Tech ENABLE_SEQUENTIAL_LIMITS set as default

This commit is contained in:
enricoturri1966 2021-07-20 12:05:15 +02:00
parent e6c361ec5e
commit c61785f775
18 changed files with 6 additions and 668 deletions

View file

@ -63,11 +63,7 @@ void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
if (shader != nullptr)
#if ENABLE_SEQUENTIAL_LIMITS
const_cast<GLModel*>(&cube)->set_color(-1, render_color);
#else
shader->set_uniform("uniform_color", render_color);
#endif // ENABLE_SEQUENTIAL_LIMITS
else
glsafe(::glColor4fv(render_color.data())); // picking