Fix of assertation from sinking contour
assertation at: GLModel::init_from(Slic3r::GUI::GLModel::Geometry && data) Line 407 It is called from: GLVolume::SinkingContours::update() Line 357 polygons(defined on line 344) are empty. --> also init_data will be empty.
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@ -324,64 +324,73 @@ void GLVolume::SinkingContours::update()
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const int object_idx = m_parent.object_idx();
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const Model& model = GUI::wxGetApp().plater()->model();
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if (0 <= object_idx && object_idx < int(model.objects.size()) && m_parent.is_sinking() && !m_parent.is_below_printbed()) {
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const BoundingBoxf3& box = m_parent.transformed_convex_hull_bounding_box();
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if (!m_old_box.size().isApprox(box.size()) || m_old_box.min.z() != box.min.z()) {
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m_old_box = box;
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m_shift = Vec3d::Zero();
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const TriangleMesh& mesh = model.objects[object_idx]->volumes[m_parent.volume_idx()]->mesh();
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m_model.reset();
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GUI::GLModel::Geometry init_data;
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GUI::GLModel::Geometry::EVertexLayout::P3 };
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init_data.color = ColorRGBA::WHITE();
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unsigned int vertices_counter = 0;
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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MeshSlicingParams slicing_params;
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slicing_params.trafo = m_parent.world_matrix();
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const Polygons polygons = union_(slice_mesh(mesh.its, 0.0f, slicing_params));
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for (const ExPolygon& expoly : diff_ex(expand(polygons, float(scale_(HalfWidth))), shrink(polygons, float(scale_(HalfWidth))))) {
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
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init_data.reserve_vertices(init_data.vertices_count() + triangulation.size());
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init_data.reserve_indices(init_data.indices_count() + triangulation.size());
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for (const Vec3d& v : triangulation) {
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init_data.add_vertex((Vec3f)(v.cast<float>() + 0.015f * Vec3f::UnitZ())); // add a small positive z to avoid z-fighting
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++vertices_counter;
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if (vertices_counter % 3 == 0)
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init_data.add_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
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}
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}
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m_model.init_from(std::move(init_data));
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#else
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GUI::GLModel::Geometry::Entity entity;
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entity.type = GUI::GLModel::EPrimitiveType::Triangles;
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const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
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entity.positions.reserve(entity.positions.size() + triangulation.size());
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entity.normals.reserve(entity.normals.size() + triangulation.size());
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entity.indices.reserve(entity.indices.size() + triangulation.size() / 3);
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for (const Vec3d& v : triangulation) {
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entity.positions.emplace_back(v.cast<float>() + 0.015f * Vec3f::UnitZ()); // add a small positive z to avoid z-fighting
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entity.normals.emplace_back(Vec3f::UnitZ());
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const size_t positions_count = entity.positions.size();
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if (positions_count % 3 == 0) {
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entity.indices.emplace_back(positions_count - 3);
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entity.indices.emplace_back(positions_count - 2);
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entity.indices.emplace_back(positions_count - 1);
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}
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}
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init_data.entities.emplace_back(entity);
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}
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m_model.init_from(init_data);
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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}
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else
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m_shift = box.center() - m_old_box.center();
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}
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else
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if (object_idx < 0 ||
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object_idx >= int(model.objects.size()) ||
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!m_parent.is_sinking() ||
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m_parent.is_below_printbed()){
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m_model.reset();
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return;
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}
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const BoundingBoxf3& box = m_parent.transformed_convex_hull_bounding_box();
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if (m_old_box.size().isApprox(box.size()) &&
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m_old_box.min.z() == box.min.z()){
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// Fix it !!! It is not working all the time
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m_shift = box.center() - m_old_box.center();
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return;
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}
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m_old_box = box;
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m_shift = Vec3d::Zero();
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const TriangleMesh& mesh = model.objects[object_idx]->volumes[m_parent.volume_idx()]->mesh();
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m_model.reset();
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GUI::GLModel::Geometry init_data;
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GUI::GLModel::Geometry::EVertexLayout::P3 };
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init_data.color = ColorRGBA::WHITE();
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unsigned int vertices_counter = 0;
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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MeshSlicingParams slicing_params;
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slicing_params.trafo = m_parent.world_matrix();
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const Polygons polygons = union_(slice_mesh(mesh.its, 0.0f, slicing_params));
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if (polygons.empty()) return;
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for (const ExPolygon& expoly : diff_ex(expand(polygons, float(scale_(HalfWidth))), shrink(polygons, float(scale_(HalfWidth))))) {
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
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init_data.reserve_vertices(init_data.vertices_count() + triangulation.size());
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init_data.reserve_indices(init_data.indices_count() + triangulation.size());
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for (const Vec3d& v : triangulation) {
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init_data.add_vertex((Vec3f)(v.cast<float>() + 0.015f * Vec3f::UnitZ())); // add a small positive z to avoid z-fighting
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++vertices_counter;
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if (vertices_counter % 3 == 0)
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init_data.add_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
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}
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}
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m_model.init_from(std::move(init_data));
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#else
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GUI::GLModel::Geometry::Entity entity;
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entity.type = GUI::GLModel::EPrimitiveType::Triangles;
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const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
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entity.positions.reserve(entity.positions.size() + triangulation.size());
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entity.normals.reserve(entity.normals.size() + triangulation.size());
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entity.indices.reserve(entity.indices.size() + triangulation.size() / 3);
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for (const Vec3d& v : triangulation) {
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entity.positions.emplace_back(v.cast<float>() + 0.015f * Vec3f::UnitZ()); // add a small positive z to avoid z-fighting
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entity.normals.emplace_back(Vec3f::UnitZ());
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const size_t positions_count = entity.positions.size();
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if (positions_count % 3 == 0) {
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entity.indices.emplace_back(positions_count - 3);
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entity.indices.emplace_back(positions_count - 2);
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entity.indices.emplace_back(positions_count - 1);
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}
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}
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init_data.entities.emplace_back(entity);
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}
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m_model.init_from(init_data);
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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}
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#if ENABLE_SHOW_NON_MANIFOLD_EDGES
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