Fixed a crash when moving an object with wipe tower volume on screen

This commit is contained in:
Lukas Matena 2018-10-31 12:23:26 +01:00
parent b23f7e5834
commit cc27570704

View file

@ -6744,10 +6744,10 @@ void GLCanvas3D::_on_move()
if (done.find(done_id) != done.end())
continue;
done.insert(done_id);
if (object_idx < 1000)
{
done.insert(done_id);
// Move instances.
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)