1st installment of tech ENABLE_ENVIRONMENT_MAP
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resources/icons/Pmetal_001.png
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@ -17,6 +17,9 @@ struct SlopeDetection
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uniform vec4 uniform_color;
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uniform SlopeDetection slope;
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uniform sampler2D environment_tex;
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uniform bool use_environment_tex;
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varying vec3 clipping_planes_dots;
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// x = tainted, y = specular;
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@ -26,6 +29,7 @@ varying vec3 delta_box_min;
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varying vec3 delta_box_max;
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varying float world_normal_z;
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varying vec3 eye_normal;
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vec3 slope_color()
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{
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@ -40,5 +44,8 @@ void main()
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vec3 color = slope.actived ? slope_color() : uniform_color.rgb;
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// if the fragment is outside the print volume -> use darker color
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color = (any(lessThan(delta_box_min, ZERO)) || any(greaterThan(delta_box_max, ZERO))) ? mix(color, ZERO, 0.3333) : color;
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gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + color * intensity.x, uniform_color.a);
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if (use_environment_tex)
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gl_FragColor = vec4(0.45 * texture2D(environment_tex, normalize(eye_normal).xy * 0.5 + 0.5).xyz + 0.8 * color * intensity.x, uniform_color.a);
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else
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gl_FragColor = vec4(vec3(intensity.y) + color * intensity.x, uniform_color.a);
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}
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@ -51,22 +51,23 @@ varying vec3 delta_box_max;
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varying vec3 clipping_planes_dots;
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varying float world_normal_z;
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varying vec3 eye_normal;
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void main()
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{
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// First transform the normal into camera space and normalize the result.
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vec3 normal = normalize(gl_NormalMatrix * gl_Normal);
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eye_normal = normalize(gl_NormalMatrix * gl_Normal);
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// Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex.
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// Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range.
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float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0);
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float NdotL = max(dot(eye_normal, LIGHT_TOP_DIR), 0.0);
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intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE;
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vec3 position = (gl_ModelViewMatrix * gl_Vertex).xyz;
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intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position), reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS);
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intensity.y = LIGHT_TOP_SPECULAR * pow(max(dot(-normalize(position), reflect(-LIGHT_TOP_DIR, eye_normal)), 0.0), LIGHT_TOP_SHININESS);
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// Perform the same lighting calculation for the 2nd light source (no specular applied).
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NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0);
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NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
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intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
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// compute deltas for out of print volume detection (world coordinates)
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@ -42,5 +42,8 @@
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// Enable rendering of objects colored by facets' slope
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#define ENABLE_SLOPE_RENDERING (1 && ENABLE_2_3_0_ALPHA1)
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// Enable rendering of objects using environment map
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#define ENABLE_ENVIRONMENT_MAP (1 && ENABLE_2_3_0_ALPHA1)
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#endif // _prusaslicer_technologies_h_
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@ -1,6 +1,11 @@
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#include <GL/glew.h>
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#include "3DScene.hpp"
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#if ENABLE_ENVIRONMENT_MAP
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#include "GUI_App.hpp"
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#include "Plater.hpp"
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#include "AppConfig.hpp"
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#endif // ENABLE_ENVIRONMENT_MAP
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#include "libslic3r/ExtrusionEntity.hpp"
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#include "libslic3r/ExtrusionEntityCollection.hpp"
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@ -663,6 +668,10 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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GLint slope_normal_matrix_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "slope.volume_world_normal_matrix") : -1;
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GLint slope_z_range_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "slope.z_range") : -1;
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#endif // ENABLE_SLOPE_RENDERING
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#if ENABLE_ENVIRONMENT_MAP
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GLint use_environment_tex_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "use_environment_tex") : -1;
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#endif // ENABLE_ENVIRONMENT_MAP
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glcheck();
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if (print_box_min_id != -1)
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@ -682,6 +691,18 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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glsafe(::glUniform2fv(slope_z_range_id, 1, (const GLfloat*)m_slope.z_range.data()));
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#endif // ENABLE_SLOPE_RENDERING
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#if ENABLE_ENVIRONMENT_MAP
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unsigned int environment_texture_id = GUI::wxGetApp().plater()->get_environment_texture_id();
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bool use_environment_texture = current_program_id > 0 && environment_texture_id > 0 && GUI::wxGetApp().app_config->get("use_environment_map") == "1";
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if (use_environment_tex_id != -1)
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{
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glsafe(::glUniform1i(use_environment_tex_id, use_environment_texture ? 1 : 0));
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if (use_environment_texture)
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glsafe(::glBindTexture(GL_TEXTURE_2D, environment_texture_id));
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}
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#endif // ENABLE_ENVIRONMENT_MAP
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GLVolumeWithIdAndZList to_render = volumes_to_render(this->volumes, type, view_matrix, filter_func);
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for (GLVolumeWithIdAndZ& volume : to_render) {
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volume.first->set_render_color();
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@ -712,6 +733,11 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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#endif // ENABLE_SLOPE_RENDERING
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}
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#if ENABLE_ENVIRONMENT_MAP
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if (use_environment_tex_id != -1 && use_environment_texture)
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glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
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#endif // ENABLE_ENVIRONMENT_MAP
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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@ -93,6 +93,11 @@ void AppConfig::set_defaults()
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if (get("use_free_camera").empty())
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set("use_free_camera", "0");
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#if ENABLE_ENVIRONMENT_MAP
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if (get("use_environment_map").empty())
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set("use_environment_map", "0");
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#endif // ENABLE_ENVIRONMENT_MAP
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// Remove legacy window positions/sizes
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erase("", "main_frame_maximized");
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erase("", "main_frame_pos");
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@ -1994,6 +1994,10 @@ void GLCanvas3D::render()
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return;
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}
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#if ENABLE_ENVIRONMENT_MAP
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wxGetApp().plater()->init_environment_texture();
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#endif // ENABLE_ENVIRONMENT_MAP
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const Size& cnv_size = get_canvas_size();
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// Probably due to different order of events on Linux/GTK2, when one switched from 3D scene
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// to preview, this was called before canvas had its final size. It reported zero width
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@ -1583,6 +1583,9 @@ struct Plater::priv
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Sidebar *sidebar;
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Bed3D bed;
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Camera camera;
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#if ENABLE_ENVIRONMENT_MAP
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GLTexture environment_texture;
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#endif // ENABLE_ENVIRONMENT_MAP
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Mouse3DController mouse3d_controller;
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View3D* view3D;
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GLToolbar view_toolbar;
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@ -2078,7 +2081,6 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
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});
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wxGetApp().other_instance_message_handler()->init(this->q);
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// collapse sidebar according to saved value
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bool is_collapsed = wxGetApp().app_config->get("collapsed_sidebar") == "1";
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sidebar->collapse(is_collapsed);
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@ -5531,6 +5533,19 @@ Camera& Plater::get_camera()
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return p->camera;
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}
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#if ENABLE_ENVIRONMENT_MAP
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void Plater::init_environment_texture()
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{
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if (p->environment_texture.get_id() == 0)
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p->environment_texture.load_from_file(resources_dir() + "/icons/Pmetal_001.png", false, GLTexture::SingleThreaded, false);
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}
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unsigned int Plater::get_environment_texture_id() const
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{
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return p->environment_texture.get_id();
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}
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#endif // ENABLE_ENVIRONMENT_MAP
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const Bed3D& Plater::get_bed() const
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{
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return p->bed;
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@ -319,6 +319,11 @@ public:
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const Camera& get_camera() const;
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Camera& get_camera();
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#if ENABLE_ENVIRONMENT_MAP
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void init_environment_texture();
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unsigned int get_environment_texture_id() const;
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#endif // ENABLE_ENVIRONMENT_MAP
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const Bed3D& get_bed() const;
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Bed3D& get_bed();
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@ -180,10 +180,28 @@ void PreferencesDialog::build()
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create_settings_mode_widget();
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#if ENABLE_ENVIRONMENT_MAP
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m_optgroup_render = std::make_shared<ConfigOptionsGroup>(this, _(L("Render")));
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m_optgroup_render->label_width = 40;
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m_optgroup_render->m_on_change = [this](t_config_option_key opt_key, boost::any value) {
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m_values[opt_key] = boost::any_cast<bool>(value) ? "1" : "0";
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};
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def.label = L("Use environment map");
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def.type = coBool;
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def.tooltip = L("If enabled, renders object using the environment map.");
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def.set_default_value(new ConfigOptionBool{ app_config->get("use_environment_map") == "1" });
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option = Option(def, "use_environment_map");
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m_optgroup_render->append_single_option_line(option);
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#endif // ENABLE_ENVIRONMENT_MAP
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auto sizer = new wxBoxSizer(wxVERTICAL);
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sizer->Add(m_optgroup_general->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
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sizer->Add(m_optgroup_camera->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
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sizer->Add(m_optgroup_gui->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
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#if ENABLE_ENVIRONMENT_MAP
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sizer->Add(m_optgroup_render->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10);
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#endif // ENABLE_ENVIRONMENT_MAP
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SetFont(wxGetApp().normal_font());
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@ -20,6 +20,9 @@ class PreferencesDialog : public DPIDialog
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std::shared_ptr<ConfigOptionsGroup> m_optgroup_general;
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std::shared_ptr<ConfigOptionsGroup> m_optgroup_camera;
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std::shared_ptr<ConfigOptionsGroup> m_optgroup_gui;
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#if ENABLE_ENVIRONMENT_MAP
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std::shared_ptr<ConfigOptionsGroup> m_optgroup_render;
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#endif // ENABLE_ENVIRONMENT_MAP
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wxSizer* m_icon_size_sizer;
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wxRadioBox* m_layout_mode_box;
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bool isOSX {false};
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