Limit "Only retract when crossing perimeters" so that retraction is triggered also when crossing the boundaries of a single region.

This commit is contained in:
Alessandro Ranellucci 2014-12-09 01:08:58 +01:00
parent 80c38b0113
commit c8596c5c58
8 changed files with 47 additions and 4 deletions
lib/Slic3r

View file

@ -344,8 +344,7 @@ sub travel_to {
if ($travel->length < scale $self->config->get_at('retract_before_travel', $self->writer->extruder->id)
|| ($self->config->only_retract_when_crossing_perimeters
&& $self->config->fill_density > 0
&& $self->layer->slices->contains_line($travel)
&& (!$self->layer->has_upper_layer || $self->layer->upper_layer->slices->contains_line($travel)))
&& $self->layer->any_internal_region_slice_contains_line($travel))
|| (defined $role && $role == EXTR_ROLE_SUPPORTMATERIAL && $self->layer->support_islands->contains_line($travel))
) {
# Just perform a straight travel move without any retraction.
@ -608,8 +607,7 @@ sub _plan {
# if the path is not contained in a single island we need to retract
$gcode .= $gcodegen->retract
if !$gcodegen->config->only_retract_when_crossing_perimeters
|| !$gcodegen->layer->slices->contains_polyline($travel)
|| ($gcodegen->layer->has_upper_layer && !$gcodegen->layer->upper_layer->slices->contains_polyline($travel));
|| !$gcodegen->layer->any_internal_region_slice_contains_polyline($travel);
# append the actual path and return
# use G1 because we rely on paths being straight (G0 may make round paths)