1st installment of 3D scene toolbar

This commit is contained in:
Enrico Turri 2018-07-23 13:49:48 +02:00
parent f261c83653
commit c68bcb9e60
11 changed files with 807 additions and 3 deletions

View File

@ -178,6 +178,9 @@ sub new {
Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate); Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info); Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info);
Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1);
#======================================================================================================================================================
Slic3r::GUI::_3DScene::enable_toolbar($self->{canvas3D}, 1);
#======================================================================================================================================================
Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1);
@ -627,6 +630,9 @@ sub on_layer_editing_toggled {
$self->{"btn_layer_editing"}->Disable; $self->{"btn_layer_editing"}->Disable;
$self->{"btn_layer_editing"}->SetValue(0); $self->{"btn_layer_editing"}->SetValue(0);
} }
#===================================================================================================================================================
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 0);
#===================================================================================================================================================
} }
$self->{canvas3D}->Refresh; $self->{canvas3D}->Refresh;
$self->{canvas3D}->Update; $self->{canvas3D}->Update;
@ -1907,6 +1913,9 @@ sub on_config_change {
$self->{"btn_layer_editing"}->Disable; $self->{"btn_layer_editing"}->Disable;
$self->{"btn_layer_editing"}->SetValue(0); $self->{"btn_layer_editing"}->SetValue(0);
} }
#===================================================================================================================================================
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 0);
#===================================================================================================================================================
Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, 0); Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, 0);
$self->{canvas3D}->Refresh; $self->{canvas3D}->Refresh;
$self->{canvas3D}->Update; $self->{canvas3D}->Update;
@ -1917,6 +1926,9 @@ sub on_config_change {
} else { } else {
$self->{"btn_layer_editing"}->Enable; $self->{"btn_layer_editing"}->Enable;
} }
#===================================================================================================================================================
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 1);
#===================================================================================================================================================
} }
} elsif ($opt_key eq 'extruder_colour') { } elsif ($opt_key eq 'extruder_colour') {
$update_scheduled = 1; $update_scheduled = 1;
@ -2098,6 +2110,13 @@ sub object_list_changed {
$self->{"btn_layer_editing"}->Disable if (! $variable_layer_height_allowed); $self->{"btn_layer_editing"}->Disable if (! $variable_layer_height_allowed);
} }
#===================================================================================================================================================
for my $toolbar_item (qw(deleteall arrange layersediting)) {
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, $toolbar_item, $have_objects);
}
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", 0) if (! $variable_layer_height_allowed);
#===================================================================================================================================================
my $export_in_progress = $self->{export_gcode_output_file} || $self->{send_gcode_file}; my $export_in_progress = $self->{export_gcode_output_file} || $self->{send_gcode_file};
my $model_fits = $self->{canvas3D} ? Slic3r::GUI::_3DScene::check_volumes_outside_state($self->{canvas3D}, $self->{config}) : 1; my $model_fits = $self->{canvas3D} ? Slic3r::GUI::_3DScene::check_volumes_outside_state($self->{canvas3D}, $self->{config}) : 1;
my $method = ($have_objects && ! $export_in_progress && $model_fits) ? 'Enable' : 'Disable'; my $method = ($have_objects && ! $export_in_progress && $model_fits) ? 'Enable' : 'Disable';
@ -2123,6 +2142,12 @@ sub selection_changed {
for grep $self->{"btn_$_"}, qw(remove increase decrease rotate45cw rotate45ccw changescale split cut settings); for grep $self->{"btn_$_"}, qw(remove increase decrease rotate45cw rotate45ccw changescale split cut settings);
} }
#===================================================================================================================================================
for my $toolbar_item (qw(delete more fewer ccw45 cw45 scale split cut settings)) {
Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, $toolbar_item, $have_sel);
}
#===================================================================================================================================================
if ($self->{object_info_size}) { # have we already loaded the info pane? if ($self->{object_info_size}) { # have we already loaded the info pane?
if ($have_sel) { if ($have_sel) {
my $model_object = $self->{model}->objects->[$obj_idx]; my $model_object = $self->{model}->objects->[$obj_idx];

View File

@ -198,6 +198,8 @@ add_library(libslic3r_gui STATIC
${LIBDIR}/slic3r/GUI/GLGizmo.cpp ${LIBDIR}/slic3r/GUI/GLGizmo.cpp
${LIBDIR}/slic3r/GUI/GLTexture.hpp ${LIBDIR}/slic3r/GUI/GLTexture.hpp
${LIBDIR}/slic3r/GUI/GLTexture.cpp ${LIBDIR}/slic3r/GUI/GLTexture.cpp
${LIBDIR}/slic3r/GUI/GLToolbar.hpp
${LIBDIR}/slic3r/GUI/GLToolbar.cpp
${LIBDIR}/slic3r/GUI/Preferences.cpp ${LIBDIR}/slic3r/GUI/Preferences.cpp
${LIBDIR}/slic3r/GUI/Preferences.hpp ${LIBDIR}/slic3r/GUI/Preferences.hpp
${LIBDIR}/slic3r/GUI/Preset.cpp ${LIBDIR}/slic3r/GUI/Preset.cpp

View File

@ -1776,6 +1776,13 @@ void _3DScene::enable_gizmos(wxGLCanvas* canvas, bool enable)
s_canvas_mgr.enable_gizmos(canvas, enable); s_canvas_mgr.enable_gizmos(canvas, enable);
} }
//###################################################################################################################################
void _3DScene::enable_toolbar(wxGLCanvas* canvas, bool enable)
{
s_canvas_mgr.enable_toolbar(canvas, enable);
}
//###################################################################################################################################
void _3DScene::enable_shader(wxGLCanvas* canvas, bool enable) void _3DScene::enable_shader(wxGLCanvas* canvas, bool enable)
{ {
s_canvas_mgr.enable_shader(canvas, enable); s_canvas_mgr.enable_shader(canvas, enable);
@ -1791,6 +1798,13 @@ void _3DScene::allow_multisample(wxGLCanvas* canvas, bool allow)
s_canvas_mgr.allow_multisample(canvas, allow); s_canvas_mgr.allow_multisample(canvas, allow);
} }
//###################################################################################################################################
void _3DScene::enable_toolbar_item(wxGLCanvas* canvas, const std::string& name, bool enable)
{
s_canvas_mgr.enable_toolbar_item(canvas, name, enable);
}
//###################################################################################################################################
void _3DScene::zoom_to_bed(wxGLCanvas* canvas) void _3DScene::zoom_to_bed(wxGLCanvas* canvas)
{ {
s_canvas_mgr.zoom_to_bed(canvas); s_canvas_mgr.zoom_to_bed(canvas);

View File

@ -495,10 +495,17 @@ public:
static void enable_picking(wxGLCanvas* canvas, bool enable); static void enable_picking(wxGLCanvas* canvas, bool enable);
static void enable_moving(wxGLCanvas* canvas, bool enable); static void enable_moving(wxGLCanvas* canvas, bool enable);
static void enable_gizmos(wxGLCanvas* canvas, bool enable); static void enable_gizmos(wxGLCanvas* canvas, bool enable);
//###################################################################################################################################
static void enable_toolbar(wxGLCanvas* canvas, bool enable);
//###################################################################################################################################
static void enable_shader(wxGLCanvas* canvas, bool enable); static void enable_shader(wxGLCanvas* canvas, bool enable);
static void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable); static void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable);
static void allow_multisample(wxGLCanvas* canvas, bool allow); static void allow_multisample(wxGLCanvas* canvas, bool allow);
//###################################################################################################################################
static void enable_toolbar_item(wxGLCanvas* canvas, const std::string& name, bool enable);
//###################################################################################################################################
static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_bed(wxGLCanvas* canvas);
static void zoom_to_volumes(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas);
static void select_view(wxGLCanvas* canvas, const std::string& direction); static void select_view(wxGLCanvas* canvas, const std::string& direction);

View File

@ -1803,6 +1803,11 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
if (m_gizmos.is_enabled() && !m_gizmos.init()) if (m_gizmos.is_enabled() && !m_gizmos.init())
return false; return false;
//###################################################################################################################################
if (!_init_toolbar())
return false;
//###################################################################################################################################
m_initialized = true; m_initialized = true;
return true; return true;
@ -2053,6 +2058,13 @@ void GLCanvas3D::enable_gizmos(bool enable)
m_gizmos.set_enabled(enable); m_gizmos.set_enabled(enable);
} }
//###################################################################################################################################
void GLCanvas3D::enable_toolbar(bool enable)
{
m_toolbar.set_enabled(enable);
}
//###################################################################################################################################
void GLCanvas3D::enable_shader(bool enable) void GLCanvas3D::enable_shader(bool enable)
{ {
m_shader_enabled = enable; m_shader_enabled = enable;
@ -2068,6 +2080,16 @@ void GLCanvas3D::allow_multisample(bool allow)
m_multisample_allowed = allow; m_multisample_allowed = allow;
} }
//###################################################################################################################################
void GLCanvas3D::enable_toolbar_item(const std::string& name, bool enable)
{
if (enable)
m_toolbar.enable_item(name);
else
m_toolbar.disable_item(name);
}
//###################################################################################################################################
void GLCanvas3D::zoom_to_bed() void GLCanvas3D::zoom_to_bed()
{ {
_zoom_to_bounding_box(m_bed.get_bounding_box()); _zoom_to_bounding_box(m_bed.get_bounding_box());
@ -2197,6 +2219,9 @@ void GLCanvas3D::render()
_render_warning_texture(); _render_warning_texture();
_render_legend_texture(); _render_legend_texture();
_render_gizmo(); _render_gizmo();
//###################################################################################################################################
_render_toolbar();
//###################################################################################################################################
_render_layer_editing_overlay(); _render_layer_editing_overlay();
m_canvas->SwapBuffers(); m_canvas->SwapBuffers();
@ -3422,6 +3447,146 @@ void GLCanvas3D::_force_zoom_to_bed()
m_force_zoom_to_bed_enabled = false; m_force_zoom_to_bed_enabled = false;
} }
//###################################################################################################################################
bool GLCanvas3D::_init_toolbar()
{
if (!m_toolbar.is_enabled())
return true;
GLToolbar::ItemCreationData item;
item.name = "add";
item.tooltip = GUI::L_str("Add...");
item.textures[GLToolbarItem::Normal] = "brick_add_normal_36.png";
item.textures[GLToolbarItem::Hover] = "brick_add_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "brick_add_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "brick_add_disabled_36.png";
if (!m_toolbar.add_item(item))
return false;
item.name = "delete";
item.tooltip = GUI::L_str("Delete");
item.textures[GLToolbarItem::Normal] = "brick_delete_normal_36.png";
item.textures[GLToolbarItem::Hover] = "brick_delete_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "brick_delete_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "brick_delete_disabled_36.png";
if (!m_toolbar.add_item(item))
return false;
item.name = "deleteall";
item.tooltip = GUI::L_str("Delete all");
item.textures[GLToolbarItem::Normal] = "cross_normal_36.png";
item.textures[GLToolbarItem::Hover] = "cross_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "cross_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "cross_disabled_36.png";
if (!m_toolbar.add_item(item))
return false;
item.name = "arrange";
item.tooltip = GUI::L_str("Arrange");
item.textures[GLToolbarItem::Normal] = "bricks_normal_36.png";
item.textures[GLToolbarItem::Hover] = "bricks_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "bricks_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "bricks_disabled_36.png";
if (!m_toolbar.add_item(item))
return false;
if (!m_toolbar.add_separator())
return false;
item.name = "more";
item.tooltip = GUI::L_str("Add instance");
item.textures[GLToolbarItem::Normal] = "add_normal_36.png";
item.textures[GLToolbarItem::Hover] = "add_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "add_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "add_disabled_36.png";
if (!m_toolbar.add_item(item))
return false;
item.name = "fewer";
item.tooltip = GUI::L_str("Remove instance");
item.textures[GLToolbarItem::Normal] = "delete_normal_36.png";
item.textures[GLToolbarItem::Hover] = "delete_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "delete_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "delete_disabled_36.png";
if (!m_toolbar.add_item(item))
return false;
if (!m_toolbar.add_separator())
return false;
item.name = "ccw45";
item.tooltip = GUI::L_str("Rotate CCW 45°");
item.textures[GLToolbarItem::Normal] = "arrow_rotate_anticlockwise_normal_36.png";
item.textures[GLToolbarItem::Hover] = "arrow_rotate_anticlockwise_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "arrow_rotate_anticlockwise_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "arrow_rotate_anticlockwise_disabled_36.png";
if (!m_toolbar.add_item(item))
return false;
item.name = "cw45";
item.tooltip = GUI::L_str("Rotate CW 45°");
item.textures[GLToolbarItem::Normal] = "arrow_rotate_clockwise_normal_36.png";
item.textures[GLToolbarItem::Hover] = "arrow_rotate_clockwise_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "arrow_rotate_clockwise_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "arrow_rotate_clockwise_disabled_36.png";
if (!m_toolbar.add_item(item))
return false;
item.name = "scale";
item.tooltip = GUI::L_str("Scale...");
item.textures[GLToolbarItem::Normal] = "arrow_out_normal_36.png";
item.textures[GLToolbarItem::Hover] = "arrow_out_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "arrow_out_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "arrow_out_disabled_36.png";
if (!m_toolbar.add_item(item))
return false;
item.name = "split";
item.tooltip = GUI::L_str("Split");
item.textures[GLToolbarItem::Normal] = "shape_ungroup_normal_36.png";
item.textures[GLToolbarItem::Hover] = "shape_ungroup_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "shape_ungroup_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "shape_ungroup_disabled_36.png";
if (!m_toolbar.add_item(item))
return false;
item.name = "cut";
item.tooltip = GUI::L_str("Cut...");
item.textures[GLToolbarItem::Normal] = "package_normal_36.png";
item.textures[GLToolbarItem::Hover] = "package_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "package_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "package_disabled_36.png";
if (!m_toolbar.add_item(item))
return false;
if (!m_toolbar.add_separator())
return false;
item.name = "settings";
item.tooltip = GUI::L_str("Settings...");
item.textures[GLToolbarItem::Normal] = "cog_normal_36.png";
item.textures[GLToolbarItem::Hover] = "cog_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "cog_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "cog_disabled_36.png";
if (!m_toolbar.add_item(item))
return false;
item.name = "layersediting";
item.tooltip = GUI::L_str("Layers editing");
item.textures[GLToolbarItem::Normal] = "variable_layer_height_normal_36.png";
item.textures[GLToolbarItem::Hover] = "variable_layer_height_hover_36.png";
item.textures[GLToolbarItem::Pressed] = "variable_layer_height_pressed_36.png";
item.textures[GLToolbarItem::Disabled] = "variable_layer_height_disabled_36.png";
if (!m_toolbar.add_item(item))
return false;
enable_toolbar_item("add", true);
return true;
}
//###################################################################################################################################
void GLCanvas3D::_resize(unsigned int w, unsigned int h) void GLCanvas3D::_resize(unsigned int w, unsigned int h)
{ {
if ((m_canvas == nullptr) && (m_context == nullptr)) if ((m_canvas == nullptr) && (m_context == nullptr))
@ -3717,6 +3882,10 @@ void GLCanvas3D::_picking_pass() const
m_gizmos.update_hover_state(*this, pos); m_gizmos.update_hover_state(*this, pos);
else else
m_gizmos.reset_all_states(); m_gizmos.reset_all_states();
//###################################################################################################################################
m_toolbar.update_hover_state(*this, pos);
//###################################################################################################################################
} }
} }
@ -3963,6 +4132,13 @@ void GLCanvas3D::_render_gizmo() const
m_gizmos.render(*this, _selected_volumes_bounding_box()); m_gizmos.render(*this, _selected_volumes_bounding_box());
} }
//###################################################################################################################################
void GLCanvas3D::_render_toolbar() const
{
m_toolbar.render(*this, m_mouse.position);
}
//###################################################################################################################################
float GLCanvas3D::_get_layers_editing_cursor_z_relative() const float GLCanvas3D::_get_layers_editing_cursor_z_relative() const
{ {
return m_layers_editing.get_cursor_z_relative(*this); return m_layers_editing.get_cursor_z_relative(*this);

View File

@ -2,7 +2,10 @@
#define slic3r_GLCanvas3D_hpp_ #define slic3r_GLCanvas3D_hpp_
#include "../../slic3r/GUI/3DScene.hpp" #include "../../slic3r/GUI/3DScene.hpp"
#include "../../slic3r/GUI/GLTexture.hpp" //###################################################################################################################################
#include "../../slic3r/GUI/GLToolbar.hpp"
//#include "../../slic3r/GUI/GLTexture.hpp"
//###################################################################################################################################
class wxTimer; class wxTimer;
class wxSizeEvent; class wxSizeEvent;
@ -432,6 +435,9 @@ private:
Shader m_shader; Shader m_shader;
Mouse m_mouse; Mouse m_mouse;
mutable Gizmos m_gizmos; mutable Gizmos m_gizmos;
//###################################################################################################################################
mutable GLToolbar m_toolbar;
//###################################################################################################################################
mutable GLVolumeCollection m_volumes; mutable GLVolumeCollection m_volumes;
DynamicPrintConfig* m_config; DynamicPrintConfig* m_config;
@ -537,10 +543,17 @@ public:
void enable_picking(bool enable); void enable_picking(bool enable);
void enable_moving(bool enable); void enable_moving(bool enable);
void enable_gizmos(bool enable); void enable_gizmos(bool enable);
//###################################################################################################################################
void enable_toolbar(bool enable);
//###################################################################################################################################
void enable_shader(bool enable); void enable_shader(bool enable);
void enable_force_zoom_to_bed(bool enable); void enable_force_zoom_to_bed(bool enable);
void allow_multisample(bool allow); void allow_multisample(bool allow);
//###################################################################################################################################
void enable_toolbar_item(const std::string& name, bool enable);
//###################################################################################################################################
void zoom_to_bed(); void zoom_to_bed();
void zoom_to_volumes(); void zoom_to_volumes();
void select_view(const std::string& direction); void select_view(const std::string& direction);
@ -610,6 +623,10 @@ private:
bool _is_shown_on_screen() const; bool _is_shown_on_screen() const;
void _force_zoom_to_bed(); void _force_zoom_to_bed();
//###################################################################################################################################
bool _init_toolbar();
//###################################################################################################################################
void _resize(unsigned int w, unsigned int h); void _resize(unsigned int w, unsigned int h);
BoundingBoxf3 _max_bounding_box() const; BoundingBoxf3 _max_bounding_box() const;
@ -635,6 +652,9 @@ private:
void _render_layer_editing_overlay() const; void _render_layer_editing_overlay() const;
void _render_volumes(bool fake_colors) const; void _render_volumes(bool fake_colors) const;
void _render_gizmo() const; void _render_gizmo() const;
//###################################################################################################################################
void _render_toolbar() const;
//###################################################################################################################################
float _get_layers_editing_cursor_z_relative() const; float _get_layers_editing_cursor_z_relative() const;
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr); void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);

View File

@ -404,6 +404,15 @@ void GLCanvas3DManager::enable_gizmos(wxGLCanvas* canvas, bool enable)
it->second->enable_gizmos(enable); it->second->enable_gizmos(enable);
} }
//###################################################################################################################################
void GLCanvas3DManager::enable_toolbar(wxGLCanvas* canvas, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_toolbar(enable);
}
//###################################################################################################################################
void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable) void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable)
{ {
CanvasesMap::iterator it = _get_canvas(canvas); CanvasesMap::iterator it = _get_canvas(canvas);
@ -425,6 +434,15 @@ void GLCanvas3DManager::allow_multisample(wxGLCanvas* canvas, bool allow)
it->second->allow_multisample(allow); it->second->allow_multisample(allow);
} }
//###################################################################################################################################
void GLCanvas3DManager::enable_toolbar_item(wxGLCanvas* canvas, const std::string& name, bool enable)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->enable_toolbar_item(name, enable);
}
//###################################################################################################################################
void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas)
{ {
CanvasesMap::iterator it = _get_canvas(canvas); CanvasesMap::iterator it = _get_canvas(canvas);

View File

@ -110,10 +110,17 @@ public:
void enable_picking(wxGLCanvas* canvas, bool enable); void enable_picking(wxGLCanvas* canvas, bool enable);
void enable_moving(wxGLCanvas* canvas, bool enable); void enable_moving(wxGLCanvas* canvas, bool enable);
void enable_gizmos(wxGLCanvas* canvas, bool enable); void enable_gizmos(wxGLCanvas* canvas, bool enable);
//###################################################################################################################################
void enable_toolbar(wxGLCanvas* canvas, bool enable);
//###################################################################################################################################
void enable_shader(wxGLCanvas* canvas, bool enable); void enable_shader(wxGLCanvas* canvas, bool enable);
void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable); void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable);
void allow_multisample(wxGLCanvas* canvas, bool allow); void allow_multisample(wxGLCanvas* canvas, bool allow);
//###################################################################################################################################
void enable_toolbar_item(wxGLCanvas* canvas, const std::string& name, bool enable);
//###################################################################################################################################
void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_bed(wxGLCanvas* canvas);
void zoom_to_volumes(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas);
void select_view(wxGLCanvas* canvas, const std::string& direction); void select_view(wxGLCanvas* canvas, const std::string& direction);

View File

@ -0,0 +1,388 @@
#include "GLToolbar.hpp"
#include "../../libslic3r/Utils.hpp"
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
#include <wx/bitmap.h>
#include <wx/dcmemory.h>
#include <wx/settings.h>
namespace Slic3r {
namespace GUI {
const unsigned char GLToolbarItem::TooltipTexture::Border_Color[3] = { 0, 0, 0 };
const int GLToolbarItem::TooltipTexture::Border_Offset = 5;
bool GLToolbarItem::TooltipTexture::generate(const std::string& text)
{
reset();
if (text.empty())
return false;
wxMemoryDC memDC;
// select default font
memDC.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
// calculates texture size
wxCoord w, h;
memDC.GetTextExtent(text, &w, &h);
m_width = (int)w + 2 * Border_Offset;
m_height = (int)h + 2 * Border_Offset;
// generates bitmap
wxBitmap bitmap(m_width, m_height);
memDC.SelectObject(bitmap);
memDC.SetBackground(wxSystemSettings::GetColour(wxSYS_COLOUR_INFOBK));
memDC.Clear();
// draw message
memDC.SetTextForeground(wxSystemSettings::GetColour(wxSYS_COLOUR_INFOTEXT));
memDC.DrawText(text, (wxCoord)Border_Offset, (wxCoord)Border_Offset);
wxPen pen(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVEBORDER));
memDC.SetPen(pen);
wxCoord ww = (wxCoord)m_width - 1;
wxCoord hh = (wxCoord)m_height - 1;
memDC.DrawLine(0, 0, ww, 0);
memDC.DrawLine(ww, 0, ww, hh);
memDC.DrawLine(ww, hh, 0, hh);
memDC.DrawLine(0, hh, 0, 0);
memDC.SelectObject(wxNullBitmap);
// Convert the bitmap into a linear data ready to be loaded into the GPU.
wxImage image = bitmap.ConvertToImage();
// prepare buffer
std::vector<unsigned char> data(4 * m_width * m_height, 0);
for (int h = 0; h < m_height; ++h)
{
int hh = h * m_width;
unsigned char* px_ptr = data.data() + 4 * hh;
for (int w = 0; w < m_width; ++w)
{
*px_ptr++ = image.GetRed(w, h);
*px_ptr++ = image.GetGreen(w, h);
*px_ptr++ = image.GetBlue(w, h);
*px_ptr++ = 255;
}
}
// sends buffer to gpu
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
::glBindTexture(GL_TEXTURE_2D, 0);
return true;
}
GLToolbarItem::GLToolbarItem(EType type, const std::string& name, const std::string& tooltip)
: m_type(type)
, m_state(Disabled)
, m_name(name)
, m_tooltip(tooltip)
, m_tooltip_shown(false)
{
}
bool GLToolbarItem::load_textures(const std::string* filenames)
{
if (filenames == nullptr)
return false;
std::string path = resources_dir() + "/icons/";
for (unsigned int i = (unsigned int)Normal; i < (unsigned int)Num_States; ++i)
{
std::string filename = path + filenames[i];
if (!m_icon_textures[i].load_from_file(filename, false))
return false;
}
if ((m_type == Action) && !m_tooltip.empty())
{
if (!m_tooltip_texture.generate(m_tooltip))
return false;
}
return true;
}
GLToolbarItem::EState GLToolbarItem::get_state() const
{
return m_state;
}
void GLToolbarItem::set_state(GLToolbarItem::EState state)
{
m_state = state;
}
const std::string& GLToolbarItem::get_name() const
{
return m_name;
}
void GLToolbarItem::show_tooltip()
{
m_tooltip_shown = true;
}
void GLToolbarItem::hide_tooltip()
{
m_tooltip_shown = false;
}
bool GLToolbarItem::is_tooltip_shown() const
{
return m_tooltip_shown && (m_tooltip_texture.get_id() > 0);
}
unsigned int GLToolbarItem::get_icon_texture_id() const
{
return m_icon_textures[m_state].get_id();
}
int GLToolbarItem::get_icon_textures_size() const
{
return m_icon_textures[Normal].get_width();
}
unsigned int GLToolbarItem::get_tooltip_texture_id() const
{
return m_tooltip_texture.get_id();
}
int GLToolbarItem::get_tooltip_texture_width() const
{
return m_tooltip_texture.get_width();
}
int GLToolbarItem::get_tooltip_texture_height() const
{
return m_tooltip_texture.get_height();
}
bool GLToolbarItem::is_separator() const
{
return m_type == Separator;
}
GLToolbar::GLToolbar()
: m_enabled(false)
, m_textures_scale(1.0f)
, m_offset_y(5.0f)
, m_gap_x(2.0f)
, m_separator_x(5.0f)
{
}
bool GLToolbar::is_enabled() const
{
return m_enabled;
}
void GLToolbar::set_enabled(bool enable)
{
m_enabled = true;
}
void GLToolbar::set_textures_scale(float scale)
{
m_textures_scale = scale;
}
void GLToolbar::set_offset_y(float offset)
{
m_offset_y = offset;
}
void GLToolbar::set_gap_x(float gap)
{
m_gap_x = gap;
}
void GLToolbar::set_separator_x(float separator)
{
m_separator_x = separator;
}
bool GLToolbar::add_item(const GLToolbar::ItemCreationData& data)
{
GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Action, data.name, data.tooltip);
if ((item == nullptr) || !item->load_textures(data.textures))
return false;
m_items.push_back(item);
if (data.name == "add")
item->show_tooltip();
return true;
}
bool GLToolbar::add_separator()
{
GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Separator, "", "");
if (item == nullptr)
return false;
m_items.push_back(item);
return true;
}
void GLToolbar::enable_item(const std::string& name)
{
for (GLToolbarItem* item : m_items)
{
if (item->get_name() == name)
{
item->set_state(GLToolbarItem::Normal);
return;
}
}
}
void GLToolbar::disable_item(const std::string& name)
{
for (GLToolbarItem* item : m_items)
{
if (item->get_name() == name)
{
item->set_state(GLToolbarItem::Disabled);
return;
}
}
}
void GLToolbar::update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos)
{
if (!m_enabled)
return;
float cnv_w = (float)canvas.get_canvas_size().get_width();
float width = _get_total_width();
float left = 0.5f * (cnv_w - width);
float top = m_offset_y;
for (GLToolbarItem* item : m_items)
{
if (item->is_separator())
left += (m_separator_x + m_gap_x);
else
{
float tex_size = (float)item->get_icon_textures_size() * m_textures_scale;
float right = left + tex_size;
float bottom = top + tex_size;
GLToolbarItem::EState state = item->get_state();
bool inside = (left <= mouse_pos.x) && (mouse_pos.x <= right) && (top <= mouse_pos.y) && (mouse_pos.y <= bottom);
switch (state)
{
case GLToolbarItem::Normal:
{
if (inside)
item->set_state(GLToolbarItem::Hover);
break;
}
case GLToolbarItem::Hover:
case GLToolbarItem::Pressed:
{
if (!inside)
item->set_state(GLToolbarItem::Normal);
break;
}
default:
case GLToolbarItem::Disabled:
{
break;
}
}
left += (tex_size + m_gap_x);
}
}
}
void GLToolbar::render(const GLCanvas3D& canvas, const Pointf& mouse_pos) const
{
if (m_items.empty())
return;
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
float cnv_w = (float)canvas.get_canvas_size().get_width();
float cnv_h = (float)canvas.get_canvas_size().get_height();
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float width = _get_total_width();
float top_x = -0.5f * width * inv_zoom;
float top_y = (0.5f * cnv_h - m_offset_y * m_textures_scale) * inv_zoom;
float scaled_gap_x = m_gap_x * inv_zoom;
float scaled_separator_x = m_separator_x * inv_zoom;
// renders icons
for (const GLToolbarItem* item : m_items)
{
if (item->is_separator())
top_x += (scaled_separator_x + scaled_gap_x);
else
{
float tex_size = (float)item->get_icon_textures_size() * m_textures_scale * inv_zoom;
GLTexture::render_texture(item->get_icon_texture_id(), top_x, top_x + tex_size, top_y - tex_size, top_y);
top_x += (tex_size + scaled_gap_x);
}
}
// renders tooltip
for (const GLToolbarItem* item : m_items)
{
if (!item->is_separator() && item->is_tooltip_shown())
{
float l = (-0.5f * cnv_w + (float)mouse_pos.x) * inv_zoom;
float r = l + (float)item->get_tooltip_texture_width() * inv_zoom;
float t = (0.5f * cnv_h - (float)mouse_pos.y) * inv_zoom;
float b = t - (float)item->get_tooltip_texture_height() * inv_zoom;
GLTexture::render_texture(item->get_tooltip_texture_id(), l, r, b, t);
break;
}
}
::glPopMatrix();
}
float GLToolbar::_get_total_width() const
{
float width = 0.0f;
for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
{
if (m_items[i]->is_separator())
width += m_separator_x;
else
width += m_items[i]->get_icon_textures_size();
if (i < (unsigned int)m_items.size() - 1)
width += m_gap_x;
}
return width;
}
} // namespace GUI
} // namespace Slic3r

View File

@ -0,0 +1,132 @@
#ifndef slic3r_GLToolbar_hpp_
#define slic3r_GLToolbar_hpp_
#include "../../slic3r/GUI/GLTexture.hpp"
#include <string>
#include <vector>
namespace Slic3r {
class Pointf;
namespace GUI {
class GLCanvas3D;
class GLToolbarItem
{
public:
enum EType : unsigned char
{
Action,
Separator,
Num_Types
};
enum EState : unsigned char
{
Normal,
Hover,
Pressed,
Disabled,
Num_States
};
class TooltipTexture : public GLTexture
{
static const unsigned char Border_Color[3];
static const int Border_Offset;
public:
bool generate(const std::string& text);
};
private:
// icon textures are assumed to be square and all with the same size in pixels, no internal check is done
GLTexture m_icon_textures[Num_States];
TooltipTexture m_tooltip_texture;
EType m_type;
EState m_state;
std::string m_name;
std::string m_tooltip;
bool m_tooltip_shown;
public:
GLToolbarItem(EType type, const std::string& name, const std::string& tooltip);
bool load_textures(const std::string* filenames);
EState get_state() const;
void set_state(EState state);
const std::string& get_name() const;
void show_tooltip();
void hide_tooltip();
bool is_tooltip_shown() const;
unsigned int get_icon_texture_id() const;
int get_icon_textures_size() const;
unsigned int get_tooltip_texture_id() const;
int get_tooltip_texture_width() const;
int get_tooltip_texture_height() const;
bool is_separator() const;
};
class GLToolbar
{
public:
struct ItemCreationData
{
std::string name;
std::string tooltip;
std::string textures[GLToolbarItem::Num_States];
};
private:
typedef std::vector<GLToolbarItem*> ItemsList;
bool m_enabled;
ItemsList m_items;
float m_textures_scale;
float m_offset_y;
float m_gap_x;
float m_separator_x;
public:
GLToolbar();
bool is_enabled() const;
void set_enabled(bool enable);
void set_textures_scale(float scale);
void set_offset_y(float offset);
void set_gap_x(float gap);
void set_separator_x(float separator);
bool add_item(const ItemCreationData& data);
bool add_separator();
void enable_item(const std::string& name);
void disable_item(const std::string& name);
void update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos);
void render(const GLCanvas3D& canvas, const Pointf& mouse_pos) const;
private:
float _get_total_width() const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLToolbar_hpp_

View File

@ -423,6 +423,13 @@ enable_shader(canvas, enable)
CODE: CODE:
_3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); _3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_toolbar(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_toolbar((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void void
enable_force_zoom_to_bed(canvas, enable) enable_force_zoom_to_bed(canvas, enable)
SV *canvas; SV *canvas;
@ -437,6 +444,14 @@ allow_multisample(canvas, allow)
CODE: CODE:
_3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow); _3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow);
void
enable_toolbar_item(canvas, item, enable)
SV *canvas;
std::string item;
bool enable;
CODE:
_3DScene::enable_toolbar_item((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), item, enable);
void void
zoom_to_bed(canvas) zoom_to_bed(canvas)
SV *canvas; SV *canvas;