Polylines merging

This commit is contained in:
Lukáš Hejl 2020-08-27 01:59:35 +02:00
parent fb24d8167a
commit cb328c99aa
2 changed files with 75 additions and 13 deletions

View File

@ -15,18 +15,54 @@ void FillAdaptive::_fill_surface_single(
ExPolygon &expolygon,
Polylines &polylines_out)
{
Polylines infill_polylines;
std::vector<Polylines> infill_polylines(3);
this->generate_polylines(this->adapt_fill_octree->root_cube, this->z, this->adapt_fill_octree->origin, infill_polylines);
// Crop all polylines
polylines_out = intersection_pl(infill_polylines, to_polygons(expolygon));
for (Polylines &infill_polyline : infill_polylines) {
// Crop all polylines
infill_polyline = intersection_pl(infill_polyline, to_polygons(expolygon));
polylines_out.insert(polylines_out.end(), infill_polyline.begin(), infill_polyline.end());
}
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
static int iRuna = 0;
BoundingBox bbox_svg = this->bounding_box;
{
::Slic3r::SVG svg(debug_out_path("FillAdaptive-%d.svg", iRuna), bbox_svg);
for (const Polyline &polyline : polylines_out)
{
for (const Line &line : polyline.lines())
{
Point from = line.a;
Point to = line.b;
Point diff = to - from;
float shrink_length = scale_(0.4);
float line_slope = (float)diff.y() / diff.x();
float shrink_x = shrink_length / (float)std::sqrt(1.0 + (line_slope * line_slope));
float shrink_y = line_slope * shrink_x;
to.x() -= shrink_x;
to.y() -= shrink_y;
from.x() += shrink_x;
from.y() += shrink_y;
svg.draw(Line(from, to));
}
}
}
iRuna++;
}
#endif /* SLIC3R_DEBUG */
}
void FillAdaptive::generate_polylines(
FillAdaptive_Internal::Cube *cube,
double z_position,
const Vec3d &origin,
Polylines &polylines_out)
std::vector<Polylines> &polylines_out)
{
using namespace FillAdaptive_Internal;
@ -52,7 +88,7 @@ void FillAdaptive::generate_polylines(
float rotation_angle = Geometry::deg2rad(120.0);
for (int dir_idx = 0; dir_idx < 3; dir_idx++)
for (int i = 0; i < 3; i++)
{
Vec3d offset = cube->center - origin;
Point from_abs(from), to_abs(to);
@ -62,7 +98,8 @@ void FillAdaptive::generate_polylines(
to_abs.x() += scale_(offset.x());
to_abs.y() += scale_(offset.y());
polylines_out.push_back(Polyline(from_abs, to_abs));
// polylines_out[i].push_back(Polyline(from_abs, to_abs));
this->merge_polylines(polylines_out[i], Line(from_abs, to_abs));
from.rotate(rotation_angle);
to.rotate(rotation_angle);
@ -75,6 +112,35 @@ void FillAdaptive::generate_polylines(
}
}
void FillAdaptive::merge_polylines(Polylines &polylines, const Line &new_line)
{
int eps = scale_(0.10);
bool modified = false;
for (Polyline &polyline : polylines)
{
if (std::abs(new_line.a.x() - polyline.points[1].x()) < eps && std::abs(new_line.a.y() - polyline.points[1].y()) < eps)
{
polyline.points[1].x() = new_line.b.x();
polyline.points[1].y() = new_line.b.y();
modified = true;
}
if (std::abs(new_line.b.x() - polyline.points[0].x()) < eps && std::abs(new_line.b.y() - polyline.points[0].y()) < eps)
{
polyline.points[0].x() = new_line.a.x();
polyline.points[0].y() = new_line.a.y();
modified = true;
}
}
if(!modified)
{
polylines.emplace_back(Polyline(new_line.a, new_line.b));
}
}
FillAdaptive_Internal::Octree* FillAdaptive::build_octree(
TriangleMesh &triangleMesh,
coordf_t line_spacing,
@ -145,12 +211,6 @@ void FillAdaptive::expand_cube(
for (const Vec3d &child_center : child_centers) {
Vec3d child_center_transformed = cube->center + rotation_matrix * (child_center * (cube->properties.edge_length / 4));
Vec3d closest_point = Vec3d::Zero();
size_t closest_triangle_idx = 0;
double distance_squared = AABBTreeIndirect::squared_distance_to_indexed_triangle_set(
triangleMesh.its.vertices, triangleMesh.its.indices, distanceTree, child_center_transformed,
closest_triangle_idx,closest_point);
if(AABBTreeIndirect::is_any_triangle_in_radius(triangleMesh.its.vertices, triangleMesh.its.indices, distanceTree, child_center_transformed, cube_radius_squared)) {
cube->children.push_back(new Cube{child_center_transformed, cube->depth - 1, cubes_properties[cube->depth - 1]});

View File

@ -54,7 +54,9 @@ protected:
virtual bool no_sort() const { return true; }
void generate_polylines(FillAdaptive_Internal::Cube *cube, double z_position, const Vec3d &origin, Polylines &polylines_out);
void generate_polylines(FillAdaptive_Internal::Cube *cube, double z_position, const Vec3d &origin, std::vector<Polylines> &polylines_out);
void merge_polylines(Polylines &polylines, const Line &new_line);
public:
static FillAdaptive_Internal::Octree* build_octree(