Fixed disappearing visual hints when the user presses the ENTER key while editing one of the object manipulators fields
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ec57a7f971
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@ -260,8 +260,8 @@ void TextCtrl::BUILD() {
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e.Skip();
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temp->GetToolTip()->Enable(true);
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#endif // __WXGTK__
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propagate_value();
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bEnterPressed = true;
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propagate_value();
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}), temp->GetId());
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}
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@ -225,6 +225,9 @@ public:
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m_em_unit = em_unit(m_parent);
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}
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bool get_enter_pressed() const { return bEnterPressed; }
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void set_enter_pressed(bool pressed) { bEnterPressed = pressed; }
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protected:
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RevertButton* m_Undo_btn = nullptr;
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// Bitmap and Tooltip text for m_Undo_btn. The wxButton will be updated only if the new wxBitmap pointer differs from the currently rendered one.
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@ -527,11 +527,21 @@ void ObjectManipulation::do_scale(int axis, const Vec3d &scale) const
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void ObjectManipulation::on_change(t_config_option_key opt_key, const boost::any& value)
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{
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// needed to hide the visual hints in 3D scene
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Field* field = m_og->get_field(opt_key);
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bool enter_pressed = (field != nullptr) && field->get_enter_pressed();
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if (!enter_pressed)
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{
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// if the change does not come from the user pressing the ENTER key
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// we need to hide the visual hints in 3D scene
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wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(opt_key, false);
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#ifndef __APPLE__
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m_focused_option = "";
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#endif // __APPLE__
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}
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else
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// if the change comes from the user pressing the ENTER key, restore the key state
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field->set_enter_pressed(false);
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if (!m_cache.is_valid())
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return;
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