GCodeViewer -> Toggle visibility of shells

This commit is contained in:
enricoturri1966 2020-04-15 14:31:39 +02:00
parent bc05ab985c
commit cc774dece7
7 changed files with 363 additions and 180 deletions
src/slic3r/GUI

View file

@ -1,8 +1,11 @@
#include "libslic3r/libslic3r.h"
#include "GCodeViewer.hpp"
#include "3DScene.hpp"
#if ENABLE_GCODE_VIEWER
#include "libslic3r/Print.hpp"
#include "GUI_App.hpp"
#include "PresetBundle.hpp"
#include "Camera.hpp"
#include <GL/glew.h>
#include <boost/log/trivial.hpp>
@ -30,96 +33,21 @@ void GCodeViewer::Buffer::reset()
// release cpu memory
data = std::vector<float>();
data_size = 0;
}
void GCodeViewer::generate(const GCodeProcessor::Result& gcode_result)
void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print& print, bool initialized)
{
if (m_last_result_id == gcode_result.id)
return;
auto start_time = std::chrono::high_resolution_clock::now();
m_last_result_id = gcode_result.id;
// release gpu memory, if used
reset();
// convert data
size_t vertices_count = gcode_result.moves.size();
for (size_t i = 0; i < vertices_count; ++i)
{
// skip first vertex
if (i == 0)
continue;
const GCodeProcessor::MoveVertex& prev = gcode_result.moves[i - 1];
const GCodeProcessor::MoveVertex& curr = gcode_result.moves[i];
Buffer& buffer = m_buffers[buffer_id(curr.type)];
switch (curr.type)
{
case GCodeProcessor::EMoveType::Tool_change:
case GCodeProcessor::EMoveType::Retract:
case GCodeProcessor::EMoveType::Unretract:
{
for (int j = 0; j < 3; ++j)
{
buffer.data.insert(buffer.data.end(), curr.position[j]);
}
break;
}
case GCodeProcessor::EMoveType::Extrude:
case GCodeProcessor::EMoveType::Travel:
{
for (int j = 0; j < 3; ++j)
{
buffer.data.insert(buffer.data.end(), prev.position[j]);
}
for (int j = 0; j < 3; ++j)
{
buffer.data.insert(buffer.data.end(), curr.position[j]);
}
break;
}
default:
{
continue;
}
}
if (curr.type == GCodeProcessor::EMoveType::Extrude)
m_layers_zs.emplace_back(curr.position[2]);
}
std::sort(m_layers_zs.begin(), m_layers_zs.end());
// Replace intervals of layers with similar top positions with their average value.
int n = int(m_layers_zs.size());
int k = 0;
for (int i = 0; i < n;) {
int j = i + 1;
double zmax = m_layers_zs[i] + EPSILON;
for (; j < n && m_layers_zs[j] <= zmax; ++j);
m_layers_zs[k++] = (j > i + 1) ? (0.5 * (m_layers_zs[i] + m_layers_zs[j - 1])) : m_layers_zs[i];
i = j;
}
if (k < n)
m_layers_zs.erase(m_layers_zs.begin() + k, m_layers_zs.end());
// send data to gpu
for (Buffer& buffer : m_buffers)
{
if (buffer.data.size() > 0)
{
glsafe(::glGenBuffers(1, &buffer.vbo_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vbo_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, buffer.data.size() * sizeof(float), buffer.data.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
}
auto end_time = std::chrono::high_resolution_clock::now();
std::cout << "toolpaths generation time: " << std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count() << "ms \n";
load_toolpaths(gcode_result);
load_shells(print, initialized);
}
void GCodeViewer::reset()
@ -129,106 +57,15 @@ void GCodeViewer::reset()
buffer.reset();
}
m_shells.volumes.clear();
m_layers_zs = std::vector<double>();
}
void GCodeViewer::render() const
{
auto set_color = [](GLint current_program_id, const std::array<float, 4>& color) {
if (current_program_id > 0)
{
GLint color_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "uniform_color") : -1;
if (color_id >= 0)
{
glsafe(::glUniform4fv(color_id, 1, (const GLfloat*)color.data()));
return;
}
}
BOOST_LOG_TRIVIAL(error) << "Unable to find uniform_color uniform";
};
unsigned char begin_id = buffer_id(GCodeProcessor::EMoveType::Retract);
unsigned char end_id = buffer_id(GCodeProcessor::EMoveType::Count);
glsafe(::glEnable(GL_DEPTH_TEST));
for (unsigned char i = begin_id; i < end_id; ++i)
{
const Buffer& buffer = m_buffers[i];
if (buffer.vbo_id == 0)
continue;
if (!buffer.visible)
continue;
if (buffer.shader.is_initialized())
{
buffer.shader.start_using();
GLint current_program_id;
glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id));
GCodeProcessor::EMoveType type = buffer_type(i);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vbo_id));
glsafe(::glVertexPointer(3, GL_FLOAT, Buffer::vertex_size_bytes(), (const void*)0));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
switch (type)
{
case GCodeProcessor::EMoveType::Tool_change:
{
std::array<float, 4> color = { 1.0f, 1.0f, 1.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
glsafe(::glDrawArrays(GL_POINTS, 0, (GLsizei)buffer.data.size() / Buffer::vertex_size()));
glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
break;
}
case GCodeProcessor::EMoveType::Retract:
{
std::array<float, 4> color = { 1.0f, 0.0f, 1.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
glsafe(::glDrawArrays(GL_POINTS, 0, (GLsizei)buffer.data.size() / Buffer::vertex_size()));
glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
break;
}
case GCodeProcessor::EMoveType::Unretract:
{
std::array<float, 4> color = { 0.0f, 1.0f, 0.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
glsafe(::glDrawArrays(GL_POINTS, 0, (GLsizei)buffer.data.size() / Buffer::vertex_size()));
glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
break;
}
case GCodeProcessor::EMoveType::Extrude:
{
std::array<float, 4> color = { 1.0f, 0.0f, 0.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)buffer.data.size() / Buffer::vertex_size()));
break;
}
case GCodeProcessor::EMoveType::Travel:
{
std::array<float, 4> color = { 1.0f, 1.0f, 0.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)buffer.data.size() / Buffer::vertex_size()));
break;
}
default:
{
break;
}
}
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
buffer.shader.stop_using();
}
}
render_toolpaths();
render_shells();
}
bool GCodeViewer::is_toolpath_visible(GCodeProcessor::EMoveType type) const
@ -300,9 +137,264 @@ bool GCodeViewer::init_shaders()
}
}
if (!m_shells.shader.init("shells.vs", "shells.fs"))
{
BOOST_LOG_TRIVIAL(error) << "Unable to initialize shells shader: please, check that the files shells.vs and shells.fs are available";
return false;
}
return true;
}
void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
{
auto start_time = std::chrono::high_resolution_clock::now();
// convert data
size_t vertices_count = gcode_result.moves.size();
for (size_t i = 0; i < vertices_count; ++i)
{
// skip first vertex
if (i == 0)
continue;
const GCodeProcessor::MoveVertex& prev = gcode_result.moves[i - 1];
const GCodeProcessor::MoveVertex& curr = gcode_result.moves[i];
Buffer& buffer = m_buffers[buffer_id(curr.type)];
switch (curr.type)
{
case GCodeProcessor::EMoveType::Tool_change:
case GCodeProcessor::EMoveType::Retract:
case GCodeProcessor::EMoveType::Unretract:
{
for (int j = 0; j < 3; ++j)
{
buffer.data.insert(buffer.data.end(), curr.position[j]);
}
break;
}
case GCodeProcessor::EMoveType::Extrude:
case GCodeProcessor::EMoveType::Travel:
{
for (int j = 0; j < 3; ++j)
{
buffer.data.insert(buffer.data.end(), prev.position[j]);
}
for (int j = 0; j < 3; ++j)
{
buffer.data.insert(buffer.data.end(), curr.position[j]);
}
break;
}
default:
{
continue;
}
}
if (curr.type == GCodeProcessor::EMoveType::Extrude)
m_layers_zs.emplace_back(curr.position[2]);
}
std::sort(m_layers_zs.begin(), m_layers_zs.end());
// Replace intervals of layers with similar top positions with their average value.
int n = int(m_layers_zs.size());
int k = 0;
for (int i = 0; i < n;) {
int j = i + 1;
double zmax = m_layers_zs[i] + EPSILON;
for (; j < n && m_layers_zs[j] <= zmax; ++j);
m_layers_zs[k++] = (j > i + 1) ? (0.5 * (m_layers_zs[i] + m_layers_zs[j - 1])) : m_layers_zs[i];
i = j;
}
if (k < n)
m_layers_zs.erase(m_layers_zs.begin() + k, m_layers_zs.end());
// send data to gpu
for (Buffer& buffer : m_buffers)
{
buffer.data_size = buffer.data.size();
if (buffer.data_size > 0)
{
glsafe(::glGenBuffers(1, &buffer.vbo_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vbo_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, buffer.data_size * sizeof(float), buffer.data.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
buffer.data = std::vector<float>();
}
}
auto end_time = std::chrono::high_resolution_clock::now();
std::cout << "toolpaths generation time: " << std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count() << "ms \n";
}
void GCodeViewer::load_shells(const Print& print, bool initialized)
{
if (print.objects().empty())
// no shells, return
return;
// adds objects' volumes
int object_id = 0;
for (const PrintObject* obj : print.objects())
{
const ModelObject* model_obj = obj->model_object();
std::vector<int> instance_ids(model_obj->instances.size());
for (int i = 0; i < (int)model_obj->instances.size(); ++i)
{
instance_ids[i] = i;
}
m_shells.volumes.load_object(model_obj, object_id, instance_ids, "object", initialized);
++object_id;
}
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF) {
// adds wipe tower's volume
double max_z = print.objects()[0]->model_object()->get_model()->bounding_box().max(2);
const PrintConfig& config = print.config();
size_t extruders_count = config.nozzle_diameter.size();
if ((extruders_count > 1) && config.wipe_tower && !config.complete_objects) {
const DynamicPrintConfig& print_config = wxGetApp().preset_bundle->prints.get_edited_preset().config;
double layer_height = print_config.opt_float("layer_height");
double first_layer_height = print_config.get_abs_value("first_layer_height", layer_height);
double nozzle_diameter = print.config().nozzle_diameter.values[0];
float depth = print.wipe_tower_data(extruders_count, first_layer_height, nozzle_diameter).depth;
float brim_width = print.wipe_tower_data(extruders_count, first_layer_height, nozzle_diameter).brim_width;
m_shells.volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, depth, max_z, config.wipe_tower_rotation_angle,
!print.is_step_done(psWipeTower), brim_width, initialized);
}
}
for (GLVolume* volume : m_shells.volumes.volumes)
{
volume->zoom_to_volumes = false;
volume->color[3] = 0.25f;
volume->force_native_color = true;
volume->set_render_color();
}
}
void GCodeViewer::render_toolpaths() const
{
auto set_color = [](GLint current_program_id, const std::array<float, 4>& color) {
if (current_program_id > 0)
{
GLint color_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "uniform_color") : -1;
if (color_id >= 0)
{
glsafe(::glUniform4fv(color_id, 1, (const GLfloat*)color.data()));
return;
}
}
BOOST_LOG_TRIVIAL(error) << "Unable to find uniform_color uniform";
};
glsafe(::glCullFace(GL_BACK));
unsigned char begin_id = buffer_id(GCodeProcessor::EMoveType::Retract);
unsigned char end_id = buffer_id(GCodeProcessor::EMoveType::Count);
for (unsigned char i = begin_id; i < end_id; ++i)
{
const Buffer& buffer = m_buffers[i];
if (buffer.vbo_id == 0)
continue;
if (!buffer.visible)
continue;
if (buffer.shader.is_initialized())
{
buffer.shader.start_using();
GLint current_program_id;
glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id));
GCodeProcessor::EMoveType type = buffer_type(i);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vbo_id));
glsafe(::glVertexPointer(3, GL_FLOAT, Buffer::vertex_size_bytes(), (const void*)0));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
switch (type)
{
case GCodeProcessor::EMoveType::Tool_change:
{
std::array<float, 4> color = { 1.0f, 1.0f, 1.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
glsafe(::glDrawArrays(GL_POINTS, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
break;
}
case GCodeProcessor::EMoveType::Retract:
{
std::array<float, 4> color = { 1.0f, 0.0f, 1.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
glsafe(::glDrawArrays(GL_POINTS, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
break;
}
case GCodeProcessor::EMoveType::Unretract:
{
std::array<float, 4> color = { 0.0f, 1.0f, 0.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
glsafe(::glDrawArrays(GL_POINTS, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
break;
}
case GCodeProcessor::EMoveType::Extrude:
{
std::array<float, 4> color = { 1.0f, 0.0f, 0.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
break;
}
case GCodeProcessor::EMoveType::Travel:
{
std::array<float, 4> color = { 1.0f, 1.0f, 0.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
break;
}
default:
{
break;
}
}
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
buffer.shader.stop_using();
}
}
}
void GCodeViewer::render_shells() const
{
if (!m_shells.visible || m_shells.volumes.empty() || !m_shells.shader.is_initialized())
return;
// glsafe(::glDepthMask(GL_FALSE));
m_shells.shader.start_using();
m_shells.volumes.render(GLVolumeCollection::Transparent, true, wxGetApp().plater()->get_camera().get_view_matrix());
m_shells.shader.stop_using();
// glsafe(::glDepthMask(GL_TRUE));
}
} // namespace GUI
} // namespace Slic3r