Make sure the object does not float after simplification
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1 changed files with 1 additions and 0 deletions
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@ -479,6 +479,7 @@ void GLGizmoSimplify::apply_simplify() {
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mv->calculate_convex_hull();
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mv->calculate_convex_hull();
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mv->set_new_unique_id();
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mv->set_new_unique_id();
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mv->get_object()->invalidate_bounding_box();
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mv->get_object()->invalidate_bounding_box();
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mv->get_object()->ensure_on_bed(true); // allow negative z
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// fix hollowing, sla support points, modifiers, ...
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// fix hollowing, sla support points, modifiers, ...
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plater->changed_mesh(object_idx);
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plater->changed_mesh(object_idx);
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