WIP 3Dconnexion refactoring: Fixing compilation on OSX
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@ -389,10 +389,10 @@ void Mouse3DController::disconnected()
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m_connected = false;
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}
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bool Mouse3DController::handle_input(const DataPacketAxis& packet, const Params ¶ms, State &state_in_out)
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bool Mouse3DController::handle_input(const DataPacketAxis& packet)
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{
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if (! wxGetApp().IsActive())
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return;
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return false;
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{
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// Synchronize parameters between the UI thread and the background thread.
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@ -406,33 +406,29 @@ bool Mouse3DController::handle_input(const DataPacketAxis& packet, const Params
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bool updated = false;
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// translation
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double deadzone = params.translation.deadzone;
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double deadzone = m_params.translation.deadzone;
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Vec3d translation(std::abs(packet[0]) > deadzone ? -packet[0] : 0.0,
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std::abs(packet[1]) > deadzone ? packet[1] : 0.0,
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std::abs(packet[2]) > deadzone ? packet[2] : 0.0);
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if (!translation.isApprox(Vec3d::Zero()))
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{
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state_in_out.append_translation(translation, params.input_queue_max_size);
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if (! translation.isApprox(Vec3d::Zero())) {
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m_state.append_translation(translation, m_params.input_queue_max_size);
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updated = true;
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}
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// rotation
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deadzone = params.rotation.deadzone;
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deadzone = m_params.rotation.deadzone;
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Vec3f rotation(std::abs(packet[3]) > deadzone ? (float)packet[3] : 0.0,
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std::abs(packet[4]) > deadzone ? (float)packet[4] : 0.0,
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std::abs(packet[5]) > deadzone ? (float)packet[5] : 0.0);
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if (!rotation.isApprox(Vec3f::Zero()))
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{
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state_in_out.append_rotation(rotation, params.input_queue_max_size);
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if (! rotation.isApprox(Vec3f::Zero())) {
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m_state.append_rotation(rotation, m_params.input_queue_max_size);
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updated = true;
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}
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#if 1
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if (updated) {
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wxGetApp().plater()->set_current_canvas_as_dirty();
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// ask for an idle event to update 3D scene
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wxWakeUpIdle();
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}
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#endif
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return updated;
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}
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@ -2,7 +2,7 @@
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#define slic3r_Mouse3DController_hpp_
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// Enabled debug output to console and extended imgui dialog
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#define ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT 1
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#define ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT 0
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#include "libslic3r/Point.hpp"
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@ -180,7 +180,7 @@ public:
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void disconnected();
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typedef std::array<double, 6> DataPacketAxis;
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// Unpack a 3DConnexion packet provided by the 3DConnexion driver into m_state. Called by Mouse3DHandlerMac.mm
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static bool handle_input(const DataPacketAxis& packet, const Params ¶ms, State &state_in_out);
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bool handle_input(const DataPacketAxis& packet);
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#endif // __APPLE__
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#ifdef WIN32
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