Merge branch 'master' into fs_emboss

# Conflicts:
#	src/libslic3r/Format/3mf.cpp
#	src/slic3r/GUI/Selection.cpp
This commit is contained in:
Filip Sykala 2022-05-24 23:04:36 +02:00
commit ca848b0a14
11 changed files with 342 additions and 157 deletions

View file

@ -846,6 +846,29 @@ namespace Slic3r {
return false;
}
// If instances contain a single volume, the volume offset should be 0,0,0
// This equals to say that instance world position and volume world position should match
// Correct all instances/volumes for which this does not hold
for (int obj_id = 0; obj_id < int(model.objects.size()); ++obj_id) {
ModelObject* o = model.objects[obj_id];
if (o->volumes.size() == 1) {
ModelVolume* v = o->volumes.front();
const Slic3r::Geometry::Transformation& first_inst_trafo = o->instances.front()->get_transformation();
const Vec3d world_vol_offset = (first_inst_trafo * v->get_transformation()).get_offset();
const Vec3d world_inst_offset = first_inst_trafo.get_offset();
if (!world_vol_offset.isApprox(world_inst_offset)) {
const Slic3r::Geometry::Transformation& vol_trafo = v->get_transformation();
for (int inst_id = 0; inst_id < int(o->instances.size()); ++inst_id) {
ModelInstance* i = o->instances[inst_id];
const Slic3r::Geometry::Transformation& inst_trafo = i->get_transformation();
i->set_offset((inst_trafo * vol_trafo).get_offset());
}
v->set_offset(Vec3d::Zero());
}
}
}
#if ENABLE_RELOAD_FROM_DISK_REWORK
for (int obj_id = 0; obj_id < int(model.objects.size()); ++obj_id) {
ModelObject* o = model.objects[obj_id];