Tech ENABLE_WORLD_COORDINATE - Resize Move and Rotate gizmos in dependence of the selected coordinate system
Fixed conflicts during rebase with master
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ca5742c401
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c968ba05fb
4 changed files with 61 additions and 9 deletions
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@ -134,14 +134,23 @@ void GLGizmoMove3D::on_render()
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m_cone.init_from(its_make_cone(1.0, 1.0, double(PI) / 18.0));
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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const Selection& selection = m_parent.get_selection();
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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glsafe(::glEnable(GL_DEPTH_TEST));
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const BoundingBoxf3& box = selection.get_bounding_box();
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const Vec3d& center = box.center();
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const Selection& selection = m_parent.get_selection();
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#if ENABLE_WORLD_COORDINATE
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BoundingBoxf3 box;
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if (wxGetApp().obj_manipul()->get_world_coordinates())
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box = selection.get_bounding_box();
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else {
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const Selection::IndicesList& ids = selection.get_volume_idxs();
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for (unsigned int id : ids) {
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const GLVolume* v = selection.get_volume(id);
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box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix()));
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}
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}
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glsafe(::glPushMatrix());
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transform_to_local(selection);
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@ -160,6 +169,8 @@ void GLGizmoMove3D::on_render()
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m_grabbers[2].center = { 0.0, 0.0, half_box_size.z() + Offset };
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m_grabbers[2].color = AXES_COLOR[2];
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#else
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const Selection& selection = m_parent.get_selection();
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const BoundingBoxf3& box = selection.get_bounding_box();
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// x axis
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m_grabbers[0].center = { box.max.x() + Offset, center.y(), center.z() };
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m_grabbers[0].color = AXES_COLOR[0];
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@ -176,10 +187,19 @@ void GLGizmoMove3D::on_render()
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glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_WORLD_COORDINATE
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auto render_grabber_connection = [this, &zero](unsigned int id) {
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#else
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auto render_grabber_connection = [this, ¢er](unsigned int id) {
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#endif // ENABLE_WORLD_COORDINATE
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if (m_grabbers[id].enabled) {
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#if ENABLE_WORLD_COORDINATE
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if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_center.isApprox(m_grabbers[id].center)) {
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m_grabber_connections[id].old_center = m_grabbers[id].center;
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#else
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if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_center.isApprox(center)) {
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m_grabber_connections[id].old_center = center;
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#endif // ENABLE_WORLD_COORDINATE
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m_grabber_connections[id].model.reset();
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GLModel::Geometry init_data;
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@ -189,7 +209,11 @@ void GLGizmoMove3D::on_render()
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init_data.reserve_indices(2);
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// vertices
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#if ENABLE_WORLD_COORDINATE
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init_data.add_vertex((Vec3f)zero.cast<float>());
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#else
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init_data.add_vertex((Vec3f)center.cast<float>());
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#endif // ENABLE_WORLD_COORDINATE
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init_data.add_vertex((Vec3f)m_grabbers[id].center.cast<float>());
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// indices
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@ -158,7 +158,9 @@ void GLGizmoRotate::on_render()
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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const Selection& selection = m_parent.get_selection();
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#if !ENABLE_WORLD_COORDINATE
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const BoundingBoxf3& box = selection.get_bounding_box();
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#endif // !ENABLE_WORLD_COORDINATE
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if (m_hover_id != 0 && !m_grabbers.front().dragging) {
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#if ENABLE_WORLD_COORDINATE
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@ -234,10 +236,17 @@ void GLGizmoRotate::on_render()
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render_angle();
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_WORLD_COORDINATE
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render_grabber(m_bounding_box);
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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render_grabber_extension(m_bounding_box, false);
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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#else
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render_grabber(box);
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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render_grabber_extension(box, false);
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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#endif // ENABLE_WORLD_COORDINATE
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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@ -257,11 +266,18 @@ void GLGizmoRotate::on_render_for_picking()
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transform_to_local(selection);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_WORLD_COORDINATE
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render_grabbers_for_picking(m_bounding_box);
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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render_grabber_extension(m_bounding_box, true);
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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#else
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const BoundingBoxf3& box = selection.get_bounding_box();
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render_grabbers_for_picking(box);
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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render_grabber_extension(box, true);
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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#endif // ENABLE_WORLD_COORDINATE
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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@ -271,9 +287,20 @@ void GLGizmoRotate::on_render_for_picking()
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#if ENABLE_WORLD_COORDINATE
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void GLGizmoRotate::init_data_from_selection(const Selection& selection)
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{
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const BoundingBoxf3& box = selection.get_bounding_box();
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m_center = box.center();
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m_radius = Offset + box.radius();
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m_bounding_box.reset();
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if (wxGetApp().obj_manipul()->get_world_coordinates()) {
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m_bounding_box = selection.get_bounding_box();
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m_center = m_bounding_box.center();
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}
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else {
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const Selection::IndicesList& ids = selection.get_volume_idxs();
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for (unsigned int id : ids) {
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const GLVolume* v = selection.get_volume(id);
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m_bounding_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix()));
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}
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m_center = selection.get_volume(*ids.begin())->get_instance_transformation().get_matrix() * m_bounding_box.center();
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}
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m_radius = Offset + m_bounding_box.radius();
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m_snap_coarse_in_radius = m_radius / 3.0f;
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m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
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m_snap_fine_in_radius = m_radius;
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@ -35,6 +35,7 @@ private:
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float m_snap_fine_in_radius{ 0.0f };
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float m_snap_fine_out_radius{ 0.0f };
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#if ENABLE_WORLD_COORDINATE
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BoundingBoxf3 m_bounding_box;
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Transform3d m_orient_matrix{ Transform3d::Identity() };
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#endif // ENABLE_WORLD_COORDINATE
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@ -851,7 +851,7 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
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}
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}
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#if !DISABLE_INSTANCES_SYNCH
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#if !DISABLE_INSTANCES_SYNCH
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#if ENABLE_WORLD_COORDINATE
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if (m_mode == Instance) {
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SyncRotationType synch;
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@ -877,7 +877,7 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
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// make sure the wipe tower rotates around its center, not origin
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// we can assume that only Z rotation changes
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const Vec3d center_local = volume.transformed_bounding_box().center() - volume.get_volume_offset();
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const Vec3d center_local_new = Eigen::AngleAxisd(rotation(2)-volume.get_volume_rotation()(2), Vec3d(0.0, 0.0, 1.0)) * center_local;
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const Vec3d center_local_new = Eigen::AngleAxisd(rotation.z()-volume.get_volume_rotation().z(), Vec3d(0.0, 0.0, 1.0)) * center_local;
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volume.set_volume_rotation(rotation);
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volume.set_volume_offset(volume.get_volume_offset() + center_local - center_local_new);
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}
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