Code cleanup
This commit is contained in:
parent
de540de9aa
commit
c948ca647c
@ -142,7 +142,6 @@ sub new {
|
||||
$self->rotate(rad2deg($angle_z), Z, 'absolute');
|
||||
};
|
||||
|
||||
#===================================================================================================================================================
|
||||
# callback to update object's geometry info while using gizmos
|
||||
my $on_update_geometry_info = sub {
|
||||
my ($size_x, $size_y, $size_z, $scale_factor) = @_;
|
||||
@ -157,8 +156,6 @@ sub new {
|
||||
}
|
||||
}
|
||||
};
|
||||
#===================================================================================================================================================
|
||||
|
||||
|
||||
# Initialize 3D plater
|
||||
if ($Slic3r::GUI::have_OpenGL) {
|
||||
@ -178,9 +175,7 @@ sub new {
|
||||
Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
|
||||
Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
|
||||
Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
|
||||
#===================================================================================================================================================
|
||||
Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info);
|
||||
#===================================================================================================================================================
|
||||
Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1);
|
||||
Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
|
||||
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1);
|
||||
|
@ -1901,6 +1901,10 @@ void GLCanvas3D::update_gizmos_data()
|
||||
m_gizmos.set_angle_z(model_instance->rotation);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3813,7 +3817,7 @@ int GLCanvas3D::_get_first_selected_volume_id() const
|
||||
{
|
||||
int object_id = vol->select_group_id / 1000000;
|
||||
// Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy.
|
||||
if (object_id < 10000)
|
||||
if ((object_id < 10000) && (object_id < objects_count))
|
||||
{
|
||||
int volume_id = 0;
|
||||
for (int i = 0; i < object_id; ++i)
|
||||
|
@ -136,29 +136,11 @@ void GLTexture::render_texture(unsigned int tex_id, float left, float right, flo
|
||||
|
||||
::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id);
|
||||
|
||||
//###############################################################################################################################
|
||||
::glBegin(GL_TRIANGLES);
|
||||
::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom);
|
||||
::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(right, bottom);
|
||||
::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top);
|
||||
|
||||
::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top);
|
||||
::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(left, top);
|
||||
::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom);
|
||||
|
||||
/*
|
||||
::glBegin(GL_QUADS);
|
||||
::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom);
|
||||
::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(right, bottom);
|
||||
::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top);
|
||||
::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(left, top);
|
||||
*/
|
||||
|
||||
// ::glTexCoord2f(0.0f, 1.0f); ::glVertex3f(left, bottom, 0.0f);
|
||||
// ::glTexCoord2f(1.0f, 1.0f); ::glVertex3f(right, bottom, 0.0f);
|
||||
// ::glTexCoord2f(1.0f, 0.0f); ::glVertex3f(right, top, 0.0f);
|
||||
// ::glTexCoord2f(0.0f, 0.0f); ::glVertex3f(left, top, 0.0f);
|
||||
//###############################################################################################################################
|
||||
::glEnd();
|
||||
|
||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
Loading…
Reference in New Issue
Block a user