Merge branch 'master' into fs_emboss
# Conflicts: # src/libslic3r/CMakeLists.txt # src/libslic3r/Format/3mf.cpp # src/libslic3r/Model.hpp # src/libslic3r/Point.hpp # src/libslic3r/Technologies.hpp # src/slic3r/CMakeLists.txt # src/slic3r/GUI/GLCanvas3D.cpp # src/slic3r/GUI/GLSelectionRectangle.cpp # src/slic3r/GUI/GUI_Factories.hpp # src/slic3r/GUI/Gizmos/GLGizmoBase.cpp # src/slic3r/GUI/Gizmos/GLGizmoBase.hpp # src/slic3r/GUI/Gizmos/GLGizmoMove.cpp # src/slic3r/GUI/Gizmos/GLGizmoMove.hpp # src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp # src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp # src/slic3r/GUI/MeshUtils.cpp # src/slic3r/GUI/MeshUtils.hpp # src/slic3r/GUI/ObjectDataViewModel.cpp # src/slic3r/GUI/ObjectDataViewModel.hpp # src/slic3r/GUI/Selection.cpp
This commit is contained in:
commit
c549c6afbe
386 changed files with 39391 additions and 33206 deletions
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@ -13,9 +13,9 @@
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#include "GUI_App.hpp"
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#include "Plater.hpp"
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#include "BitmapCache.hpp"
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#include "Camera.hpp"
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#include "libslic3r/BuildVolume.hpp"
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#include "libslic3r/ExtrusionEntity.hpp"
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@ -301,7 +301,7 @@ void GLVolume::SinkingContours::render()
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{
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update();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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GLShaderProgram* shader = GUI::wxGetApp().get_current_shader();
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if (shader == nullptr)
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return;
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@ -312,11 +312,11 @@ void GLVolume::SinkingContours::render()
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#else
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(m_shift.x(), m_shift.y(), m_shift.z()));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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m_model.render();
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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}
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void GLVolume::SinkingContours::update()
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@ -393,13 +393,15 @@ void GLVolume::SinkingContours::update()
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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}
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#if ENABLE_SHOW_NON_MANIFOLD_EDGES
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void GLVolume::NonManifoldEdges::render()
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{
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update();
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glsafe(::glLineWidth(2.0f));
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GL_CORE_PROFILE
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if (!GUI::OpenGLManager::get_gl_info().is_core_profile())
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#endif // ENABLE_GL_CORE_PROFILE
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glsafe(::glLineWidth(2.0f));
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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GLShaderProgram* shader = GUI::wxGetApp().get_current_shader();
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if (shader == nullptr)
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return;
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@ -407,19 +409,22 @@ void GLVolume::NonManifoldEdges::render()
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const GUI::Camera& camera = GUI::wxGetApp().plater()->get_camera();
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shader->set_uniform("view_model_matrix", camera.get_view_matrix() * m_parent.world_matrix());
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#if ENABLE_GL_CORE_PROFILE
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.5f);
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shader->set_uniform("gap_size", 0.0f);
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#endif // ENABLE_GL_CORE_PROFILE
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m_model.set_color(complementary(m_parent.render_color));
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#else
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(m_parent.world_matrix().data()));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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m_model.set_color(complementary(m_parent.render_color));
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#else
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m_model.set_color(-1, complementary(m_parent.render_color));
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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m_model.render();
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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}
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void GLVolume::NonManifoldEdges::update()
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@ -478,7 +483,6 @@ void GLVolume::NonManifoldEdges::update()
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m_update_needed = false;
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}
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#endif // ENABLE_SHOW_NON_MANIFOLD_EDGES
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const ColorRGBA GLVolume::SELECTED_COLOR = ColorRGBA::GREEN();
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const ColorRGBA GLVolume::HOVER_SELECT_COLOR = { 0.4f, 0.9f, 0.1f, 1.0f };
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@ -499,9 +503,7 @@ const std::array<ColorRGBA, 4> GLVolume::MODEL_COLOR = { {
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GLVolume::GLVolume(float r, float g, float b, float a)
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: m_sla_shift_z(0.0)
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, m_sinking_contours(*this)
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#if ENABLE_SHOW_NON_MANIFOLD_EDGES
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, m_non_manifold_edges(*this)
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#endif // ENABLE_SHOW_NON_MANIFOLD_EDGES
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// geometry_id == 0 -> invalid
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, geometry_id(std::pair<size_t, size_t>(0, 0))
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, extruder_id(0)
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@ -711,19 +713,15 @@ void GLVolume::render()
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if (!is_active)
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return;
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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GLShaderProgram* shader = GUI::wxGetApp().get_current_shader();
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if (shader == nullptr)
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return;
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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if (this->is_left_handed())
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glFrontFace(GL_CW);
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glsafe(::glFrontFace(GL_CW));
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glsafe(::glCullFace(GL_BACK));
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(world_matrix().data()));
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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if (tverts_range == std::make_pair<size_t, size_t>(0, -1))
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@ -731,15 +729,14 @@ void GLVolume::render()
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else
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model.render(this->tverts_range);
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#else
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(world_matrix().data()));
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this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
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glsafe(::glPopMatrix());
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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if (this->is_left_handed())
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glFrontFace(GL_CCW);
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glsafe(::glFrontFace(GL_CCW));
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}
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bool GLVolume::is_sla_support() const { return this->composite_id.volume_id == -int(slaposSupportTree); }
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@ -763,12 +760,10 @@ void GLVolume::render_sinking_contours()
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m_sinking_contours.render();
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}
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#if ENABLE_SHOW_NON_MANIFOLD_EDGES
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void GLVolume::render_non_manifold_edges()
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{
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m_non_manifold_edges.render();
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}
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#endif // ENABLE_SHOW_NON_MANIFOLD_EDGES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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std::vector<int> GLVolumeCollection::load_object(
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@ -812,15 +807,27 @@ int GLVolumeCollection::load_object_volume(
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const ModelVolume *model_volume = model_object->volumes[volume_idx];
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const int extruder_id = model_volume->extruder_id();
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const ModelInstance *instance = model_object->instances[instance_idx];
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#if ENABLE_RAYCAST_PICKING
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std::shared_ptr<const TriangleMesh> mesh = model_volume->mesh_ptr();
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#else
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const TriangleMesh &mesh = model_volume->mesh();
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#endif // ENABLE_RAYCAST_PICKING
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this->volumes.emplace_back(new GLVolume());
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GLVolume& v = *this->volumes.back();
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v.set_color(color_from_model_volume(*model_volume));
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_SMOOTH_NORMALS
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v.model.init_from(mesh, true);
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v.model.init_from(*mesh, true);
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#if ENABLE_RAYCAST_PICKING
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v.mesh_raycaster = std::make_unique<GUI::MeshRaycaster>(mesh);
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#endif // ENABLE_RAYCAST_PICKING
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#else
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#if ENABLE_RAYCAST_PICKING
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v.model.init_from(*mesh);
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v.mesh_raycaster = std::make_unique<GUI::MeshRaycaster>(mesh);
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#else
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v.model.init_from(mesh);
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#endif // ENABLE_RAYCAST_PICKING
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#endif // ENABLE_SMOOTH_NORMALS
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#else
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#if ENABLE_SMOOTH_NORMALS
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@ -885,8 +892,11 @@ void GLVolumeCollection::load_object_auxiliary(
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v.model.init_from(mesh, true);
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#else
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v.model.init_from(mesh);
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#endif // ENABLE_SMOOTH_NORMALS
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v.model.set_color((milestone == slaposPad) ? GLVolume::SLA_PAD_COLOR : GLVolume::SLA_SUPPORT_COLOR);
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#if ENABLE_RAYCAST_PICKING
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v.mesh_raycaster = std::make_unique<GUI::MeshRaycaster>(std::make_shared<const TriangleMesh>(mesh));
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#endif // ENABLE_RAYCAST_PICKING
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#endif // ENABLE_SMOOTH_NORMALS
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#else
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#if ENABLE_SMOOTH_NORMALS
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v.indexed_vertex_array.load_mesh(mesh, true);
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@ -912,13 +922,25 @@ void GLVolumeCollection::load_object_auxiliary(
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
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#if ENABLE_OPENGL_ES
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int GLVolumeCollection::load_wipe_tower_preview(
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float pos_x, float pos_y, float width, float depth, float height,
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float rotation_angle, bool size_unknown, float brim_width, TriangleMesh* out_mesh)
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#else
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int GLVolumeCollection::load_wipe_tower_preview(
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float pos_x, float pos_y, float width, float depth, float height,
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float rotation_angle, bool size_unknown, float brim_width)
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#endif // ENABLE_OPENGL_ES
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#else
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#if ENABLE_OPENGL_ES
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int GLVolumeCollection::load_wipe_tower_preview(
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int obj_idx, float pos_x, float pos_y, float width, float depth, float height,
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float rotation_angle, bool size_unknown, float brim_width, TriangleMesh* out_mesh)
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#else
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int GLVolumeCollection::load_wipe_tower_preview(
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int obj_idx, float pos_x, float pos_y, float width, float depth, float height,
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float rotation_angle, bool size_unknown, float brim_width)
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#endif // ENABLE_OPENGL_ES
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#endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
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#else
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#if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
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@ -949,8 +971,115 @@ int GLVolumeCollection::load_wipe_tower_preview(
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// Too narrow tower would interfere with the teeth. The estimate is not precise anyway.
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depth = std::max(depth, 10.f);
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float min_width = 30.f;
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#if ENABLE_RAYCAST_PICKING
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const float scaled_brim_height = 0.2f / height;
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#endif // ENABLE_RAYCAST_PICKING
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// We'll now create the box with jagged edge. y-coordinates of the pre-generated model
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// are shifted so that the front edge has y=0 and centerline of the back edge has y=depth:
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#if ENABLE_RAYCAST_PICKING
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// We split the box in three main pieces,
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// the two laterals are identical and the central is the one containing the jagged geometry
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// lateral parts generator
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auto generate_lateral = [&](float min_x, float max_x) {
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const std::vector<Vec3f> vertices = {
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{ min_x, -(depth + brim_width), 0.0f },
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{ max_x, -(depth + brim_width), 0.0f },
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{ min_x, -(depth + brim_width), scaled_brim_height },
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{ max_x, -(depth + brim_width), scaled_brim_height },
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{ min_x, -depth, scaled_brim_height },
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{ max_x, -depth, scaled_brim_height },
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{ min_x, -depth, 1.0f },
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{ max_x, -depth, 1.0f },
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{ min_x, 0.0f, 1.0f },
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{ max_x, 0.0f, 1.0f },
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{ min_x, 0.0f, scaled_brim_height },
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{ max_x, 0.0f, scaled_brim_height },
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{ min_x, brim_width, scaled_brim_height },
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{ max_x, brim_width, scaled_brim_height },
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{ min_x, brim_width, 0.0f },
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{ max_x, brim_width, 0.0f }
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||||
};
|
||||
const std::vector<Vec3i> triangles = {
|
||||
{ 0, 1, 3 }, { 0, 3, 2 }, { 2, 3, 5 }, { 2, 5, 4 }, { 4, 5, 7 }, { 4, 7, 6 }, { 6, 7, 9 }, { 6, 9, 8 },
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{ 8, 9, 11 }, { 8, 11, 10 }, { 10, 11, 13 }, { 10, 13, 12 }, { 12, 13, 15 }, { 12, 15, 14 }, { 14, 15, 1 }, { 14, 1, 0 }
|
||||
};
|
||||
|
||||
indexed_triangle_set its;
|
||||
its.vertices.reserve(vertices.size());
|
||||
for (const Vec3f& v : vertices) {
|
||||
its.vertices.emplace_back(v.x(), v.y() + depth, v.z());
|
||||
}
|
||||
its.indices.reserve(triangles.size());
|
||||
for (const Vec3i& t : triangles) {
|
||||
its.indices.emplace_back(t);
|
||||
}
|
||||
return its;
|
||||
};
|
||||
|
||||
// central parts generator
|
||||
auto generate_central = [&]() {
|
||||
const std::vector<Vec3f> vertices = {
|
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{ 38.453f, -(depth + brim_width), 0.0f },
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||||
{ 61.547f, -(depth + brim_width), 0.0f },
|
||||
{ 38.453f, -(depth + brim_width), scaled_brim_height },
|
||||
{ 61.547f, -(depth + brim_width), scaled_brim_height },
|
||||
{ 38.453f, -depth, scaled_brim_height },
|
||||
{ 61.547f, -depth, scaled_brim_height },
|
||||
{ 38.453f, -depth, 1.0f },
|
||||
{ 61.547f, -depth, 1.0f },
|
||||
{ 38.453f, 0.0f, 1.0f },
|
||||
{ 38.453f + 0.57735f * brim_width, brim_width, 1.0f },
|
||||
{ 44.2265f, 10.0f, 1.0f },
|
||||
{ 50.0f - 0.57735f * brim_width, brim_width, 1.0f },
|
||||
{ 50.0f, 0.0f, 1.0f },
|
||||
{ 55.7735f, -10.0f, 1.0f },
|
||||
{ 61.547f, 0.0f, 1.0f },
|
||||
{ 38.453f, 0.0f, scaled_brim_height },
|
||||
{ 38.453f, brim_width, scaled_brim_height },
|
||||
{ 38.453f + 0.57735f * brim_width, brim_width, scaled_brim_height },
|
||||
{ 50.0f - 0.57735f * brim_width, brim_width, scaled_brim_height },
|
||||
{ 50.0f, 0.0f, scaled_brim_height },
|
||||
{ 55.7735f, -10.0f, scaled_brim_height },
|
||||
{ 61.547f, 0.0f, scaled_brim_height },
|
||||
{ 61.547f, brim_width, scaled_brim_height },
|
||||
{ 38.453f, brim_width, 0.0f },
|
||||
{ 38.453f + 0.57735f * brim_width, brim_width, 0.0f },
|
||||
{ 44.2265f, 10.0f, 0.0f },
|
||||
{ 50.0f - 0.57735f * brim_width, brim_width, 0.0f },
|
||||
{ 61.547f, brim_width, 0.0f }
|
||||
};
|
||||
|
||||
const std::vector<Vec3i> triangles = {
|
||||
{ 0, 1, 3 }, { 0, 3, 2 }, { 2, 3, 5 }, { 2, 5, 4 }, { 4, 5, 7 }, { 4, 7, 6 }, { 7, 14, 13 }, { 7, 13, 6 },
|
||||
{ 6, 13, 12 }, { 6, 12, 8 }, { 8, 12, 11 }, { 8, 11, 9 }, { 9, 11, 10 }, { 18, 19, 22 }, { 22, 19, 21 }, { 19, 20, 21 },
|
||||
{ 15, 17, 16 }, { 17, 15, 8 }, { 17, 8, 9 }, { 21, 13, 14 }, { 21, 20, 13 }, { 20, 19, 12 }, { 20, 12, 13 }, { 19, 18, 11 },
|
||||
{ 19, 11, 12 }, { 27, 26, 18 }, { 27, 18, 22 }, { 26, 25, 18 }, { 18, 25, 11 }, { 11, 25, 10 }, { 25, 24, 17 }, { 25, 17, 9 },
|
||||
{ 25, 9, 10 }, { 24, 23, 16 }, { 24, 16, 17 }, { 1, 26, 27 }, { 1, 23, 26 }, { 1, 0, 23 }, { 0, 23, 24 }, { 24, 25, 26 }
|
||||
};
|
||||
|
||||
indexed_triangle_set its;
|
||||
its.vertices.reserve(vertices.size());
|
||||
for (const Vec3f& v : vertices) {
|
||||
its.vertices.emplace_back(v.x(), v.y() + depth, v.z());
|
||||
}
|
||||
its.indices.reserve(triangles.size());
|
||||
for (const Vec3i& t : triangles) {
|
||||
its.indices.emplace_back(t);
|
||||
}
|
||||
return its;
|
||||
};
|
||||
|
||||
TriangleMesh tooth_mesh;
|
||||
indexed_triangle_set data = generate_lateral(0.0f, 38.453f);
|
||||
tooth_mesh.merge(TriangleMesh(std::move(data)));
|
||||
data = generate_central();
|
||||
tooth_mesh.merge(TriangleMesh(std::move(data)));
|
||||
data = generate_lateral(61.547f, 100.0f);
|
||||
tooth_mesh.merge(TriangleMesh(std::move(data)));
|
||||
#else
|
||||
float out_points_idx[][3] = { { 0, -depth, 0 }, { 0, 0, 0 }, { 38.453f, 0, 0 }, { 61.547f, 0, 0 }, { 100.0f, 0, 0 }, { 100.0f, -depth, 0 }, { 55.7735f, -10.0f, 0 }, { 44.2265f, 10.0f, 0 },
|
||||
{ 38.453f, 0, 1 }, { 0, 0, 1 }, { 0, -depth, 1 }, { 100.0f, -depth, 1 }, { 100.0f, 0, 1 }, { 61.547f, 0, 1 }, { 55.7735f, -10.0f, 1 }, { 44.2265f, 10.0f, 1 } };
|
||||
static constexpr const int out_facets_idx[][3] = {
|
||||
|
@ -965,6 +1094,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
|
|||
for (const int *face : out_facets_idx)
|
||||
its.indices.emplace_back(face);
|
||||
TriangleMesh tooth_mesh(std::move(its));
|
||||
#endif // ENABLE_RAYCAST_PICKING
|
||||
|
||||
// We have the mesh ready. It has one tooth and width of min_width. We will now
|
||||
// append several of these together until we are close to the required width
|
||||
|
@ -972,24 +1102,114 @@ int GLVolumeCollection::load_wipe_tower_preview(
|
|||
size_t n = std::max(1, int(width / min_width)); // How many shall be merged?
|
||||
for (size_t i = 0; i < n; ++i) {
|
||||
mesh.merge(tooth_mesh);
|
||||
#if ENABLE_RAYCAST_PICKING
|
||||
tooth_mesh.translate(100.0f, 0.0f, 0.0f);
|
||||
#else
|
||||
tooth_mesh.translate(min_width, 0.f, 0.f);
|
||||
#endif // ENABLE_RAYCAST_PICKING
|
||||
}
|
||||
|
||||
#if ENABLE_RAYCAST_PICKING
|
||||
// Now we add the caps along the X axis
|
||||
const float scaled_brim_width_x = brim_width * n * width / min_width;
|
||||
auto generate_negx_cap = [&]() {
|
||||
const std::vector<Vec3f> vertices = {
|
||||
{ -scaled_brim_width_x, -(depth + brim_width), 0.0f },
|
||||
{ 0.0f, -(depth + brim_width), 0.0f },
|
||||
{ -scaled_brim_width_x, -(depth + brim_width), scaled_brim_height },
|
||||
{ 0.0f, -(depth + brim_width), scaled_brim_height },
|
||||
{ 0.0f, -depth, scaled_brim_height },
|
||||
{ 0.0f, -depth, 1.0f },
|
||||
{ 0.0f, 0.0f, 1.0f },
|
||||
{ 0.0f, 0.0f, scaled_brim_height },
|
||||
{ 0.0f, brim_width, scaled_brim_height },
|
||||
{ -scaled_brim_width_x, brim_width, scaled_brim_height },
|
||||
{ 0.0f, brim_width, 0.0f },
|
||||
{ -scaled_brim_width_x, brim_width, 0.0f }
|
||||
};
|
||||
|
||||
const std::vector<Vec3i> triangles = {
|
||||
{ 0, 1, 3 }, { 0, 3, 2 }, { 2, 3, 4 }, { 2, 4, 9 }, { 9, 4, 7 }, { 9, 7, 8 }, { 9, 8, 10 }, { 9, 10, 11 },
|
||||
{ 11, 10, 1 }, { 11, 1, 0 }, { 11, 0, 2 }, { 11, 2, 9 }, { 7, 4, 5 }, { 7, 5, 6 }
|
||||
};
|
||||
|
||||
indexed_triangle_set its;
|
||||
its.vertices.reserve(vertices.size());
|
||||
for (const Vec3f& v : vertices) {
|
||||
its.vertices.emplace_back(v.x(), v.y() + depth, v.z());
|
||||
}
|
||||
its.indices.reserve(triangles.size());
|
||||
for (const Vec3i& t : triangles) {
|
||||
its.indices.emplace_back(t);
|
||||
}
|
||||
return its;
|
||||
};
|
||||
|
||||
auto generate_posx_cap = [&]() {
|
||||
const float posx_cap_x = n * 100.0f;
|
||||
const std::vector<Vec3f> vertices = {
|
||||
{ posx_cap_x, -(depth + brim_width), 0.0f },
|
||||
{ posx_cap_x + scaled_brim_width_x, -(depth + brim_width), 0.0f },
|
||||
{ posx_cap_x, -(depth + brim_width), scaled_brim_height },
|
||||
{ posx_cap_x + scaled_brim_width_x, -(depth + brim_width), scaled_brim_height },
|
||||
{ posx_cap_x, -depth, scaled_brim_height },
|
||||
{ posx_cap_x, -depth, 1.0f },
|
||||
{ posx_cap_x, 0.0f, 1.0f },
|
||||
{ posx_cap_x, 0.0f, scaled_brim_height },
|
||||
{ posx_cap_x, brim_width, scaled_brim_height },
|
||||
{ posx_cap_x + scaled_brim_width_x, brim_width, scaled_brim_height },
|
||||
{ posx_cap_x, brim_width, 0.0f },
|
||||
{ posx_cap_x + scaled_brim_width_x, brim_width, 0.0f }
|
||||
};
|
||||
|
||||
const std::vector<Vec3i> triangles = {
|
||||
{ 0, 1, 3 }, { 0, 3, 2 }, { 2, 3, 4 }, { 4, 3, 9 }, { 4, 9, 7 }, { 7, 9, 8 }, { 8, 9, 11 }, { 8, 11, 10 },
|
||||
{ 10, 11, 1 }, { 10, 1, 0 }, { 1, 11, 9 }, { 1, 9, 3 }, { 4, 7, 6 }, { 4, 6, 5 }
|
||||
};
|
||||
|
||||
indexed_triangle_set its;
|
||||
its.vertices.reserve(vertices.size());
|
||||
for (const Vec3f& v : vertices) {
|
||||
its.vertices.emplace_back(v.x(), v.y() + depth, v.z());
|
||||
}
|
||||
its.indices.reserve(triangles.size());
|
||||
for (const Vec3i& t : triangles) {
|
||||
its.indices.emplace_back(t);
|
||||
}
|
||||
return its;
|
||||
};
|
||||
|
||||
data = generate_negx_cap();
|
||||
mesh.merge(TriangleMesh(std::move(data)));
|
||||
data = generate_posx_cap();
|
||||
mesh.merge(TriangleMesh(std::move(data)));
|
||||
mesh.scale(Vec3f(width / (n * 100.0f), 1.0f, height)); // Scaling to proper width
|
||||
#else
|
||||
mesh.scale(Vec3f(width / (n * min_width), 1.f, height)); // Scaling to proper width
|
||||
#endif // ENABLE_RAYCAST_PICKING
|
||||
}
|
||||
else
|
||||
mesh = make_cube(width, depth, height);
|
||||
|
||||
#if !ENABLE_RAYCAST_PICKING
|
||||
// We'll make another mesh to show the brim (fixed layer height):
|
||||
TriangleMesh brim_mesh = make_cube(width + 2.f * brim_width, depth + 2.f * brim_width, 0.2f);
|
||||
brim_mesh.translate(-brim_width, -brim_width, 0.f);
|
||||
mesh.merge(brim_mesh);
|
||||
#endif // !ENABLE_RAYCAST_PICKING
|
||||
|
||||
volumes.emplace_back(new GLVolume(color));
|
||||
GLVolume& v = *volumes.back();
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
#if ENABLE_OPENGL_ES
|
||||
if (out_mesh != nullptr)
|
||||
*out_mesh = mesh;
|
||||
#endif // ENABLE_OPENGL_ES
|
||||
v.model.init_from(mesh);
|
||||
v.model.set_color(color);
|
||||
#if ENABLE_RAYCAST_PICKING
|
||||
v.mesh_raycaster = std::make_unique<GUI::MeshRaycaster>(std::make_shared<const TriangleMesh>(mesh));
|
||||
#endif // ENABLE_RAYCAST_PICKING
|
||||
#else
|
||||
v.indexed_vertex_array.load_mesh(mesh);
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
@ -1078,12 +1298,12 @@ GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCo
|
|||
return list;
|
||||
}
|
||||
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disable_cullface, const Transform3d& view_matrix, const Transform3d& projection_matrix,
|
||||
std::function<bool(const GLVolume&)> filter_func) const
|
||||
#else
|
||||
void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func) const
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
{
|
||||
GLVolumeWithIdAndZList to_render = volumes_to_render(volumes, type, view_matrix, filter_func);
|
||||
if (to_render.empty())
|
||||
|
@ -1095,7 +1315,11 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
|
|||
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
GLShaderProgram* sink_shader = GUI::wxGetApp().get_shader("flat");
|
||||
#if ENABLE_GL_CORE_PROFILE
|
||||
GLShaderProgram* edges_shader = GUI::OpenGLManager::get_gl_info().is_core_profile() ? GUI::wxGetApp().get_shader("dashed_thick_lines") : GUI::wxGetApp().get_shader("flat");
|
||||
#else
|
||||
GLShaderProgram* edges_shader = GUI::wxGetApp().get_shader("flat");
|
||||
#endif // ENABLE_GL_CORE_PROFILE
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
||||
ScopeGuard transparent_sg;
|
||||
|
@ -1138,13 +1362,11 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
|
|||
sink_shader->stop_using();
|
||||
}
|
||||
shader->start_using();
|
||||
#else
|
||||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
|
||||
#if !ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
|
||||
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
|
||||
shader->set_uniform("z_range", m_z_range);
|
||||
shader->set_uniform("clipping_plane", m_clipping_plane);
|
||||
shader->set_uniform("print_volume.type", static_cast<int>(m_print_volume.type));
|
||||
|
@ -1166,15 +1388,14 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
|
|||
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
volume.first->model.set_color(volume.first->render_color);
|
||||
const Transform3d model_matrix = volume.first->world_matrix();
|
||||
shader->set_uniform("view_model_matrix", view_matrix * model_matrix);
|
||||
shader->set_uniform("projection_matrix", projection_matrix);
|
||||
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
shader->set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
#else
|
||||
shader->set_uniform("uniform_color", volume.first->render_color);
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
#if ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
const Transform3d matrix = view_matrix * volume.first->world_matrix();
|
||||
shader->set_uniform("view_model_matrix", matrix);
|
||||
shader->set_uniform("projection_matrix", projection_matrix);
|
||||
shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
volume.first->render();
|
||||
|
||||
#if ENABLE_ENVIRONMENT_MAP
|
||||
|
@ -1185,10 +1406,10 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
|
|||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
|
||||
#if !ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
#if !ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
|
||||
#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
|
||||
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
}
|
||||
|
||||
if (m_show_sinking_contours) {
|
||||
|
@ -1219,7 +1440,6 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
|
|||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
}
|
||||
|
||||
#if ENABLE_SHOW_NON_MANIFOLD_EDGES
|
||||
#if ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
shader->stop_using();
|
||||
if (edges_shader != nullptr) {
|
||||
|
@ -1235,7 +1455,6 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
|
|||
}
|
||||
shader->start_using();
|
||||
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
|
||||
#endif // ENABLE_SHOW_NON_MANIFOLD_EDGES
|
||||
|
||||
if (disable_cullface)
|
||||
glsafe(::glEnable(GL_CULL_FACE));
|
||||
|
@ -1441,6 +1660,13 @@ static void thick_lines_to_geometry(
|
|||
double width_initial = 0.0;
|
||||
double bottom_z_initial = 0.0;
|
||||
|
||||
// Reserve for a smooth path. Likley the path will not be that smooth, but better than nothing.
|
||||
// Allocated 1.5x more data than minimum.
|
||||
// Number of indices, not triangles.
|
||||
geometry.reserve_more_indices((lines.size() * 8 * 3) * 3 / 2);
|
||||
// Number of vertices, not floats.
|
||||
geometry.reserve_more_vertices(((lines.size() + 1) * 4) * 3 / 2);
|
||||
|
||||
// loop once more in case of closed loops
|
||||
const size_t lines_end = closed ? (lines.size() + 1) : lines.size();
|
||||
for (size_t ii = 0; ii < lines_end; ++ii) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue