Tech ENABLE_SEQUENTIAL_LIMITS set as default

This commit is contained in:
enricoturri1966 2021-07-20 12:05:15 +02:00
parent e6c361ec5e
commit c61785f775
18 changed files with 6 additions and 668 deletions

View file

@ -167,12 +167,8 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
}
}
if (shader && ! picking) {
#if ENABLE_SEQUENTIAL_LIMITS
const_cast<GLModel*>(&m_cone)->set_color(-1, render_color);
const_cast<GLModel*>(&m_sphere)->set_color(-1, render_color);
#else
shader->set_uniform("uniform_color", render_color);
#endif // ENABLE_SEQUENTIAL_LIMITS
shader->set_uniform("emission_factor", 0.5);
}
else // picking
@ -231,11 +227,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
render_color[2] = 0.7f;
render_color[3] = 0.7f;
if (shader) {
#if ENABLE_SEQUENTIAL_LIMITS
const_cast<GLModel*>(&m_cylinder)->set_color(-1, render_color);
#else
shader->set_uniform("uniform_color", render_color);
#endif // ENABLE_SEQUENTIAL_LIMITS
shader->set_uniform("emission_factor", 0.5);
}
for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {