New BuildVolume class was created, which detects build volume type (rectangular,
circular, convex, concave) and performs efficient collision detection agains these build volumes. As of now, collision detection is performed against a convex hull of a concave build volume for efficency. GCodeProcessor::Result renamed out of GCodeProcessor to GCodeProcessorResult, so it could be forward declared. Plater newly exports BuildVolume, not Bed3D. Bed3D is a rendering class, while BuildVolume is a purely geometric class. Reduced usage of global wxGetApp, the Bed3D is passed as a parameter to View3D/Preview/GLCanvas. Convex hull code was extracted from Geometry.cpp/hpp to Geometry/ConvexHulll.cpp,hpp. New test inside_convex_polygon(). New efficent point inside polygon test: Decompose convex hull to bottom / top parts and use the decomposition to detect point inside a convex polygon in O(log n). decompose_convex_polygon_top_bottom(), inside_convex_polygon(). New Circle constructing functions: circle_ransac() and circle_taubin_newton(). New polygon_is_convex() test with unit tests.
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51 changed files with 1544 additions and 1594 deletions
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@ -39,6 +39,7 @@ class wxGLContext;
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namespace Slic3r {
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class BackgroundSlicingProcess;
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class BuildVolume;
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struct ThumbnailData;
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struct ThumbnailsParams;
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class ModelObject;
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@ -50,6 +51,8 @@ namespace CustomGCode { struct Item; }
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namespace GUI {
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class Bed3D;
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#if ENABLE_RETINA_GL
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class RetinaHelper;
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#endif
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@ -446,6 +449,7 @@ public:
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private:
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wxGLCanvas* m_canvas;
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wxGLContext* m_context;
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Bed3D &m_bed;
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#if ENABLE_RETINA_GL
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std::unique_ptr<RetinaHelper> m_retina_helper;
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#endif
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@ -600,7 +604,7 @@ private:
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m_gizmo_highlighter;
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public:
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explicit GLCanvas3D(wxGLCanvas* canvas);
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explicit GLCanvas3D(wxGLCanvas* canvas, Bed3D &bed);
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~GLCanvas3D();
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bool is_initialized() const { return m_initialized; }
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@ -621,11 +625,7 @@ public:
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unsigned int get_volumes_count() const;
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const GLVolumeCollection& get_volumes() const { return m_volumes; }
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void reset_volumes();
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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ModelInstanceEPrintVolumeState check_volumes_outside_state(bool as_toolpaths = false) const;
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#else
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ModelInstanceEPrintVolumeState check_volumes_outside_state() const;
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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#if ENABLE_SEAMS_USING_MODELS
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void init_gcode_viewer() { m_gcode_viewer.init(); }
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@ -736,7 +736,7 @@ public:
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void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false);
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void load_gcode_preview(const GCodeProcessor::Result& gcode_result, const std::vector<std::string>& str_tool_colors);
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void load_gcode_preview(const GCodeProcessorResult& gcode_result, const std::vector<std::string>& str_tool_colors);
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void refresh_gcode_preview_render_paths();
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void set_gcode_view_preview_type(GCodeViewer::EViewType type) { return m_gcode_viewer.set_view_type(type); }
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GCodeViewer::EViewType get_gcode_view_preview_type() const { return m_gcode_viewer.get_view_type(); }
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@ -955,33 +955,19 @@ private:
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void _start_timer();
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void _stop_timer();
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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// Create 3D thick extrusion lines for a skirt and brim.
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// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
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void _load_print_toolpaths(bool generate_convex_hulls = false);
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// Adds a new Slic3r::GUI::3DScene::Volume to volumes, updates collision with the build_volume.
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void _load_print_toolpaths(const BuildVolume &build_volume);
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// Create 3D thick extrusion lines for object forming extrusions.
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// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
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// one for perimeters, one for infill and one for supports.
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void _load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors,
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const std::vector<CustomGCode::Item>& color_print_values, bool generate_convex_hulls = false);
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// Create 3D thick extrusion lines for wipe tower extrusions
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void _load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors, bool generate_convex_hulls = false);
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#else
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// Create 3D thick extrusion lines for a skirt and brim.
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// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
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void _load_print_toolpaths();
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// Create 3D thick extrusion lines for object forming extrusions.
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// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
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// one for perimeters, one for infill and one for supports.
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void _load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors,
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const std::vector<CustomGCode::Item>& color_print_values);
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// Create 3D thick extrusion lines for wipe tower extrusions
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void _load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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// one for perimeters, one for infill and one for supports, updates collision with the build_volume.
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void _load_print_object_toolpaths(const PrintObject& print_object, const BuildVolume &build_volume,
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const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values);
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// Create 3D thick extrusion lines for wipe tower extrusions, updates collision with the build_volume.
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void _load_wipe_tower_toolpaths(const BuildVolume &build_volume, const std::vector<std::string>& str_tool_colors);
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// Load SLA objects and support structures for objects, for which the slaposSliceSupports step has been finished.
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void _load_sla_shells();
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void _update_toolpath_volumes_outside_state();
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void _update_sla_shells_outside_state();
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void _set_warning_notification_if_needed(EWarning warning);
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