Another step to fix the build system.
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@ -19,7 +19,6 @@ add_subdirectory(libnest2d)
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include_directories(${LIBDIR}/qhull/src)
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#message(STATUS ${LIBDIR}/qhull/src)
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# ##############################################################################
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# Configure rasterizer target
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# ##############################################################################
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@ -53,16 +52,41 @@ if(SLIC3R_GUI)
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else()
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set_target_properties(slic3r PROPERTIES OUTPUT_NAME "slic3r-console")
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endif()
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target_link_libraries(slic3r libslic3r libslic3r_gui ${wxWidgets_LIBRARIES} ${CURL_LIBRARIES})
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target_link_libraries(slic3r libslic3r)
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if (APPLE)
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# add_compile_options(-stdlib=libc++)
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# add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE)
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target_link_libraries(slic3r "-framework IOKit" "-framework CoreFoundation" -lc++)
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# -liconv: boost links to libiconv by default
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target_link_libraries(slic3r "-liconv -framework IOKit" "-framework CoreFoundation" -lc++)
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elseif (NOT MSVC)
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target_link_libraries(slic3r -lstdc++)
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target_link_libraries(slic3r -ldl -lstdc++)
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endif ()
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# Add the OpenGL and GLU libraries.
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# Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries.
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if (SLIC3R_GUI)
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target_link_libraries(slic3r libslic3r_gui ${wxWidgets_LIBRARIES} ${CURL_LIBRARIES})
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# Configure libcurl & OpenSSL
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find_package(CURL REQUIRED)
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target_include_directories(slic3r PRIVATE ${CURL_INCLUDE_DIRS})
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target_link_libraries(slic3r ${CURL_LIBRARIES})
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if (SLIC3R_STATIC)
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if (NOT APPLE)
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# libcurl is always linked dynamically to the system libcurl on OSX.
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# On other systems, libcurl is linked statically if SLIC3R_STATIC is set.
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target_compile_definitions(slic3r PRIVATE CURL_STATICLIB)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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# As of now, our build system produces a statically linked libcurl,
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# which links the OpenSSL library dynamically.
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find_package(OpenSSL REQUIRED)
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message("OpenSSL include dir: ${OPENSSL_INCLUDE_DIR}")
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message("OpenSSL libraries: ${OPENSSL_LIBRARIES}")
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target_include_directories(slic3r PRIVATE ${OPENSSL_INCLUDE_DIR})
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target_link_libraries(slic3r ${OPENSSL_LIBRARIES})
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endif()
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endif()
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if (MSVC)
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target_link_libraries(slic3r user32.lib Setupapi.lib OpenGL32.Lib GlU32.Lib)
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elseif (MINGW)
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