ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE set as default

This commit is contained in:
Enrico Turri 2020-01-17 12:12:38 +01:00
parent 94a3d38afd
commit cc19e9c48f
5 changed files with 0 additions and 58 deletions

View file

@ -1717,9 +1717,6 @@ namespace Slic3r {
break;
}
}
#if !ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
Transform3d inv_matrix = volume_matrix_to_object.inverse();
#endif // !ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
// splits volume out of imported geometry
TriangleMesh triangle_mesh;
@ -1739,15 +1736,7 @@ namespace Slic3r {
for (unsigned int v = 0; v < 3; ++v)
{
unsigned int tri_id = geometry.triangles[src_start_id + ii + v] * 3;
#if ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
facet.vertex[v] = Vec3f(geometry.vertices[tri_id + 0], geometry.vertices[tri_id + 1], geometry.vertices[tri_id + 2]);
#else
Vec3f vertex(geometry.vertices[tri_id + 0], geometry.vertices[tri_id + 1], geometry.vertices[tri_id + 2]);
facet.vertex[v] = has_transform ?
// revert the vertices to the original mesh reference system
(inv_matrix * vertex.cast<double>()).cast<float>() :
vertex;
#endif // ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
}
}
@ -1755,15 +1744,9 @@ namespace Slic3r {
triangle_mesh.repair();
ModelVolume* volume = object.add_volume(std::move(triangle_mesh));
#if ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
// stores the volume matrix taken from the metadata, if present
if (has_transform)
volume->source.transform = Slic3r::Geometry::Transformation(volume_matrix_to_object);
#else
// apply the volume matrix taken from the metadata, if present
if (has_transform)
volume->set_transformation(Slic3r::Geometry::Transformation(volume_matrix_to_object));
#endif //ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
volume->calculate_convex_hull();
// apply the remaining volume's metadata
@ -2567,11 +2550,7 @@ namespace Slic3r {
// stores volume's local matrix
stream << " <" << METADATA_TAG << " " << TYPE_ATTR << "=\"" << VOLUME_TYPE << "\" " << KEY_ATTR << "=\"" << MATRIX_KEY << "\" " << VALUE_ATTR << "=\"";
#if ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
Transform3d matrix = volume->get_matrix() * volume->source.transform.get_matrix();
#else
const Transform3d& matrix = volume->get_matrix();
#endif // ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
for (int r = 0; r < 4; ++r)
{
for (int c = 0; c < 4; ++c)

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@ -585,36 +585,20 @@ void AMFParserContext::endElement(const char * /* name */)
stl_allocate(&stl);
bool has_transform = ! m_volume_transform.isApprox(Transform3d::Identity(), 1e-10);
#if !ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
Transform3d inv_matrix = m_volume_transform.inverse();
#endif // !ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
for (size_t i = 0; i < m_volume_facets.size();) {
stl_facet &facet = stl.facet_start[i/3];
for (unsigned int v = 0; v < 3; ++v)
{
unsigned int tri_id = m_volume_facets[i++] * 3;
#if ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
facet.vertex[v] = Vec3f(m_object_vertices[tri_id + 0], m_object_vertices[tri_id + 1], m_object_vertices[tri_id + 2]);
#else
Vec3f vertex(m_object_vertices[tri_id + 0], m_object_vertices[tri_id + 1], m_object_vertices[tri_id + 2]);
facet.vertex[v] = has_transform ?
// revert the vertices to the original mesh reference system
(inv_matrix * vertex.cast<double>()).cast<float>() :
vertex;
#endif // ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
}
}
stl_get_size(&stl);
mesh.repair();
m_volume->set_mesh(std::move(mesh));
#if ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
// stores the volume matrix taken from the metadata, if present
if (has_transform)
m_volume->source.transform = Slic3r::Geometry::Transformation(m_volume_transform);
#else
if (has_transform)
m_volume->set_transformation(m_volume_transform);
#endif // ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
if (m_volume->source.input_file.empty() && (m_volume->type() == ModelVolumeType::MODEL_PART))
{
m_volume->source.object_idx = (int)m_model.objects.size() - 1;
@ -1163,11 +1147,7 @@ bool store_amf(const char *path, Model *model, const DynamicPrintConfig *config)
stream << " <metadata type=\"slic3r.modifier\">1</metadata>\n";
stream << " <metadata type=\"slic3r.volume_type\">" << ModelVolume::type_to_string(volume->type()) << "</metadata>\n";
stream << " <metadata type=\"slic3r.matrix\">";
#if ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
const Transform3d& matrix = volume->get_matrix() * volume->source.transform.get_matrix();
#else
const Transform3d& matrix = volume->get_matrix();
#endif // ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
stream << std::setprecision(std::numeric_limits<double>::max_digits10);
for (int r = 0; r < 4; ++r)
{

View file

@ -399,13 +399,9 @@ public:
int object_idx{ -1 };
int volume_idx{ -1 };
Vec3d mesh_offset{ Vec3d::Zero() };
#if ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
Geometry::Transformation transform;
template<class Archive> void serialize(Archive& ar) { ar(input_file, object_idx, volume_idx, mesh_offset, transform); }
#else
template<class Archive> void serialize(Archive& ar) { ar(input_file, object_idx, volume_idx, mesh_offset); }
#endif // ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
};
Source source;

View file

@ -41,9 +41,6 @@
#define ENABLE_THUMBNAIL_GENERATOR (1 && ENABLE_2_2_0_ALPHA1)
#define ENABLE_THUMBNAIL_GENERATOR_DEBUG (0 && ENABLE_THUMBNAIL_GENERATOR)
// Enable not applying volume transformation during 3mf and amf loading, but keeping it as a ModelVolume member
#define ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE (1 && ENABLE_2_2_0_ALPHA1)
//==================
// 2.2.0.beta1 techs

View file

@ -3340,27 +3340,17 @@ void Plater::priv::reload_from_disk()
new_volume->config.apply(old_volume->config);
new_volume->set_type(old_volume->type());
new_volume->set_material_id(old_volume->material_id());
#if ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
new_volume->set_transformation(old_volume->get_transformation() * old_volume->source.transform);
#else
new_volume->set_transformation(old_volume->get_transformation());
#endif // ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
new_volume->translate(new_volume->get_transformation().get_matrix(true) * (new_volume->source.mesh_offset - old_volume->source.mesh_offset));
new_volume->source.input_file = path;
std::swap(old_model_object->volumes[old_v.volume_idx], old_model_object->volumes.back());
old_model_object->delete_volume(old_model_object->volumes.size() - 1);
#if ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
old_model_object->ensure_on_bed();
#endif // ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
}
}
}
}
#if !ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
model.adjust_min_z();
#endif // !ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
// update 3D scene
update();