Tech ENABLE_SPLITTED_VERTEX_BUFFER set as default
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@ -41,10 +41,8 @@
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//====================
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#define ENABLE_2_4_0_ALPHA0 1
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// Enable splitting of vertex buffers used to render toolpaths
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#define ENABLE_SPLITTED_VERTEX_BUFFER (1 && ENABLE_2_4_0_ALPHA0)
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// Enable rendering only starting and final caps for toolpaths
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#define ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS (1 && ENABLE_SPLITTED_VERTEX_BUFFER)
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#define ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS (1 && ENABLE_2_4_0_ALPHA0)
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// Enable reload from disk command for 3mf files
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#define ENABLE_RELOAD_FROM_DISK_FOR_3MF (1 && ENABLE_2_4_0_ALPHA0)
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// Removes obsolete warning texture code
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File diff suppressed because it is too large
Load Diff
@ -23,17 +23,11 @@ namespace GUI {
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class GCodeViewer
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{
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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using IBufferType = unsigned short;
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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using Color = std::array<float, 3>;
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using VertexBuffer = std::vector<float>;
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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using MultiVertexBuffer = std::vector<VertexBuffer>;
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using IndexBuffer = std::vector<IBufferType>;
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#else
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using IndexBuffer = std::vector<unsigned int>;
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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using MultiIndexBuffer = std::vector<IndexBuffer>;
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static const std::vector<Color> Extrusion_Role_Colors;
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@ -69,24 +63,17 @@ class GCodeViewer
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};
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EFormat format{ EFormat::Position };
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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// vbos id
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std::vector<unsigned int> vbos;
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// sizes of the buffers, in bytes, used in export to obj
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std::vector<size_t> sizes;
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#else
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// vbo id
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unsigned int id{ 0 };
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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// count of vertices, updated after data are sent to gpu
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size_t count{ 0 };
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size_t data_size_bytes() const { return count * vertex_size_bytes(); }
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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// We set 65536 as max count of vertices inside a vertex buffer to allow
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// to use unsigned short in place of unsigned int for indices in the index buffer, to save memory
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size_t max_size_bytes() const { return 65536 * vertex_size_bytes(); }
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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size_t vertex_size_floats() const { return position_size_floats() + normal_size_floats(); }
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size_t vertex_size_bytes() const { return vertex_size_floats() * sizeof(float); }
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@ -116,15 +103,10 @@ class GCodeViewer
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// ibo buffer containing indices data (for lines/triangles) used to render a specific toolpath type
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struct IBuffer
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{
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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// id of the associated vertex buffer
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unsigned int vbo{ 0 };
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// ibo id
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unsigned int ibo{ 0 };
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#else
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// ibo id
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unsigned int id{ 0 };
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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// count of indices, updated after data are sent to gpu
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size_t count{ 0 };
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@ -148,7 +130,6 @@ class GCodeViewer
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Vec3f position{ Vec3f::Zero() };
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};
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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struct Sub_Path
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{
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Endpoint first;
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@ -158,14 +139,9 @@ class GCodeViewer
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return first.s_id <= s_id && s_id <= last.s_id;
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}
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};
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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EMoveType type{ EMoveType::Noop };
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ExtrusionRole role{ erNone };
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#if !ENABLE_SPLITTED_VERTEX_BUFFER
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Endpoint first;
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Endpoint last;
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#endif // !ENABLE_SPLITTED_VERTEX_BUFFER
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float delta_extruder{ 0.0f };
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float height{ 0.0f };
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float width{ 0.0f };
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@ -175,12 +151,9 @@ class GCodeViewer
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float volumetric_rate{ 0.0f };
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unsigned char extruder_id{ 0 };
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unsigned char cp_color_id{ 0 };
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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std::vector<Sub_Path> sub_paths;
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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bool matches(const GCodeProcessor::MoveVertex& move) const;
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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size_t vertices_count() const {
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return sub_paths.empty() ? 0 : sub_paths.back().last.s_id - sub_paths.front().first.s_id + 1;
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}
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@ -202,10 +175,6 @@ class GCodeViewer
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Endpoint endpoint = { b_id, i_id, s_id, move.position };
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sub_paths.push_back({ endpoint , endpoint });
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}
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#else
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size_t vertices_count() const { return last.s_id - first.s_id + 1; }
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bool contains(size_t id) const { return first.s_id <= id && id <= last.s_id; }
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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};
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// Used to batch the indices needed to render the paths
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@ -295,7 +264,6 @@ class GCodeViewer
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// s_id index of first vertex contained in this->vertices
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void add_path(const GCodeProcessor::MoveVertex& move, unsigned int b_id, size_t i_id, size_t s_id);
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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unsigned int max_vertices_per_segment() const {
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switch (render_primitive_type)
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{
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@ -308,7 +276,6 @@ class GCodeViewer
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size_t max_vertices_per_segment_size_floats() const { return vertices.vertex_size_floats() * static_cast<size_t>(max_vertices_per_segment()); }
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size_t max_vertices_per_segment_size_bytes() const { return max_vertices_per_segment_size_floats() * sizeof(float); }
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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unsigned int indices_per_segment() const {
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switch (render_primitive_type)
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{
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@ -322,9 +289,7 @@ class GCodeViewer
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default: { return 0; }
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}
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}
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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size_t indices_per_segment_size_bytes() const { return static_cast<size_t>(indices_per_segment() * sizeof(IBufferType)); }
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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#if ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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unsigned int max_indices_per_segment() const {
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switch (render_primitive_type)
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@ -338,24 +303,9 @@ class GCodeViewer
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size_t max_indices_per_segment_size_bytes() const { return max_indices_per_segment() * sizeof(IBufferType); }
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#endif // ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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bool has_data() const {
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return !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
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}
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#else
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unsigned int start_segment_vertex_offset() const { return 0; }
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unsigned int end_segment_vertex_offset() const {
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switch (render_primitive_type)
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{
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case ERenderPrimitiveType::Point: { return 0; }
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case ERenderPrimitiveType::Line: { return 1; }
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case ERenderPrimitiveType::Triangle: { return 36; } // 1st vertex of 13th triangle
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default: { return 0; }
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}
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}
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bool has_data() const { return vertices.id != 0 && !indices.empty() && indices.front().id != 0; }
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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};
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// helper to render shells
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@ -434,11 +384,9 @@ class GCodeViewer
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size_t first{ 0 };
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size_t last{ 0 };
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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bool operator == (const Endpoints& other) const {
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return first == other.first && last == other.last;
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}
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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};
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private:
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@ -464,7 +412,6 @@ class GCodeViewer
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double get_z_at(unsigned int id) const { return (id < m_zs.size()) ? m_zs[id] : 0.0; }
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Endpoints get_endpoints_at(unsigned int id) const { return (id < m_endpoints.size()) ? m_endpoints[id] : Endpoints(); }
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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bool operator != (const Layers& other) const {
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if (m_zs != other.m_zs)
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return true;
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@ -473,7 +420,6 @@ class GCodeViewer
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return false;
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}
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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};
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#if ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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@ -722,9 +668,7 @@ public:
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void render() const;
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bool has_data() const { return !m_roles.empty(); }
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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bool can_export_toolpaths() const;
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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const BoundingBoxf3& get_paths_bounding_box() const { return m_paths_bounding_box; }
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const BoundingBoxf3& get_max_bounding_box() const { return m_max_bounding_box; }
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@ -3933,11 +3933,7 @@ void GLCanvas3D::update_tooltip_for_settings_item_in_main_toolbar()
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bool GLCanvas3D::has_toolpaths_to_export() const
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{
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#if ENABLE_SPLITTED_VERTEX_BUFFER
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return m_gcode_viewer.can_export_toolpaths();
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#else
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return m_gcode_viewer.has_data();
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#endif // ENABLE_SPLITTED_VERTEX_BUFFER
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}
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void GLCanvas3D::export_toolpaths_to_obj(const char* filename) const
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