Fixed memory leak in is_splittable_object()
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1 changed files with 5 additions and 5 deletions
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@ -1451,12 +1451,12 @@ bool is_splittable_object(const bool split_part)
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return false;
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TriangleMeshPtrs meshptrs = volume->mesh.split();
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if (meshptrs.size() <= 1) {
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delete meshptrs.front();
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return false;
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bool splittable = meshptrs.size() > 1;
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for (TriangleMesh* m : meshptrs)
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{
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delete m;
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}
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return true;
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return splittable;
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}
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void on_btn_split(const bool split_part)
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