Tech ENABLE_WORLD_COORDINATE - Show warning icon when the transformation is left handed

This commit is contained in:
enricoturri1966 2022-12-09 13:40:22 +01:00
parent 0aa88e1dea
commit cb81bd52fa
2 changed files with 18 additions and 10 deletions

View File

@ -329,7 +329,12 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
editors_grid_sizer->Add(sizer, 0, wxALIGN_CENTER_HORIZONTAL);
}
#if ENABLE_WORLD_COORDINATE
m_mirror_warning_bitmap = new wxStaticBitmap(parent, wxID_ANY, wxNullBitmap);
editors_grid_sizer->Add(m_mirror_warning_bitmap, 0, wxALIGN_CENTER_VERTICAL);
#else
editors_grid_sizer->AddStretchSpacer(1);
#endif // ENABLE_WORLD_COORDINATE
editors_grid_sizer->AddStretchSpacer(1);
// add EditBoxes
@ -901,6 +906,7 @@ void ObjectManipulation::update_reset_buttons_visibility()
bool show_drop_to_bed = false;
#if ENABLE_WORLD_COORDINATE
bool show_skew = false;
bool show_mirror_warning = false;
if (selection.is_single_full_instance() || selection.is_single_volume_or_modifier()) {
const double min_z = selection.is_single_full_instance() ? selection.get_scaled_instance_bounding_box().min.z() :
@ -910,7 +916,6 @@ void ObjectManipulation::update_reset_buttons_visibility()
const GLVolume* volume = selection.get_first_volume();
Transform3d rotation = Transform3d::Identity();
Transform3d scale = Transform3d::Identity();
Geometry::Transformation skew;
#else
if (selection.is_single_full_instance() || selection.is_single_modifier() || selection.is_single_volume()) {
const GLVolume* volume = selection.get_first_volume();
@ -926,11 +931,9 @@ void ObjectManipulation::update_reset_buttons_visibility()
scale = trafo.get_scaling_factor_matrix();
const Selection::IndicesList& idxs = selection.get_volume_idxs();
for (unsigned int id : idxs) {
const Geometry::Transformation world_trafo(selection.get_volume(id)->world_matrix());
if (world_trafo.has_skew()) {
skew = world_trafo;
break;
}
const Geometry::Transformation world_trafo(selection.get_volume(id)->world_matrix());
show_skew |= world_trafo.has_skew();
show_mirror_warning |= world_trafo.get_matrix().matrix().determinant() < 0.0;
}
#else
rotation = volume->get_instance_rotation();
@ -944,8 +947,8 @@ void ObjectManipulation::update_reset_buttons_visibility()
rotation = trafo.get_rotation_matrix();
scale = trafo.get_scaling_factor_matrix();
const Geometry::Transformation world_trafo(volume->world_matrix());
if (world_trafo.has_skew())
skew = world_trafo;
show_skew |= world_trafo.has_skew();
show_mirror_warning |= world_trafo.get_matrix().matrix().determinant() < 0.0;
#else
rotation = volume->get_volume_rotation();
scale = volume->get_volume_scaling_factor();
@ -955,7 +958,6 @@ void ObjectManipulation::update_reset_buttons_visibility()
#if ENABLE_WORLD_COORDINATE
show_rotation = !rotation.isApprox(Transform3d::Identity());
show_scale = !scale.isApprox(Transform3d::Identity());
show_skew = skew.has_skew();
#else
show_rotation = !rotation.isApprox(Vec3d::Zero());
show_scale = !scale.isApprox(Vec3d::Ones());
@ -964,7 +966,7 @@ void ObjectManipulation::update_reset_buttons_visibility()
}
#if ENABLE_WORLD_COORDINATE
wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed, show_skew] {
wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed, show_skew, show_mirror_warning] {
#else
wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed] {
#endif // ENABLE_WORLD_COORDINATE
@ -978,6 +980,9 @@ void ObjectManipulation::update_reset_buttons_visibility()
#if ENABLE_WORLD_COORDINATE
m_reset_skew_button->Show(show_skew);
m_skew_label->Show(show_skew);
m_mirror_warning_bitmap->SetBitmap(show_mirror_warning ? m_manifold_warning_bmp.bmp() : wxNullBitmap);
m_mirror_warning_bitmap->SetMinSize(show_mirror_warning ? m_manifold_warning_bmp.GetSize() : wxSize(0, 0));
m_mirror_warning_bitmap->SetToolTip(show_mirror_warning ? _L("Left handed") : "");
#endif // ENABLE_WORLD_COORDINATE
// Because of CallAfter we need to layout sidebar after Show/hide of reset buttons one more time

View File

@ -174,6 +174,9 @@ private:
ScalableBitmap m_manifold_warning_bmp;
wxStaticBitmap* m_fix_throught_netfab_bitmap{ nullptr };
#if ENABLE_WORLD_COORDINATE
wxStaticBitmap* m_mirror_warning_bitmap{ nullptr };
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
// Currently focused editor (nullptr if none)