Fix of assertation from sinking contour

assertation at:
GLModel::init_from(Slic3r::GUI::GLModel::Geometry && data) Line 407
It is called from:
GLVolume::SinkingContours::update() Line 357
polygons(defined on line 344) are empty.  --> also init_data will be empty.
This commit is contained in:
Filip Sykala 2022-04-14 08:58:00 +02:00
parent af663a81e1
commit cbc138a525

View File

@ -324,64 +324,73 @@ void GLVolume::SinkingContours::update()
const int object_idx = m_parent.object_idx();
const Model& model = GUI::wxGetApp().plater()->model();
if (0 <= object_idx && object_idx < int(model.objects.size()) && m_parent.is_sinking() && !m_parent.is_below_printbed()) {
const BoundingBoxf3& box = m_parent.transformed_convex_hull_bounding_box();
if (!m_old_box.size().isApprox(box.size()) || m_old_box.min.z() != box.min.z()) {
m_old_box = box;
m_shift = Vec3d::Zero();
const TriangleMesh& mesh = model.objects[object_idx]->volumes[m_parent.volume_idx()]->mesh();
m_model.reset();
GUI::GLModel::Geometry init_data;
#if ENABLE_LEGACY_OPENGL_REMOVAL
init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GUI::GLModel::Geometry::EVertexLayout::P3 };
init_data.color = ColorRGBA::WHITE();
unsigned int vertices_counter = 0;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
MeshSlicingParams slicing_params;
slicing_params.trafo = m_parent.world_matrix();
const Polygons polygons = union_(slice_mesh(mesh.its, 0.0f, slicing_params));
for (const ExPolygon& expoly : diff_ex(expand(polygons, float(scale_(HalfWidth))), shrink(polygons, float(scale_(HalfWidth))))) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
init_data.reserve_vertices(init_data.vertices_count() + triangulation.size());
init_data.reserve_indices(init_data.indices_count() + triangulation.size());
for (const Vec3d& v : triangulation) {
init_data.add_vertex((Vec3f)(v.cast<float>() + 0.015f * Vec3f::UnitZ())); // add a small positive z to avoid z-fighting
++vertices_counter;
if (vertices_counter % 3 == 0)
init_data.add_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
}
}
m_model.init_from(std::move(init_data));
#else
GUI::GLModel::Geometry::Entity entity;
entity.type = GUI::GLModel::EPrimitiveType::Triangles;
const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
entity.positions.reserve(entity.positions.size() + triangulation.size());
entity.normals.reserve(entity.normals.size() + triangulation.size());
entity.indices.reserve(entity.indices.size() + triangulation.size() / 3);
for (const Vec3d& v : triangulation) {
entity.positions.emplace_back(v.cast<float>() + 0.015f * Vec3f::UnitZ()); // add a small positive z to avoid z-fighting
entity.normals.emplace_back(Vec3f::UnitZ());
const size_t positions_count = entity.positions.size();
if (positions_count % 3 == 0) {
entity.indices.emplace_back(positions_count - 3);
entity.indices.emplace_back(positions_count - 2);
entity.indices.emplace_back(positions_count - 1);
}
}
init_data.entities.emplace_back(entity);
}
m_model.init_from(init_data);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
else
m_shift = box.center() - m_old_box.center();
}
else
if (object_idx < 0 ||
object_idx >= int(model.objects.size()) ||
!m_parent.is_sinking() ||
m_parent.is_below_printbed()){
m_model.reset();
return;
}
const BoundingBoxf3& box = m_parent.transformed_convex_hull_bounding_box();
if (m_old_box.size().isApprox(box.size()) &&
m_old_box.min.z() == box.min.z()){
// Fix it !!! It is not working all the time
m_shift = box.center() - m_old_box.center();
return;
}
m_old_box = box;
m_shift = Vec3d::Zero();
const TriangleMesh& mesh = model.objects[object_idx]->volumes[m_parent.volume_idx()]->mesh();
m_model.reset();
GUI::GLModel::Geometry init_data;
#if ENABLE_LEGACY_OPENGL_REMOVAL
init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GUI::GLModel::Geometry::EVertexLayout::P3 };
init_data.color = ColorRGBA::WHITE();
unsigned int vertices_counter = 0;
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
MeshSlicingParams slicing_params;
slicing_params.trafo = m_parent.world_matrix();
const Polygons polygons = union_(slice_mesh(mesh.its, 0.0f, slicing_params));
if (polygons.empty()) return;
for (const ExPolygon& expoly : diff_ex(expand(polygons, float(scale_(HalfWidth))), shrink(polygons, float(scale_(HalfWidth))))) {
#if ENABLE_LEGACY_OPENGL_REMOVAL
const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
init_data.reserve_vertices(init_data.vertices_count() + triangulation.size());
init_data.reserve_indices(init_data.indices_count() + triangulation.size());
for (const Vec3d& v : triangulation) {
init_data.add_vertex((Vec3f)(v.cast<float>() + 0.015f * Vec3f::UnitZ())); // add a small positive z to avoid z-fighting
++vertices_counter;
if (vertices_counter % 3 == 0)
init_data.add_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
}
}
m_model.init_from(std::move(init_data));
#else
GUI::GLModel::Geometry::Entity entity;
entity.type = GUI::GLModel::EPrimitiveType::Triangles;
const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
entity.positions.reserve(entity.positions.size() + triangulation.size());
entity.normals.reserve(entity.normals.size() + triangulation.size());
entity.indices.reserve(entity.indices.size() + triangulation.size() / 3);
for (const Vec3d& v : triangulation) {
entity.positions.emplace_back(v.cast<float>() + 0.015f * Vec3f::UnitZ()); // add a small positive z to avoid z-fighting
entity.normals.emplace_back(Vec3f::UnitZ());
const size_t positions_count = entity.positions.size();
if (positions_count % 3 == 0) {
entity.indices.emplace_back(positions_count - 3);
entity.indices.emplace_back(positions_count - 2);
entity.indices.emplace_back(positions_count - 1);
}
}
init_data.entities.emplace_back(entity);
}
m_model.init_from(init_data);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
}
#if ENABLE_SHOW_NON_MANIFOLD_EDGES