Refactoring: move direction math into a single function. Includes some fixes and adjustments

This commit is contained in:
Alessandro Ranellucci 2014-05-02 18:46:22 +02:00
parent 8240f71d07
commit cb1527f7ef
9 changed files with 59 additions and 13 deletions

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@ -20,7 +20,7 @@ our @EXPORT_OK = qw(
rad2deg_dir bounding_box_center line_intersects_any douglas_peucker
polyline_remove_short_segments normal triangle_normal polygon_is_convex
scaled_epsilon bounding_box_3D size_3D size_2D
convex_hull
convex_hull directions_parallel directions_parallel_within
);

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@ -2,7 +2,7 @@ package Slic3r::Layer::BridgeDetector;
use Moo;
use List::Util qw(first sum max min);
use Slic3r::Geometry qw(PI unscale scaled_epsilon rad2deg epsilon);
use Slic3r::Geometry qw(PI unscale scaled_epsilon rad2deg epsilon directions_parallel_within);
use Slic3r::Geometry::Clipper qw(intersection_pl intersection_ex union offset diff_pl union_ex);
has 'expolygon' => (is => 'ro', required => 1);
@ -84,10 +84,11 @@ sub detect_angle {
# remove duplicates
my $min_resolution = PI/180; # 1 degree
@angles = map { ($_ >= &PI-&epsilon) ? ($_-&PI) : $_ } @angles;
@angles = sort @angles;
for (my $i = 1; $i <= $#angles; ++$i) {
if (abs($angles[$i] - $angles[$i-1]) < $min_resolution) {
# proceed in reverse order so that when we compare first value with last one (-1)
# we remove the greatest one (PI) in case they are parallel (PI, 0)
@angles = reverse sort @angles;
for (my $i = 0; $i <= $#angles; ++$i) {
if (directions_parallel_within($angles[$i], $angles[$i-1], $min_resolution)) {
splice @angles, $i, 1;
--$i;
}
@ -246,8 +247,13 @@ sub unsupported_edges {
);
# split into individual segments and filter out edges parallel to the bridging angle
# TODO: angle tolerance should probably be based on segment length and flow width,
# so that we build supports whenever there's a chance that at least one or two bridge
# extrusions would be anchored within such length (i.e. a slightly non-parallel bridging
# direction might still benefit from anchors if long enough)
my $angle_tolerance = PI/180*5;
@$unsupported = map $_->as_polyline,
grep !$_->parallel_to($angle),
grep !directions_parallel_within($_->direction, $angle, $angle_tolerance),
map @{$_->lines},
@$unsupported;

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@ -34,7 +34,7 @@ sub is_straight {
# first point and last point. (Checking each line against the previous
# one would have caused the error to accumulate.)
my $dir = Slic3r::Line->new($self->first_point, $self->last_point)->direction;
return !defined first { abs($_->direction - $dir) > epsilon } @{$self->lines};
return !defined first { !$_->parallel_to($dir) } @{$self->lines};
}
1;

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@ -93,6 +93,14 @@ chained_path_items(Points &points, T &items, T &retval)
}
template void chained_path_items(Points &points, ClipperLib::PolyNodes &items, ClipperLib::PolyNodes &retval);
bool
directions_parallel(double angle1, double angle2, double max_diff)
{
double diff = fabs(angle1 - angle2);
max_diff += EPSILON;
return diff < max_diff || fabs(diff - PI) < max_diff;
}
Line
MedialAxis::edge_to_line(const VD::edge_type &edge) const
{

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@ -15,6 +15,7 @@ void convex_hull(Points &points, Polygon* hull);
void chained_path(Points &points, std::vector<Points::size_type> &retval, Point start_near);
void chained_path(Points &points, std::vector<Points::size_type> &retval);
template<class T> void chained_path_items(Points &points, T &items, T &retval);
bool directions_parallel(double angle1, double angle2, double max_diff = 0);
class MedialAxis {
public:

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@ -1,3 +1,4 @@
#include "Geometry.hpp"
#include "Line.hpp"
#include "Polyline.hpp"
#include <algorithm>
@ -113,8 +114,7 @@ Line::direction() const
bool
Line::parallel_to(double angle) const {
double diff = abs(this->direction() - angle);
return (diff < EPSILON) || (abs(diff - PI) < EPSILON);
return Slic3r::Geometry::directions_parallel(this->direction(), angle);
}
bool

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@ -54,12 +54,12 @@ foreach my $base_angle (0, PI/4, PI/2, PI) {
}
{
my $line2 = $line->clone;
$line2->rotate(+EPSILON/2, [0,0]);
$line2->rotate(+(EPSILON)/2, [0,0]);
ok $line->parallel_to_line($line2), 'line is parallel within epsilon';
}
{
my $line2 = $line->clone;
$line2->rotate(-EPSILON/2, [0,0]);
$line2->rotate(-(EPSILON)/2, [0,0]);
ok $line->parallel_to_line($line2), 'line is parallel within epsilon';
}
}

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@ -4,7 +4,9 @@ use strict;
use warnings;
use Slic3r::XS;
use Test::More tests => 2;
use Test::More tests => 8;
use constant PI => 4 * atan2(1, 1);
{
my @points = (
@ -19,4 +21,14 @@ use Test::More tests => 2;
is scalar(@$hull), 4, 'convex_hull returns the correct number of points';
}
# directions_parallel() and directions_parallel_within() are tested
# also with Slic3r::Line::parallel_to() tests in 10_line.t
{
ok Slic3r::Geometry::directions_parallel_within(0, 0, 0), 'directions_parallel_within';
ok Slic3r::Geometry::directions_parallel_within(0, PI, 0), 'directions_parallel_within';
ok Slic3r::Geometry::directions_parallel_within(0, 0, PI/180), 'directions_parallel_within';
ok Slic3r::Geometry::directions_parallel_within(0, PI, PI/180), 'directions_parallel_within';
ok !Slic3r::Geometry::directions_parallel_within(PI/2, PI, 0), 'directions_parallel_within';
ok !Slic3r::Geometry::directions_parallel_within(PI/2, PI, PI/180), 'directions_parallel_within';
}
__END__

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@ -11,6 +11,25 @@
%{
bool
directions_parallel(angle1, angle2)
double angle1
double angle2
CODE:
RETVAL = Slic3r::Geometry::directions_parallel(angle1, angle2);
OUTPUT:
RETVAL
bool
directions_parallel_within(angle1, angle2, max_diff)
double angle1
double angle2
double max_diff
CODE:
RETVAL = Slic3r::Geometry::directions_parallel(angle1, angle2, max_diff);
OUTPUT:
RETVAL
Polygon*
convex_hull(points)
Points points