Added "change position" from modification pane

This commit is contained in:
YuSanka 2018-11-14 16:24:36 +01:00
parent 72b5da952d
commit caaacb4c4f
4 changed files with 52 additions and 5 deletions

View file

@ -14,7 +14,7 @@ namespace Slic3r
namespace GUI
{
ObjectManipulation::ObjectManipulation(wxWindow* parent):
ObjectManipulation::ObjectManipulation(wxWindow* parent) :
OG_Settings(parent, true)
{
m_og->set_name(_(L("Object Manipulation")));
@ -35,6 +35,17 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent):
update_scale_values();
return;
}
std::string param;
std::copy(opt_key.begin(), opt_key.end() - 2, std::back_inserter(param));
if (param == "position") {
Vec3d displacement;
displacement(0) = boost::any_cast<double>(m_og->get_value("position_x"));
displacement(1) = boost::any_cast<double>(m_og->get_value("position_y"));
displacement(2) = boost::any_cast<double>(m_og->get_value("position_z"));
change_position_value(displacement);
}
};
ConfigOptionDef def;
@ -248,6 +259,8 @@ void ObjectManipulation::reset_position_value()
m_og->set_value("position_x", def_0);
m_og->set_value("position_y", def_0);
m_og->set_value("position_z", def_0);
cache_position = { 0., 0., 0. };
}
void ObjectManipulation::reset_rotation_value()
@ -324,6 +337,8 @@ void ObjectManipulation::update_position_value(const Vec3d& position)
m_og->set_value("position_x", double_to_string(position(0), 2));
m_og->set_value("position_y", double_to_string(position(1), 2));
m_og->set_value("position_z", double_to_string(position(2), 2));
cache_position = position;
}
void ObjectManipulation::update_scale_value(const Vec3d& scaling_factor)
@ -371,5 +386,25 @@ void ObjectManipulation::update_rotation_value(const Vec3d& rotation)
m_og->set_value("rotation_z", double_to_string(round_nearest(Geometry::rad2deg(rotation(2)), 0), 2));
}
void ObjectManipulation::change_position_value(const Vec3d& position)
{
Vec3d displacement(position - cache_position);
auto canvas = _3DScene::get_canvas(wxGetApp().canvas3D());
canvas->get_selection().start_dragging();
canvas->get_selection().translate(displacement);
canvas->_on_move();
cache_position = position;
}
void ObjectManipulation::print_cashe_value(const std::string& label, const Vec3d& value)
{
std::cout << label << " => " << " X:" << value(0) << " Y:" << value(1) << " Z:" << value(2) << std::endl;
}
} //namespace GUI
} //namespace Slic3r