diff --git a/src/libslic3r/SLA/SLASupportTree.cpp b/src/libslic3r/SLA/SLASupportTree.cpp index 60646fadf..7cf6015cb 100644 --- a/src/libslic3r/SLA/SLASupportTree.cpp +++ b/src/libslic3r/SLA/SLASupportTree.cpp @@ -1385,7 +1385,7 @@ bool SLASupportTree::generate(const PointSet &points, gndidx.reserve(size_t(head_pos.rows())); nogndidx.reserve(size_t(head_pos.rows())); - // First we search decide which heads reach the ground and can be full + // First we decide which heads reach the ground and can be full // pillars and which shall be connected to the model surface (or search // a suitable path around the surface that leads to the ground -- TODO) for(unsigned i = 0; i < head_pos.rows(); i++) { @@ -1429,7 +1429,7 @@ bool SLASupportTree::generate(const PointSet &points, // We will try to assign a pillar to all the pinheads. If a pillar // would pierce the model surface, we will try to adjust slightly - // the head with so that the pillar can be deployed. + // the head width so that the pillar can be deployed. while(!accept && head.width_mm > 0) { Vec3d startpoint = head.junction_point(); @@ -1441,7 +1441,7 @@ bool SLASupportTree::generate(const PointSet &points, double tprec = ray_mesh_intersect(startpoint, dir, mesh); if(std::isinf(tprec) && !std::isinf(t)) { - // This is a damned case where the pillar melds into the + // This is a damned case where the pillar melts into the // model but its center ray can reach the ground. We can // not route this to the ground nor to the model surface. head.width_mm = hw + (ri % 2? -1 : 1) * ri * head.r_back_mm; @@ -1828,7 +1828,7 @@ bool SLASupportTree::generate(const PointSet &points, } }; - // Step: routing the pinheads that are would connect to the model surface + // Step: routing the pinheads that would connect to the model surface // along the Z axis downwards. For now these will actually be connected with // the model surface with a flipped pinhead. In the future here we could use // some smart algorithms to search for a safe path to the ground or to a