Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
This commit is contained in:
commit
c60bf694ef
@ -674,6 +674,33 @@ bool load_amf(const char *path, PresetBundle* bundle, Model *model)
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return false;
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}
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std::string xml_escape(std::string text)
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{
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std::string::size_type pos = 0;
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for (;;)
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{
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pos = text.find_first_of("\"\'&<>", pos);
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if (pos == std::string::npos)
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break;
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std::string replacement;
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switch (text[pos])
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{
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case '\"': replacement = """; break;
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case '\'': replacement = "'"; break;
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case '&': replacement = "&"; break;
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case '<': replacement = "<"; break;
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case '>': replacement = ">"; break;
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default: break;
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}
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text.replace(pos, 1, replacement);
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pos += replacement.size();
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}
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return text;
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}
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bool store_amf(const char *path, Model *model, Print* print, bool export_print_config)
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{
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if ((path == nullptr) || (model == nullptr) || (print == nullptr))
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@ -701,7 +728,7 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
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{
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std::string config = "\n";
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GCode::append_full_config(*print, config);
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stream << "<metadata type=\"" << SLIC3R_CONFIG_TYPE << "\">" << config << "</metadata>\n";
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stream << "<metadata type=\"" << SLIC3R_CONFIG_TYPE << "\">" << xml_escape(config) << "</metadata>\n";
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}
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for (const auto &material : model->materials) {
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