Tech ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC - Recalculate toolpaths when switching to/from volumetric rate visualization

This commit is contained in:
enricoturri1966 2022-02-10 12:06:12 +01:00
parent 1d0af50a94
commit cca1454c38
3 changed files with 88 additions and 3 deletions
src/slic3r/GUI

View file

@ -212,7 +212,11 @@ class GCodeViewer
unsigned char cp_color_id{ 0 };
std::vector<Sub_Path> sub_paths;
#if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC
bool matches(const GCodeProcessorResult::MoveVertex& move, bool account_for_volumetric_rate) const;
#else
bool matches(const GCodeProcessorResult::MoveVertex& move) const;
#endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC
size_t vertices_count() const {
return sub_paths.empty() ? 0 : sub_paths.back().last.s_id - sub_paths.front().first.s_id + 1;
}
@ -762,6 +766,9 @@ public:
private:
bool m_gl_data_initialized{ false };
unsigned int m_last_result_id{ 0 };
#if ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC
EViewType m_last_view_type{ EViewType::Count };
#endif // ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC
size_t m_moves_count{ 0 };
std::vector<TBuffer> m_buffers{ static_cast<size_t>(EMoveType::Extrude) };
// bounding box of toolpaths