Tech ENABLE_SEQUENTIAL_LIMITS set as default
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18 changed files with 6 additions and 668 deletions
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@ -63,11 +63,7 @@ void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render
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GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
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if (shader != nullptr)
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#if ENABLE_SEQUENTIAL_LIMITS
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const_cast<GLModel*>(&cube)->set_color(-1, render_color);
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#else
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shader->set_uniform("uniform_color", render_color);
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#endif // ENABLE_SEQUENTIAL_LIMITS
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else
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glsafe(::glColor4fv(render_color.data())); // picking
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