Fix for issue 78.
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@ -587,6 +587,10 @@ void GLGizmoEmboss::on_render_input_window(float x, float y, float bottom_limit)
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void GLGizmoEmboss::on_set_state()
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{
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// enable / disable bed from picking
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// Rotation gizmo must work through bed
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m_parent.set_raycaster_gizmos_on_top(GLGizmoBase::m_state == GLGizmoBase::On);
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m_rotate_gizmo.set_state(GLGizmoBase::m_state);
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// Closing gizmo. e.g. selecting another one
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