Fixed a crash when moving an object with wipe tower volume on screen
This commit is contained in:
parent
b23f7e5834
commit
cc27570704
1 changed files with 2 additions and 2 deletions
|
@ -6744,10 +6744,10 @@ void GLCanvas3D::_on_move()
|
|||
if (done.find(done_id) != done.end())
|
||||
continue;
|
||||
|
||||
done.insert(done_id);
|
||||
|
||||
if (object_idx < 1000)
|
||||
{
|
||||
done.insert(done_id);
|
||||
|
||||
// Move instances.
|
||||
ModelObject* model_object = m_model->objects[object_idx];
|
||||
if (model_object != nullptr)
|
||||
|
|
Loading…
Add table
Reference in a new issue