase.cpp
#	src/slic3r/GUI/Gizmos/GLGizmoBase.hpp
#	src/slic3r/GUI/Gizmos/GLGizmoMove.cpp
#	src/slic3r/GUI/Gizmos/GLGizmoMove.hpp
#	src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp
#	src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp
#	src/slic3r/GUI/MeshUtils.cpp
#	src/slic3r/GUI/MeshUtils.hpp
#	src/slic3r/GUI/ObjectDataViewModel.cpp
#	src/slic3r/GUI/ObjectDataViewModel.hpp
#	src/slic3r/GUI/Selection.cpp
This commit is contained in:
Filip Sykala - NTB T15p 2022-08-31 15:22:10 +02:00
commit c549c6afbe
386 changed files with 39391 additions and 33206 deletions

View file

@ -361,6 +361,25 @@ constexpr T NaN = std::numeric_limits<T>::quiet_NaN();
constexpr float NaNf = NaN<float>;
constexpr double NaNd = NaN<double>;
// Rounding up.
// 1.5 is rounded to 2
// 1.49 is rounded to 1
// 0.5 is rounded to 1,
// 0.49 is rounded to 0
// -0.5 is rounded to 0,
// -0.51 is rounded to -1,
// -1.5 is rounded to -1.
// -1.51 is rounded to -2.
// If input is not a valid float (it is infinity NaN or if it does not fit)
// the float to int conversion produces a max int on Intel and +-max int on ARM.
template<typename I>
inline IntegerOnly<I, I> fast_round_up(double a)
{
// Why does Java Math.round(0.49999999999999994) return 1?
// https://stackoverflow.com/questions/9902968/why-does-math-round0-49999999999999994-return-1
return a == 0.49999999999999994 ? I(0) : I(floor(a + 0.5));
}
} // namespace Slic3r
#endif