Tech ENABLE_RAYCAST_PICKING - Fixed wrong scope for ENABLE_RAYCAST_PICKING_DEBUG in GLCanvas3D::_picking_pass() causing the 3d scene to freeze while rotating it

This commit is contained in:
enricoturri1966 2022-07-01 14:57:22 +02:00
parent 39b1222b22
commit c991798740

View file

@ -5389,15 +5389,15 @@ void GLCanvas3D::_refresh_if_shown_on_screen()
#if ENABLE_RAYCAST_PICKING
void GLCanvas3D::_picking_pass()
{
#if ENABLE_RAYCAST_PICKING_DEBUG
if (!m_picking_enabled || m_mouse.dragging || m_mouse.position == Vec2d(DBL_MAX, DBL_MAX) || m_gizmos.is_dragging()) {
#if ENABLE_RAYCAST_PICKING_DEBUG
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.begin(std::string("Hit result"), ImGuiWindowFlags_AlwaysAutoResize);
imgui.text("Picking disabled");
imgui.end();
#endif // ENABLE_RAYCAST_PICKING_DEBUG
return;
}
#endif // ENABLE_RAYCAST_PICKING_DEBUG
m_hover_volume_idxs.clear();