More integration of Slic3r::Point::XS
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@ -270,7 +270,7 @@ sub extrude_path {
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# go to first point of extrusion path
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my $gcode = "";
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$gcode .= $self->travel_to($path->points->[0], $path->role, "move to first $description point")
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if !$self->last_pos || !$self->last_pos->coincides_with($path->points->[0]);
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if !defined $self->last_pos || !$self->last_pos->coincides_with($path->points->[0]);
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# compensate retraction
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$gcode .= $self->unretract;
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@ -386,7 +386,10 @@ sub rotate_points {
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sub move_points {
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my ($shift, @points) = @_;
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return map Slic3r::Point->new($shift->[X] + $_->[X], $shift->[Y] + $_->[Y]), @points;
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return map {
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my @p = @$_;
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Slic3r::Point->new($shift->[X] + $p[X], $shift->[Y] + $p[Y]);
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} @points;
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}
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sub move_points_3D {
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@ -12,7 +12,6 @@ sub new {
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my $self;
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$self = [ @_ ];
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bless $self, $class;
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bless $_, 'Slic3r::Point' for @$self;
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return $self;
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}
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@ -21,7 +21,7 @@ sub new {
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}
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sub clone {
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Storable::dclone($_[0])
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return Slic3r::Point::XS->new(@{$_[0]});
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}
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sub threadsafe_clone {
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@ -243,7 +243,7 @@ sub chained_path {
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: [ map { $_->[0], $_->[-1] } @my_paths ];
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while (@my_paths) {
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# find nearest point
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my $start_index = $start_near
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my $start_index = defined $start_near
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? Slic3r::Geometry::nearest_point_index($start_near, $endpoints)
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: 0;
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@ -18,18 +18,41 @@ class Point
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long x;
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long y;
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Point(long _x = 0, long _y = 0): x(_x), y(_y) {};
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void scale(double factor);
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void translate(double x, double y);
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void rotate(double angle, Point* center);
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bool coincides_with(Point* point);
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};
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typedef std::vector<Point> Points;
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void
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Point::scale(double factor)
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{
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this->x *= factor;
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this->y *= factor;
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}
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void
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Point::translate(double x, double y)
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{
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this->x += x;
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this->y += y;
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}
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void
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Point::rotate(double angle, Point* center)
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{
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double cur_x = (double)x;
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double cur_y = (double)y;
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x = (long)( (double)center->x + cos(angle) * (cur_x - (double)center->x) - sin(angle) * (cur_y - (double)center->y) );
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y = (long)( (double)center->y + cos(angle) * (cur_y - (double)center->y) + sin(angle) * (cur_x - (double)center->x) );
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double cur_x = (double)this->x;
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double cur_y = (double)this->y;
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this->x = (long)( (double)center->x + cos(angle) * (cur_x - (double)center->x) - sin(angle) * (cur_y - (double)center->y) );
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this->y = (long)( (double)center->y + cos(angle) * (cur_y - (double)center->y) + sin(angle) * (cur_x - (double)center->x) );
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}
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bool
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Point::coincides_with(Point* point)
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{
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return this->x == point->x && this->y == point->y;
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}
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SV*
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@ -48,6 +71,16 @@ perl2point(SV* point_sv, Point& point)
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point.y = (unsigned long)SvIV(*av_fetch(point_av, 1, 0));
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}
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void
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perl2point_check(SV* point_sv, Point& point)
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{
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if (sv_isobject(point_sv) && (SvTYPE(SvRV(point_sv)) == SVt_PVMG)) {
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point = *(Point*)SvIV((SV*)SvRV( point_sv ));
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} else {
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perl2point(point_sv, point);
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}
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}
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}
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#endif
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@ -29,8 +29,7 @@ void
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Polyline::scale(double factor)
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{
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for (Points::iterator it = points.begin(); it != points.end(); ++it) {
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(*it).x *= factor;
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(*it).y *= factor;
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(*it).scale(factor);
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}
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}
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@ -38,8 +37,7 @@ void
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Polyline::translate(double x, double y)
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{
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for (Points::iterator it = points.begin(); it != points.end(); ++it) {
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(*it).x += x;
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(*it).y += y;
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(*it).translate(x, y);
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}
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}
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@ -4,11 +4,21 @@ use strict;
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use warnings;
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use Slic3r::XS;
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use Test::More tests => 2;
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use Test::More tests => 6;
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my $point = Slic3r::Point::XS->new(10, 15);
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is_deeply [ @$point ], [10, 15], 'point roundtrip';
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isa_ok $point->arrayref, 'Slic3r::Point', 'Perl point is blessed';
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my $point2 = $point->clone;
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$point2->scale(2);
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is_deeply [ @$point2 ], [20, 30], 'scale';
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$point2->translate(10, -15);
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is_deeply [ @$point2 ], [30, 15], 'translate';
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ok $point->coincides_with($point->clone), 'coincides_with';
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ok !$point->coincides_with($point2), 'coincides_with';
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__END__
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@ -8,16 +8,36 @@
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%name{Slic3r::Point::XS} class Point {
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Point(unsigned long _x = 0, unsigned long _y = 0);
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~Point();
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Point* clone()
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%code{% const char* CLASS = "Slic3r::Point::XS"; RETVAL = new Point(*THIS); %};
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void scale(double factor);
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void translate(double x, double y);
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SV* arrayref()
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%code{% RETVAL = point2perl(*THIS); %};
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%{
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SV*
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Point::arrayref()
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void
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Point::rotate(angle, center_sv)
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double angle;
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SV* center_sv;
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CODE:
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RETVAL = point2perl(*THIS);
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Point center;
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perl2point_check(center_sv, center);
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THIS->rotate(angle, ¢er);
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bool
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Point::coincides_with(point_sv)
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SV* point_sv;
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CODE:
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Point point;
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perl2point_check(point_sv, point);
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RETVAL = THIS->coincides_with(&point);
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OUTPUT:
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RETVAL
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%}
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};
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%package{Slic3r::Point::XS};
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