Do not show the wipe tower in 3D scene when only one extruder is used
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@ -2258,6 +2258,7 @@ void GCodeViewer::load_shells(const Print& print)
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const WipeTowerData& wipe_tower_data = print.wipe_tower_data(extruders_count);
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const WipeTowerData& wipe_tower_data = print.wipe_tower_data(extruders_count);
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const float depth = wipe_tower_data.depth;
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const float depth = wipe_tower_data.depth;
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const float brim_width = wipe_tower_data.brim_width;
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const float brim_width = wipe_tower_data.brim_width;
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if (depth != 0.)
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m_shells.volumes.load_wipe_tower_preview(config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_cone_angle, config.wipe_tower_rotation_angle,
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m_shells.volumes.load_wipe_tower_preview(config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_cone_angle, config.wipe_tower_rotation_angle,
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!print.is_step_done(psWipeTower), brim_width);
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!print.is_step_done(psWipeTower), brim_width);
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}
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}
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@ -2559,6 +2559,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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// Height of a print (Show at least a slab).
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// Height of a print (Show at least a slab).
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const double height = height_real < 0.f ? std::max(m_model->max_z(), 10.0) : height_real;
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const double height = height_real < 0.f ? std::max(m_model->max_z(), 10.0) : height_real;
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if (depth != 0.) {
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#if ENABLE_OPENGL_ES
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#if ENABLE_OPENGL_ES
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int volume_idx_wipe_tower_new = m_volumes.load_wipe_tower_preview(
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int volume_idx_wipe_tower_new = m_volumes.load_wipe_tower_preview(
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x, y, w, depth, (float)height, ca, a, !print->is_step_done(psWipeTower),
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x, y, w, depth, (float)height, ca, a, !print->is_step_done(psWipeTower),
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@ -2572,6 +2573,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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map_glvolume_old_to_new[volume_idx_wipe_tower_old] = volume_idx_wipe_tower_new;
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map_glvolume_old_to_new[volume_idx_wipe_tower_old] = volume_idx_wipe_tower_new;
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}
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}
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}
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}
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}
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update_volumes_colors_by_extruder();
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update_volumes_colors_by_extruder();
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// Update selection indices based on the old/new GLVolumeCollection.
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// Update selection indices based on the old/new GLVolumeCollection.
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