Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28
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@ -39,6 +39,7 @@ slic3r.pl
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t/arcs.t
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t/arcs.t
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t/clean_polylines.t
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t/clean_polylines.t
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t/clipper.t
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t/clipper.t
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t/collinear.t
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t/geometry.t
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t/geometry.t
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t/polyclip.t
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t/polyclip.t
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t/stl.t
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t/stl.t
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@ -31,13 +31,9 @@ has 'retract_speed' => (
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default => sub { $Slic3r::retract_speed * 60 }, # mm/min
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default => sub { $Slic3r::retract_speed * 60 }, # mm/min
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);
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);
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use Slic3r::Geometry qw(points_coincide);
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use Slic3r::Geometry qw(points_coincide PI X Y);
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use XXX;
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use XXX;
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use constant PI => 4 * atan2(1, 1);
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use constant X => 0;
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use constant Y => 1;
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sub move_z {
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sub move_z {
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my $self = shift;
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my $self = shift;
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my ($z) = @_;
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my ($z) = @_;
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@ -7,10 +7,7 @@ extends 'Slic3r::Polyline';
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# expressed in layers
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# expressed in layers
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has 'depth_layers' => (is => 'ro', default => sub {1});
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has 'depth_layers' => (is => 'ro', default => sub {1});
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use constant X => 0;
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use Slic3r::Geometry qw(PI X Y epsilon deg2rad rotate_points);
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use constant Y => 1;
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use Slic3r::Geometry qw(PI epsilon deg2rad rotate_points);
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use XXX;
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use XXX;
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sub clip_end {
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sub clip_end {
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@ -5,7 +5,7 @@ use warnings;
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require Exporter;
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require Exporter;
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our @ISA = qw(Exporter);
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our @ISA = qw(Exporter);
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our @EXPORT_OK = qw(
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our @EXPORT_OK = qw(
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PI epsilon slope line_atan lines_parallel three_points_aligned
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PI X Y Z A B epsilon slope line_atan lines_parallel three_points_aligned
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line_point_belongs_to_segment points_coincide distance_between_points
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line_point_belongs_to_segment points_coincide distance_between_points
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line_length midpoint point_in_polygon point_in_segment segment_in_segment
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line_length midpoint point_in_polygon point_in_segment segment_in_segment
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point_is_on_left_of_segment polyline_lines polygon_lines nearest_point
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point_is_on_left_of_segment polyline_lines polygon_lines nearest_point
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@ -17,7 +17,7 @@ our @EXPORT_OK = qw(
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clip_segment_complex_polygon longest_segment angle3points
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clip_segment_complex_polygon longest_segment angle3points
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polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices
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polyline_remove_parallel_continuous_edges polyline_remove_acute_vertices
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polygon_remove_acute_vertices polygon_remove_parallel_continuous_edges
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polygon_remove_acute_vertices polygon_remove_parallel_continuous_edges
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shortest_path
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shortest_path collinear
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);
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);
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use Slic3r::Geometry::DouglasPeucker qw(Douglas_Peucker);
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use Slic3r::Geometry::DouglasPeucker qw(Douglas_Peucker);
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@ -28,6 +28,7 @@ use constant A => 0;
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use constant B => 1;
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use constant B => 1;
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use constant X => 0;
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use constant X => 0;
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use constant Y => 1;
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use constant Y => 1;
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use constant Z => 2;
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our $parallel_degrees_limit = abs(deg2rad(3));
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our $parallel_degrees_limit = abs(deg2rad(3));
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our $epsilon = 1E-4;
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our $epsilon = 1E-4;
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@ -416,6 +417,22 @@ sub line_intersection {
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: undef;
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: undef;
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}
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}
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sub collinear {
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my ($line1, $line2, $require_overlapping) = @_;
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my $intersection = _line_intersection(map @$_, @$line1, @$line2);
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return 0 unless !ref($intersection)
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&& ($intersection eq 'parallel collinear'
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|| ($intersection eq 'parallel vertical' && abs($line1->[A][X] - $line2->[A][X]) < epsilon));
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if ($require_overlapping) {
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my @box_a = bounding_box([ $line1->[0], $line1->[1] ]);
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my @box_b = bounding_box([ $line2->[0], $line2->[1] ]);
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return 0 unless bounding_box_intersect( 2, @box_a, @box_b );
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}
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return 1;
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}
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sub _line_intersection {
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sub _line_intersection {
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my ( $x0, $y0, $x1, $y1, $x2, $y2, $x3, $y3 );
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my ( $x0, $y0, $x1, $y1, $x2, $y2, $x3, $y3 );
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@ -3,14 +3,10 @@ use Moo;
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use Math::Clipper ':all';
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use Math::Clipper ':all';
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use Slic3r::Geometry qw(polygon_lines points_coincide angle3points polyline_lines nearest_point
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use Slic3r::Geometry qw(polygon_lines points_coincide angle3points polyline_lines nearest_point
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line_length);
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line_length collinear X Y A B PI);
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use Slic3r::Geometry::Clipper qw(safety_offset union_ex PFT_EVENODD);
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use Slic3r::Geometry::Clipper qw(safety_offset union_ex);
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use XXX;
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use XXX;
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use constant PI => 4 * atan2(1, 1);
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use constant A => 0;
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use constant B => 1;
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# a sequential number of layer, starting at 0
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# a sequential number of layer, starting at 0
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has 'id' => (
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has 'id' => (
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is => 'ro',
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is => 'ro',
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@ -116,122 +112,149 @@ sub add_line {
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return $line;
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return $line;
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}
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}
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sub remove_line {
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# merge overlapping lines
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sub cleanup_lines {
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my $self = shift;
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my $self = shift;
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my ($line) = @_;
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@{ $self->lines } = grep $_ ne $line, @{ $self->lines };
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}
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sub remove_surface {
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my $lines = $self->lines;
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my $self = shift;
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my $line_count = @$lines;
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my ($surface) = @_;
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@{ $self->surfaces } = grep $_ ne $surface, @{ $self->surfaces };
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for (my $i = 0; $i <= $#$lines-1; $i++) {
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for (my $j = $i+1; $j <= $#$lines; $j++) {
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# lines are collinear and overlapping?
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next unless collinear($lines->[$i], $lines->[$j], 1);
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# lines have same orientation?
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next unless ($lines->[$i][A][X] <=> $lines->[$i][B][X]) == ($lines->[$j][A][X] <=> $lines->[$j][B][X])
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&& ($lines->[$i][A][Y] <=> $lines->[$i][B][Y]) == ($lines->[$j][A][Y] <=> $lines->[$j][B][Y]);
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# resulting line
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my @x = sort { $a <=> $b } ($lines->[$i][A][X], $lines->[$i][B][X], $lines->[$j][A][X], $lines->[$j][B][X]);
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my @y = sort { $a <=> $b } ($lines->[$i][A][Y], $lines->[$i][B][Y], $lines->[$j][A][Y], $lines->[$j][B][Y]);
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my $new_line = Slic3r::Line->new([$x[0], $y[0]], [$x[-1], $y[-1]]);
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for (X, Y) {
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($new_line->[A][$_], $new_line->[B][$_]) = ($new_line->[B][$_], $new_line->[A][$_])
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if $lines->[$i][A][$_] > $lines->[$i][B][$_];
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}
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# save new line and remove found one
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$lines->[$i] = $new_line;
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splice @$lines, $j, 1;
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$j--;
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}
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}
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Slic3r::debugf " merging %d lines resulted in %d lines\n", $line_count, scalar(@$lines);
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}
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}
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# build polylines from lines
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# build polylines from lines
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sub make_surfaces {
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sub make_surfaces {
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my $self = shift;
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my $self = shift;
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my @lines = ();
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if (0) {
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push @lines, @{$self->lines};
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require "Slic3r/SVG.pm";
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#@lines = grep line_length($_) > xx, @lines;
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Slic3r::SVG::output(undef, "lines.svg",
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lines => [ grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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#use Slic3r::SVG;
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red_lines => [ grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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#Slic3r::SVG::output(undef, "lines.svg",
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);
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# lines => [ map $_->p, grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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# red_lines => [ map $_->p, grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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#);
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my $get_point_id = sub { sprintf "%.0f,%.0f", @{$_[0]} };
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my (%pointmap, @pointmap_keys) = ();
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foreach my $line (@lines) {
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my $point_id = $get_point_id->($line->[A]);
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if (!exists $pointmap{$point_id}) {
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$pointmap{$point_id} = [];
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push @pointmap_keys, $line->[A];
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}
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push @{ $pointmap{$point_id} }, $line;
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}
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}
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my $n = 0;
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my (@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
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my (@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
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while (my $first_line = shift @lines) {
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next if $visited_lines{ $first_line->id };
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my @points = @$first_line;
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my @seen_lines = ($first_line);
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my $detect = sub {
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my %seen_points = map { $get_point_id->($points[$_]) => $_ } 0..1;
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my @lines = @{$self->lines};
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(@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
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my $get_point_id = sub { sprintf "%.0f,%.0f", @{$_[0]} };
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CYCLE: while (1) {
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my (%pointmap, @pointmap_keys) = ();
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my $next_lines = $pointmap{ $get_point_id->($points[-1]) };
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foreach my $line (@lines) {
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my $point_id = $get_point_id->($line->[A]);
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if (!exists $pointmap{$point_id}) {
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$pointmap{$point_id} = [];
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push @pointmap_keys, $line->[A];
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}
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push @{ $pointmap{$point_id} }, $line;
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}
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# shouldn't we find the point, let's try with a slower algorithm
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my $n = 0;
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# as approximation may make the coordinates differ
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while (my $first_line = shift @lines) {
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if (!$next_lines) {
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next if $visited_lines{ $first_line->id };
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my $nearest_point = nearest_point($points[-1], \@pointmap_keys);
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my @points = @$first_line;
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#printf " we have a nearest point: %f,%f (%s)\n", @$nearest_point, $get_point_id->($nearest_point);
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if ($nearest_point) {
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my @seen_lines = ($first_line);
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local $Slic3r::Geometry::epsilon = 1000000;
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my %seen_points = map { $get_point_id->($points[$_]) => $_ } 0..1;
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$next_lines = $pointmap{$get_point_id->($nearest_point)}
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if points_coincide($points[-1], $nearest_point);
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CYCLE: while (1) {
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my $next_lines = $pointmap{ $get_point_id->($points[-1]) };
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# shouldn't we find the point, let's try with a slower algorithm
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# as approximation may make the coordinates differ
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if (!$next_lines) {
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my $nearest_point = nearest_point($points[-1], \@pointmap_keys);
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#printf " we have a nearest point: %f,%f (%s)\n", @$nearest_point, $get_point_id->($nearest_point);
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if ($nearest_point) {
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local $Slic3r::Geometry::epsilon = 1000000;
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$next_lines = $pointmap{$get_point_id->($nearest_point)}
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if points_coincide($points[-1], $nearest_point);
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}
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}
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}
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#Slic3r::SVG::output(undef, "lines.svg",
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# lines => [ map $_->p, grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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# red_lines => [ map $_->p, grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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# points => [ $points[-1] ],
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# no_arrows => 1,
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#) if !$next_lines;
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$next_lines
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or die sprintf("No lines start at point %s. This shouldn't happen. Please check the model for manifoldness.", $get_point_id->($points[-1]));
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last CYCLE if !@$next_lines;
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my @ordered_next_lines = sort
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{ angle3points($points[-1], $points[-2], $next_lines->[$a][B]) <=> angle3points($points[-1], $points[-2], $next_lines->[$b][B]) }
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0..$#$next_lines;
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#if (@$next_lines > 1) {
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# Slic3r::SVG::output(undef, "next_line.svg",
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# lines => $next_lines,
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# red_lines => [ polyline_lines([@points]) ],
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# green_lines => [ $next_lines->[ $ordered_next_lines[0] ] ],
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# );
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#}
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my ($next_line) = splice @$next_lines, $ordered_next_lines[0], 1;
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push @seen_lines, $next_line;
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push @points, $next_line->[B];
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my $point_id = $get_point_id->($points[-1]);
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if ($seen_points{$point_id}) {
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splice @points, 0, $seen_points{$point_id};
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last CYCLE;
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}
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$seen_points{$point_id} = $#points;
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}
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}
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#Slic3r::SVG::output(undef, "lines.svg",
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if (@points < 4 || !points_coincide($points[0], $points[-1])) {
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# lines => [ map $_->p, grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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# discarding polyline
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# red_lines => [ map $_->p, grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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push @discarded_lines, @seen_lines;
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# points => [ $points[-1] ],
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if (@points > 2) {
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# no_arrows => 1,
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push @discarded_polylines, [@points];
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#) if !$next_lines;
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}
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next;
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$next_lines
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or die sprintf("No lines start at point %s. This shouldn't happen. Please check the model for manifoldness.", $get_point_id->($points[-1]));
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last CYCLE if !@$next_lines;
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my @ordered_next_lines = sort
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{ angle3points($points[-1], $points[-2], $next_lines->[$a][B]) <=> angle3points($points[-1], $points[-2], $next_lines->[$b][B]) }
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0..$#$next_lines;
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#if (@$next_lines > 1) {
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# Slic3r::SVG::output(undef, "next_line.svg",
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# lines => $next_lines,
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# red_lines => [ polyline_lines([@points]) ],
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# green_lines => [ $next_lines->[ $ordered_next_lines[0] ] ],
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# );
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#}
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my ($next_line) = splice @$next_lines, $ordered_next_lines[0], 1;
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push @seen_lines, $next_line;
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push @points, $next_line->[B];
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my $point_id = $get_point_id->($points[-1]);
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if ($seen_points{$point_id}) {
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splice @points, 0, $seen_points{$point_id};
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last CYCLE;
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}
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}
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$seen_points{$point_id} = $#points;
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$visited_lines{ $_->id } = 1 for @seen_lines;
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pop @points;
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Slic3r::debugf "Discovered polygon of %d points\n", scalar(@points);
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push @polygons, Slic3r::Polygon->new(@points);
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$polygons[-1]->cleanup;
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}
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}
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};
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if (@points < 4 || !points_coincide($points[0], $points[-1])) {
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$detect->();
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# discarding polyline
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if (@points == 2) {
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push @discarded_lines, [@points];
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} else {
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push @discarded_polylines, [@points];
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}
|
|
||||||
next;
|
|
||||||
}
|
|
||||||
|
|
||||||
$visited_lines{ $_->id } = 1 for @seen_lines;
|
|
||||||
pop @points;
|
|
||||||
Slic3r::debugf "Discovered polygon of %d points\n", scalar(@points);
|
|
||||||
push @polygons, Slic3r::Polygon->new(@points);
|
|
||||||
$polygons[-1]->cleanup;
|
|
||||||
}
|
|
||||||
|
|
||||||
# Now, if we got a clean and manifold model then @polygons would contain everything
|
# Now, if we got a clean and manifold model then @polygons would contain everything
|
||||||
# we need to draw our layer. In real life, sadly, things are different and it is likely
|
# we need to draw our layer. In real life, sadly, things are different and it is likely
|
||||||
@ -243,10 +266,11 @@ sub make_surfaces {
|
|||||||
# other line.
|
# other line.
|
||||||
|
|
||||||
# So, let's first check what lines were not detected as part of polygons.
|
# So, let's first check what lines were not detected as part of polygons.
|
||||||
if (@discarded_lines || @discarded_polylines) {
|
if (@discarded_lines) {
|
||||||
print " Warning: errors while parsing this layer (dirty or non-manifold model)\n";
|
|
||||||
Slic3r::debugf " %d lines out of %d were discarded and %d polylines were not closed\n",
|
Slic3r::debugf " %d lines out of %d were discarded and %d polylines were not closed\n",
|
||||||
scalar(@discarded_lines), scalar(@{$self->lines}), scalar(@discarded_polylines);
|
scalar(@discarded_lines), scalar(@{$self->lines}), scalar(@discarded_polylines);
|
||||||
|
print " Warning: errors while parsing this layer (dirty or non-manifold model).\n";
|
||||||
|
print " Retrying with slower algorithm.\n";
|
||||||
|
|
||||||
if (0) {
|
if (0) {
|
||||||
require "Slic3r/SVG.pm";
|
require "Slic3r/SVG.pm";
|
||||||
@ -261,10 +285,17 @@ sub make_surfaces {
|
|||||||
);
|
);
|
||||||
exit;
|
exit;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
$self->cleanup_lines;
|
||||||
|
$detect->();
|
||||||
|
|
||||||
|
if (@discarded_lines) {
|
||||||
|
print " Warning: even slow detection algorithm throwed errors. Review the output before printing.\n";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
my $expolygons = union_ex([ @polygons ], PFT_EVENODD);
|
my $expolygons = union_ex([ @polygons ]);
|
||||||
Slic3r::debugf " %d surface(s) having %d holes detected from %d polylines\n",
|
Slic3r::debugf " %d surface(s) having %d holes detected from %d polylines\n",
|
||||||
scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@polygons);
|
scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@polygons);
|
||||||
|
|
||||||
|
@ -2,10 +2,7 @@ package Slic3r::Line;
|
|||||||
use strict;
|
use strict;
|
||||||
use warnings;
|
use warnings;
|
||||||
|
|
||||||
use constant A => 0;
|
use Slic3r::Geometry qw(A B X Y);
|
||||||
use constant B => 1;
|
|
||||||
use constant X => 0;
|
|
||||||
use constant Y => 1;
|
|
||||||
|
|
||||||
sub new {
|
sub new {
|
||||||
my $class = shift;
|
my $class = shift;
|
||||||
@ -100,4 +97,9 @@ sub midpoint {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
sub reverse {
|
||||||
|
my $self = shift;
|
||||||
|
@$self = reverse @$self;
|
||||||
|
}
|
||||||
|
|
||||||
1;
|
1;
|
||||||
|
@ -3,12 +3,9 @@ use Moo;
|
|||||||
|
|
||||||
use Math::Clipper ':all';
|
use Math::Clipper ':all';
|
||||||
use Math::ConvexHull 1.0.4 qw(convex_hull);
|
use Math::ConvexHull 1.0.4 qw(convex_hull);
|
||||||
use Slic3r::Geometry qw(shortest_path);
|
use Slic3r::Geometry qw(X Y shortest_path);
|
||||||
use XXX;
|
use XXX;
|
||||||
|
|
||||||
use constant X => 0;
|
|
||||||
use constant Y => 1;
|
|
||||||
|
|
||||||
sub make_perimeter {
|
sub make_perimeter {
|
||||||
my $self = shift;
|
my $self = shift;
|
||||||
my ($layer) = @_;
|
my ($layer) = @_;
|
||||||
|
@ -2,12 +2,10 @@ package Slic3r::Print;
|
|||||||
use Moo;
|
use Moo;
|
||||||
|
|
||||||
use Math::Clipper ':all';
|
use Math::Clipper ':all';
|
||||||
|
use Slic3r::Geometry qw(X Y);
|
||||||
use Slic3r::Geometry::Clipper qw(explode_expolygons safety_offset diff_ex intersection_ex);
|
use Slic3r::Geometry::Clipper qw(explode_expolygons safety_offset diff_ex intersection_ex);
|
||||||
use XXX;
|
use XXX;
|
||||||
|
|
||||||
use constant X => 0;
|
|
||||||
use constant Y => 1;
|
|
||||||
|
|
||||||
has 'x_length' => (
|
has 'x_length' => (
|
||||||
is => 'ro',
|
is => 'ro',
|
||||||
required => 1,
|
required => 1,
|
||||||
|
@ -2,12 +2,9 @@ package Slic3r::STL;
|
|||||||
use Moo;
|
use Moo;
|
||||||
|
|
||||||
use Math::Clipper qw(integerize_coordinate_sets is_counter_clockwise);
|
use Math::Clipper qw(integerize_coordinate_sets is_counter_clockwise);
|
||||||
use Slic3r::Geometry qw(three_points_aligned longest_segment);
|
use Slic3r::Geometry qw(X Y Z three_points_aligned longest_segment);
|
||||||
use XXX;
|
use XXX;
|
||||||
|
|
||||||
use constant X => 0;
|
|
||||||
use constant Y => 1;
|
|
||||||
use constant Z => 2;
|
|
||||||
use constant MIN => 0;
|
use constant MIN => 0;
|
||||||
use constant MAX => 1;
|
use constant MAX => 1;
|
||||||
|
|
||||||
|
91
t/collinear.t
Normal file
91
t/collinear.t
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
use Test::More;
|
||||||
|
use strict;
|
||||||
|
use warnings;
|
||||||
|
|
||||||
|
plan tests => 11;
|
||||||
|
|
||||||
|
BEGIN {
|
||||||
|
use FindBin;
|
||||||
|
use lib "$FindBin::Bin/../lib";
|
||||||
|
}
|
||||||
|
|
||||||
|
use Slic3r;
|
||||||
|
use Slic3r::Geometry qw(collinear);
|
||||||
|
|
||||||
|
#==========================================================
|
||||||
|
|
||||||
|
{
|
||||||
|
my @lines = (
|
||||||
|
[ [0,4], [4,2] ],
|
||||||
|
[ [2,3], [8,0] ],
|
||||||
|
[ [6,1], [8,0] ],
|
||||||
|
);
|
||||||
|
is collinear($lines[0], $lines[1]), 1, 'collinear';
|
||||||
|
is collinear($lines[1], $lines[2]), 1, 'collinear';
|
||||||
|
is collinear($lines[0], $lines[2]), 1, 'collinear';
|
||||||
|
}
|
||||||
|
|
||||||
|
#==========================================================
|
||||||
|
|
||||||
|
{
|
||||||
|
# horizontal
|
||||||
|
my @lines = (
|
||||||
|
[ [0,1], [5,1] ],
|
||||||
|
[ [2,1], [8,1] ],
|
||||||
|
);
|
||||||
|
is collinear($lines[0], $lines[1]), 1, 'collinear';
|
||||||
|
}
|
||||||
|
|
||||||
|
#==========================================================
|
||||||
|
|
||||||
|
{
|
||||||
|
# vertical
|
||||||
|
my @lines = (
|
||||||
|
[ [1,0], [1,5] ],
|
||||||
|
[ [1,2], [1,8] ],
|
||||||
|
);
|
||||||
|
is collinear($lines[0], $lines[1]), 1, 'collinear';
|
||||||
|
}
|
||||||
|
|
||||||
|
#==========================================================
|
||||||
|
|
||||||
|
{
|
||||||
|
# non overlapping
|
||||||
|
my @lines = (
|
||||||
|
[ [0,1], [5,1] ],
|
||||||
|
[ [7,1], [10,1] ],
|
||||||
|
);
|
||||||
|
is collinear($lines[0], $lines[1], 1), 0, 'non overlapping';
|
||||||
|
is collinear($lines[0], $lines[1], 0), 1, 'overlapping';
|
||||||
|
}
|
||||||
|
|
||||||
|
#==========================================================
|
||||||
|
|
||||||
|
{
|
||||||
|
# with one common point
|
||||||
|
my @lines = (
|
||||||
|
[ [0,4], [4,2] ],
|
||||||
|
[ [4,2], [8,0] ],
|
||||||
|
);
|
||||||
|
is collinear($lines[0], $lines[1], 1), 1, 'one common point';
|
||||||
|
is collinear($lines[0], $lines[1], 0), 1, 'one common point';
|
||||||
|
}
|
||||||
|
|
||||||
|
#==========================================================
|
||||||
|
|
||||||
|
{
|
||||||
|
# not collinear
|
||||||
|
my @lines = (
|
||||||
|
[ [290000000,690525600], [285163380,684761540] ],
|
||||||
|
[ [285163380,684761540], [193267599,575244400] ],
|
||||||
|
);
|
||||||
|
is collinear($lines[0], $lines[1], 0), 0, 'not collinear';
|
||||||
|
is collinear($lines[0], $lines[1], 1), 0, 'not collinear';
|
||||||
|
|
||||||
|
use Slic3r::SVG;
|
||||||
|
Slic3r::SVG::output(undef, "collinear.svg",
|
||||||
|
lines => \@lines,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#==========================================================
|
Loading…
Reference in New Issue
Block a user